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9 years ago
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DUELIST

The year 2017 opens with a tournament held on L and L+U templates of size 1 vs 1, i.e., without computers.

Organizational Matters:

1. Tournament host – skd (ICQ - 593626431); judges - skd, Nitro, in extreme cases contact Dirty Player.
2. The tournament is unofficial and is conducted according to the Rules for Organizing, Conducting, and Participating in Online HOMM3 Tournaments.
3. All tournament games are counted in the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed matters, if any arise, are discussed outside the forum. To resolve them, contact the host or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. Tournament games must be played within the set deadline. Violation of game deadlines may result in penalties up to disqualification from the tournament, as decided by the host and judges.

Requirements for Participants:

1. All willing Heroesworld players are invited to the tournament (if you are not yet in the HeroesWorld rating, you must have at least 5 fun games with reports in the relevant section).
2. Applications from participants with unconfirmed reports will be left unconsidered until the corresponding reports are confirmed.
3. The organizer reserves the right to deny registration to players who have repeatedly withdrawn or been disqualified from other tournaments on HeroesWorld.

Regulations


Rules:

1. Game Version: The tournament is held on the SoD game version + HD mod version 4.2+.
2. Tournament games use the HW_rulez 1.38 patch (if a new version is released, this clause will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
The "mage guild rearrangement" option is enabled in the game lobby.
4. Restarts total 3 days (111+111+111 or 111+112 or 113); for the Yolka template, a total of 2 days (111+111 or 112); for the h3dm1 template, restarts 1 day - 111.
5. The following templates are used in the tournament:
Panic, Balance, Kite, Jebus Cross, 2sm4d(3), Anarchy, Yolka, Wheel, h3dm1.
6. Template settings options (additions to the HeroesWorld rules):
- The Panic and Balance templates are played on an L-U map without fast roads;
- The Kite template is played on an L-U map without fast roads, no water, strong monsters, difficulty 130% (rook);
- The Jebus Cross template is played on an L-U map without slow roads, medium monsters;
- The 2sm4d(3) template without additions;
- The Anarchy template is played on difficulty 200%; in the lobby before starting the game, the "HeroesWorld Rules" option must be unchecked in the settings;
- The Yolka template is played on an L+U map with fast roads only, no water, strong monsters, difficulty 160%. Restart on first encounter is canceled;
- The Wheel template is played on an L+U map without fast roads, no water, strong monsters, difficulty 160%;
- The h3dm1 template is played on medium roads, difficulty 160%, no water, strong monsters, redraw is allowed, passing by shifted zone guards is allowed.

You can familiarize yourself with the template schemes and download any missing template files in the relevant topic - posts #31, 40, 42.

7. Tournament games are played with a chess clock: 19:00 - 08:00 - 01:15;
for the Yolka template, the timer is increased: 21:00 - 08:30 - 01:30;
for the h3dm1 template, the timer is increased: 24:00 - 09:00 - 01:15.
8. The template is chosen by a coin flip:
The "coin flip" option is used in the game lobby; the player who guesses the number chooses who will start the template coin flip.
9. Starting town/color is chosen by a coin flip.
After the template coin flip, the "coin flip" option is used; the player who guesses the number chooses whether to start the town coin flip or to choose a color first.
Exceptions:
1) For the Anarchy and Yolka templates - the winner of the draw chooses a color for the first generation. Starting town/hero/bonus is random, after each restart the starting color changes.
2) For the h3dm1 template - the loser of the draw starts the town coin flip. Players alternately remove one town at a time until only one remains, on which the game will be played. After determining the starting town, a bid is held for the right to choose a starting hero first, followed by a bid for the right to choose a color. The bid must be a multiple of "100". It is allowed to choose Galthran as a starting hero, as well as heroes from Flux (on restart, it is forbidden to change the starting hero to the opponent's starting hero chosen before the start of the first generation).

Tournament Format:

1. Registration from January 14 until 20:00 (Moscow time) on January 28.
2. Start of the tournament – January 29, 2017.
3. The tournament is held using the full double elimination system (the loser in the upper bracket moves to the lower bracket, the loser in the lower bracket is eliminated from the tournament); each stage is bo1, starting from the upper bracket quarterfinals and lower bracket semifinals - bo3. The grand final is bo3 with an advantage for the player coming from the upper bracket of one map.
4. If a game ends in a draw during the bo1 stage, an additional game is played.
If during the bo3 stage one game ends in a draw and the second is a win for one of the players, the third game is not played.
If after a score of 1-1 in the bo3 stage, the third game ends in a draw, an additional game is played.
5. Round deadlines will be determined before the start of the tournament depending on the tournament stage and bracket (upper or lower), calculated at no less than 2 weeks per game.

