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Posts from Great_map_V1.0

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In reply to GabbaHatt
9 years ago
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GabbaHatt
They never combined their armies with mine...
The Undead are manipulating their army. They can transfer it to one of their main heroes, or split it among three. In my case, the main part of their army was in the castle (more than 200 Bone Dragons, the rest proportionally), while the heroes were running around with an army 10 times smaller. Weakening the Undead will reduce the time it takes for the player to accumulate an army to reach parity. The fact that the stats are approximately the same as Nikolai's by the time the player's main hero appears in the Dungeon is good. But, their army (in my case) is 50 times larger, so there is no hope for help from most spells. With Sandro's Cloak available, the number of "bones" doesn't matter much. I defeated both of them with a hero that has a weekly growth rate of ghosts.
I also have a few more questions. My map does not end when all enemies are destroyed (I played twice from scratch). During battles with the Undead, "Remove Curse" and "Holy Word" turned out to be unavailable - is this just a bug, or is it intentional?
In reply to 13га
9 years ago
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13ga
The Undead are manipulating their army. They can transfer it to one of their main heroes, or divide it among three. I had a situation where the main part of their army was in the castle (over 200 Bone Dragons, with the rest in proportion), while the heroes were running around with an army 10 times smaller. Weakening the Undead will reduce the time it takes for the player to accumulate an army to reach parity. The fact that the stats are roughly the same as Nikolai's by the time the player's main hero appears in the Dungeon is good. But, their army (in my case) is 50 times larger, so there is no hope of help from most spells. With Sandro's Cloak available, the number of "bones" doesn't matter much. I defeated both of them with a hero who has a weekly growth rate of ghosts.
I also have a few questions. My map doesn't end when I destroy all the enemies (I played twice from the beginning). During battles with the Undead, "Remove Curse" and "Holy Word" were not available - is this just a bug, or is it intentional?

I only finished the map yesterday - everything *ended* normally. Maybe you didn't complete the main quest, which is why the map doesn't end? As for Holy Word... maybe one of them had a Ring of Sinners, or maybe it's a bug. The only advice I can give is: open the map in the editor before playing.
In reply to GabbaHatt
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9 years ago
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It's a decent map (and the design is not bad:smile02:), but there's really too much gold (there's nowhere to spend it, which means there's no point in saving resources and thinking about where to spend them first, etc.), and personally, after killing all the heroes and capturing all the cities, I didn't feel like continuing – I don't see the point in the boring grind of searching for obelisks. Either the number of mines needs to be reduced, or it needs to be made so that such a large amount of resources is actually useful (ideally, both should be done, i.e., for example, reduce the number of mines in the valley by half and remove gold mines from the starting locations of the players, which would lead to a real struggle for the mines in the valley, and a couple of dwellings could also be added).
I played the map on Veteran difficulty (I didn't choose Hero difficulty – I thought that resources would be very scarce, since the game's name suggests that it will be about resources – I was wrong – the game became very long – I played for 3-4 months, and there were a lot of resources). I defeated the Necropolis faction without any losses (I found Sandro's Cloak, and the barrage of enchanted arrows, combined with Berserk, did the trick:smile25:).
As for suggestions, make the standard victory conditions – it's unlikely that anyone will want to just run around for the sake of it
9 years ago
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I played as the Elves on Veteran difficulty. I didn't touch the Purple faction at all (it dealt with the Green faction and didn't leave its lair). Fearing the stories about the Necromancer's strength, I increased the stats by twice as much as for Giovanni. The Necromancers suffered no losses – regeneration + a lot of dragons (dragon set and I was lucky with the Yellow faction). The map is beautiful, but it gets boring towards the end. With so much gold, it would be appropriate to add a quest: "Become a multimillionaire – collect a lot of money." The AI is not active. The Necromancers didn't even capture all their creature dwellings, and the mines were idle. Nevertheless, thank you for the enjoyable time spent playing the game.

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