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It's a decent map (and the design is not bad:smile02:), but there's really too much gold (there's nowhere to spend it, which means there's no point in saving resources and thinking about where to spend them first, etc.), and personally, after killing all the heroes and capturing all the cities, I didn't feel like continuing – I don't see the point in the boring grind of searching for obelisks. Either the number of mines needs to be reduced, or it needs to be made so that such a large amount of resources is actually useful (ideally, both should be done, i.e., for example, reduce the number of mines in the valley by half and remove gold mines from the starting locations of the players, which would lead to a real struggle for the mines in the valley, and a couple of dwellings could also be added).
I played the map on Veteran difficulty (I didn't choose Hero difficulty – I thought that resources would be very scarce, since the game's name suggests that it will be about resources – I was wrong – the game became very long – I played for 3-4 months, and there were a lot of resources). I defeated the Necropolis faction without any losses (I found Sandro's Cloak, and the barrage of enchanted arrows, combined with Berserk, did the trick:smile25:).
As for suggestions, make the standard victory conditions – it's unlikely that anyone will want to just run around for the sake of it