UTC+03:00, icq 593626431
In reply to Sanin
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9 years ago
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Rich map. Grindan got expert earth magic on 113. Overall good tempo on the first week. Almost messed up on 117, when a level 1 hero entered the maxy-hive without checking, with 1 angel, 4 unicorns, 14 centaurs, and 40 pikemen. The curse spell helped a lot. Somehow, I managed to lose only the centaurs and pikemen, while the auto-combat lost the battle and killed only 50 dragonflies. The next day, the opponent surrendered due to a misclick. Thanks for the game! Rich map. Grindan got expert earth magic on 113. He branched out in several directions, with a good tempo in the first week. He almost lost when he sneaked into the maxy-hive without checking, with 1 angel, 4 unicorns, 14 centaurs, and 40 pikemen. The curse spell saved him; he only lost the centaurs. The next day, the opponent surrendered due to a misclick. **2:0**

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
h3dm1
Game Length
117 days
Game Date
4/18/2017
Reported
4/18/2017 10:22 PM
Rating Impact Archived
boovli 1728 1735 +7 ↑
Norbakk 1514 1507 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2017 7:36 AM

In reply to boovli
9 years ago
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boovli
Opponent lost his army on the first day without any restarts. Probably a maxed-out Crypt. Thanks for the game!

The opponent lost on the first day without restarts. Probably a maxed-out Crypt.

1:0
THX!
In reply to boovli
9 years ago
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boovli
Rich map. Grindan got expert earth magic on 113. Overall good tempo on the first week. Almost messed up on 117, when a level 1 hero entered the maxy-hive without checking, with 1 angel, 4 unicorns, 14 centaurs, and 40 pikemen. The curse spell helped a lot. Somehow, I managed to lose only the centaurs and pikemen, while the auto-combat lost the battle and killed only 50 dragonflies. The next day, the opponent surrendered due to a misclick. Thanks for the game!

A good layout. Grindan got expert earth magic on 113. He branched out in several directions and played with a good tempo during the first week. He almost lost when he sneaked into the maxy-hive without checking, with 1 angel, 4 unicorns, 14 centaurs, and 40 pikemen. The curse spell saved him; he only lost the centaurs. The next day, the opponent surrendered due to a misclick.

2:0
Thank you for the games!
In reply to Norbakk
9 years ago
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I am forced to withdraw from the tournament due to a lack of time to play.((
Good luck to everyone!
In reply to Norbakk
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9 years ago
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Respawn large, plenty of gold. Luna entered. There are 3 cons, one of them a two. Luna didn't want to level SP on level-ups for a long time, but by the end of the first week she finally leveled it. At the start of the second week, I took the cons, recruited 7 angels. With the angels and the power, I captured the opponent's Castle, replenished Luna's mana. A surrender followed. Thanks for the game!

1:0

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Wheel
Game Length
124 days
Game Date
4/20/2017
Reported
4/22/2017 9:07 PM
Rating Impact Archived
boovli 1728 1742 +14 ↑
Sanin 1712 1698 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2017 9:09 PM

In reply to boovli
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9 years ago
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boovli
Respawn is large, plenty of money. Luna appeared. There are 3 cons, one of them is a double. Luna didn't want to level skill points at level-ups for a long time, but by the end of the first week she finally did. At the start of the second, I took the cons, picked up 7 angels. With the angels and mana, I captured the opponent's castle and replenished mana with Luna. A surrender followed. Thanks for the game!

1:0

Should have taken 112 when I saw Luna, but who knew that Luna would come with three cons along the road :rolleyes: My layout was playable, but not against such filth :) Thanks for the game.
ICQ 423164784

In reply to Norbakk
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9 years ago
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Started playing because of Necro and Necro-shuba under Castle. Though the shuba is behind grandmasters, can't afford it on the first. On the first week, Necriled, built horses in the Fort, Vokial entered two Arenas and got Earth.

On the second week, I cleared the shuba and ran to the adjacent grass respawn (Conflux). There I took two Conservatories 3+1 and at the end of the week headed for treasure zone. Before entering the treasure zone, I do an advanced view of Earth - and there's already a gold mine painted. And on the next level-up, I make a willful effort to refuse Logistics in order to max Earth. At 127, 1 move short of Tazar, but at 131 he attacks himself. There's a hundred Lizardmen, 14 Ducks, 3 Angels, and miscellaneous, but no mana. I have 4 Angels, 2 Champions, almost 300 Skeletons, and 38 Marksmen, 25 mana. Battle result: I lose an Angel, horses, some Marksmen and Skeletons, Tazar loses Lizardmen and Angels, buys back on 13 Ducks.

