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Well, I'll tell you. When I started working on the map "Ascension of the Adept," I only had the main tasks for the pre-planned storyline in mind. But there were no additional quests, and that's not good! After creating a blank map and adding a bit of terrain, I delved into the script with the intention of creating a test additional quest. I had many ideas, but I didn't know much about scripts at the time. In search of examples, I looked at the scripts of the original single-player mission about Agrael. There was a quest to capture gold mines. I decided to try and create something similar. That's how the quest "Dragon Steel" appeared, which involves capturing five blood forges on the map. I simplified the scripts but made them quite similar to the original. The quest turned out well and worked. This pleased me, and another additional quest was born: "Servants of Death," this time entirely my own, with my own script and storyline. The essence was to form an alliance with the Death Knights, which allowed you to recruit them. And then, when I improved my knowledge of scripts, I created part of the main storyline and played through missions by experienced mapmakers, I actively started creating quests, both scripted ones and those using the seer's hut. Find a source of inspiration, look at the works of masters, and quests will one day come to your mind, WizardNazyr.