The next day, I claim the Golden Bow in that treasure zone. On the third week, I ran into another treasure zone (essentially the only one available to me). Didn't find anything particularly interesting there, at the end of the week a Dragon Utopia: Necklace +3 All and two pairs of Boots: for Moves and for Resist. At home, I built Angels in the Castle.

On the fourth, I finished Mage Guild-5 in Conflux, got Implosion and Meteor, Vokial entered the Library, took several Boxes for experience and crashed in Conflux, then went home. At 143, I stay home to replenish mana. I do an advanced view of Air, and there are five heroes near GO - I stay in the garrison to have the right setup and not reveal stats. On his turn, Tazar attacks. There are 40 Monarchs, 5 Angels, and a zoo, all under a Red Orb. I have 6 Angels, 13 Ducks, 4 Horses, 22 Crusaders, 530 Skeletons, 15 Grand Liches (Quest), and 68 Marksmen, my stats slightly higher. Shooting stacks in the corners, I immediately screen them. Then ruthless shooting with Golden Bow, Archery, artifact +15 to Archery, and maximum Luck.
Thanks for the game!

1:1
ICQ 423164784

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Вокиал / Vokial Main Hero Вокиал / Vokial
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
144 days
Game Date
4/23/2017
Reported
4/23/2017 7:28 AM
Rating Impact Archived
Sanin 1711 1728 +17 ↑
boovli 1773 1756 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/23/2017 2:45 PM

In reply to Sanin
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9 years ago
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Sanin
Started playing because of Necro and the Necro cloak under Castle. True, the cloak is behind Grand Tier, can't clear it on the first. On the first week I Necro'd, built horses in the Fort, Vokial went into two arenas and got Earth.

On the second week I cleared the cloak and ran to the adjacent grassy respawn (Conflux). There I took two Griffin Conservatories 3+1 and at the end of the week headed to the treasure zone. Before entering the treasure zone, I do advanced Earth viewing - and the gold mine is already colored. And on the next level-up, I make a willful decision to refuse Logistics in order to level Earth. On 127, 1 movement short of reaching Tazar, but on 131 he attacks himself. There's a hundred Lizardmen, 14 Dragon Flies, 3 Angels and chaff, but no mana. I have 4 Angels, 2 Champions, almost 300 Skeletons and 38 Marksmen, 25 mana. Battle result: I lose an Angel, horses, a few Marksmen and Skeletons, Tazar loses his Lizardmen and Angels, buys back on 13 Dragon Flies.

The next day I claim the Golden Bow in that treasure zone. On the third week I ran to another treasure zone (essentially the only one available to me). Didn't find anything particularly interesting there, at the end of the week a Dragon Utopia: Necklace +3 All and two pairs of boots: movement and resistance. At home I built Angels in the Castle.

On the fourth I built Mage Guild 5 in Conflux, got Implosion and Meteor Shower, Vokial entered the Library, took several chests for experience, cleared in Conflux, then went home. 143 I stay overnight at home to replenish mana. I do advanced Air viewing, and there are five heroes near GO - I stay overnight in the garrison to have the right setup and not show stats. On his turn Tazar attacks. There are 40 Monarchs, 5 Angels and a zoo, all under red orb. I have 6 Angels, 13 Dragon Flies, 4 Horses, 22 Crusaders, 530 Skeletons, 15 Ghost Liches (quest) and 68 Marksmen, my stats are slightly higher. Ranged stacks in the corners, I close them immediately. Then a relentless shooting with Golden Bow, Archery, artifact +15 to archery, and maximum luck.
Thanks for the game!

1:1

Overall it turned out to be a decent game. With more correct actions on my part, it could probably have been won.
On 111 I see a minimum Griffin Conservatory and a couple of Gnoll hideouts. 4 heroes, not much money in sight. On 112 I take the Griffin Conservatory. Severely short on cash. The money problem will be relevant almost until the end of the 3rd week. Tazar levels like a pest - second slot First Aid, third Earth, fourth Ballistics. On the first week I couldn't clear any good loot, the Angel was only useful for breaking through tough ranged blockers on the way to the second town. On 121 I took a mini Dragon Fly Hive, on 123 I took another Griffin Conservatory (double), cleared it, and sat down to replenish mana in the second town aiming for the treasure zone. Meanwhile I cleared a Griffin Conservatory with 60 Lizardmen using a scout hero and took another town. Went to the treasure zone. Only have 4 Oils for 2 rounds each. Spent them on a couple of tough guards, getting essentially nothing useful (exp from the Pit Lord pile and the Fire Spellbook from the Efreet). This was probably the first serious mistake. It would have been better to spend a few extra moves on going around and not take useless KO. And definitely not feed the Pits for experience. At the end of the turn I reached the first useful object - I took a Dragon Fly Hive.

The next day Vokial arrived. Spent a long time deciding whether to attack him or not. There was an opportunity to calmly evacuate the army and leave Tazik. To kill him, I would have needed to spend ~3000 moves running back and forth and have Expert Tactics or Mass Haste. Meanwhile, losing Tazar was quite acceptable due to his poor leveling and the presence of well-leveled Monere with Advanced Earth. But general inexperience (read: noobness) played its part. I decided to attack on a whim, somehow trade and buy back. Fortunately, I had a ton of upgraded Lizardmen and didn't need to charge forward. There was hope that the opponent had also drained a lot of mana. The second, and already critical, mistake. He had 25 mana and Oil. The battle from the opponent's side somewhat resembled capturing a graveyard. Ultimately, essentially a trade and buyback on Wyverns.

After that I took another Griffin Conservatory, Dragon Fly Hive, upgraded the Wyverns, and went to the second treasure zone. Scouting revealed a Dragon Utopia. But here the generator decided to troll. When I approached right next to it, it turned out the guards were Faerie Dragons. Had to lose a bit over a day and go clear the Cloak of Undead King, which I planned to pick up later with a scout. The Dragon Utopia also gave generally junk - a Speed Ring and a Crown +4/+4. Meanwhile, I persistently tried to find a lift to the next underground treasure zone but never did. I didn't want to charge blindly with my main into the darkness where the lift should supposedly be. I didn't even know if the opponent had already entered there - no Air Viewing. In a far corner of the starting zone, another Dragon Utopia was found. Realizing I was losing, I decided not to run there, but instead try on luck to take the opponent's Castle and hopefully upgrade Archers there. But the opponent had Air Viewing, so they were waiting for me in the castle. Thanks for the game!

In reply to skd
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9 years ago
TFP!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Нила / Neela Main Hero Нила / Neela
Map Template
h3dm1
Game Length
136 days
Game Date
4/27/2017
Reported
4/27/2017 3:24 PM
Rating Impact Archived
Dawidu91 1963 1965 +2 ↑
Mizrael 1625 1623 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/28/2017 5:39 AM

In reply to Dawidu91
9 years ago
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I don't see any "Evil Romantic" players online, so I can't even arrange a date to chat. If you're one, please respond.
ICQ 636045986
In reply to Tofsla
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9 years ago
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Tofsla
I don't see any "evil romantic" online, so I can't even try to arrange a date. Let me know if you're interested.
Right now, I'm really busy, but I still check my ICQ and the forum from time to time, and I haven't seen any messages from you. Write to me (even if it's in the official forum or in a private message) - let's try to arrange something.
296524052
Весна 2012.
In reply to Tofsla
9 years ago
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Tofsla
I don't see any "evil romantic" online, even to try and arrange a date. Please, make yourself known.
That's true. To try and arrange a date, you don't necessarily have to see your opponent online. You just need to send a message.
https://www.twitch.tv/grando__
In reply to Grando
9 years ago
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Al Feyn
That's true. To try communicating, it's not necessary to see the opponent online. You just need to send a message.
This should primarily be done by those who have little time, but here it turns out the opposite.
In reply to Dima Surmay
9 years ago
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Dima Surmay
This should primarily be done by those who have little time, but here it turns out to be the opposite.
There is no such priority order. And it is not written anywhere in the rules. And it is not even implied.
In reality, the first one to write is always the one who sees it earlier and knows when they can play.

The only difference is in who is writing. Half of the players cannot formulate anything more coherent than "hello" or "hello, I can play right now." This half is in a good position when they are online and playing non-stop. As soon as they go offline, it becomes almost impossible to agree on a time. The other half of the players can plan their time a week or two in advance, and it is possible to agree with them even when both opponents are almost offline.
And, in my experience, the proportion of players in these categories is around 50/50. That is, introducing any additional disciplinary rules will not be a popular idea, as it will be a burden for half of the community.

In any case, in order to write first and suggest timeframes, the opponent does not need to be online.
https://www.twitch.tv/grando__

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