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#245
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Sanin
Started playing because of Necro and the Necro cloak under Castle. True, the cloak is behind Grand Tier, can't clear it on the first. On the first week I Necro'd, built horses in the Fort, Vokial went into two arenas and got Earth.

On the second week I cleared the cloak and ran to the adjacent grassy respawn (Conflux). There I took two Griffin Conservatories 3+1 and at the end of the week headed to the treasure zone. Before entering the treasure zone, I do advanced Earth viewing - and the gold mine is already colored. And on the next level-up, I make a willful decision to refuse Logistics in order to level Earth. On 127, 1 movement short of reaching Tazar, but on 131 he attacks himself. There's a hundred Lizardmen, 14 Dragon Flies, 3 Angels and chaff, but no mana. I have 4 Angels, 2 Champions, almost 300 Skeletons and 38 Marksmen, 25 mana. Battle result: I lose an Angel, horses, a few Marksmen and Skeletons, Tazar loses his Lizardmen and Angels, buys back on 13 Dragon Flies.

The next day I claim the Golden Bow in that treasure zone. On the third week I ran to another treasure zone (essentially the only one available to me). Didn't find anything particularly interesting there, at the end of the week a Dragon Utopia: Necklace +3 All and two pairs of boots: movement and resistance. At home I built Angels in the Castle.

On the fourth I built Mage Guild 5 in Conflux, got Implosion and Meteor Shower, Vokial entered the Library, took several chests for experience, cleared in Conflux, then went home. 143 I stay overnight at home to replenish mana. I do advanced Air viewing, and there are five heroes near GO - I stay overnight in the garrison to have the right setup and not show stats. On his turn Tazar attacks. There are 40 Monarchs, 5 Angels and a zoo, all under red orb. I have 6 Angels, 13 Dragon Flies, 4 Horses, 22 Crusaders, 530 Skeletons, 15 Ghost Liches (quest) and 68 Marksmen, my stats are slightly higher. Ranged stacks in the corners, I close them immediately. Then a relentless shooting with Golden Bow, Archery, artifact +15 to archery, and maximum luck.
Thanks for the game!

1:1

Overall it turned out to be a decent game. With more correct actions on my part, it could probably have been won.
On 111 I see a minimum Griffin Conservatory and a couple of Gnoll hideouts. 4 heroes, not much money in sight. On 112 I take the Griffin Conservatory. Severely short on cash. The money problem will be relevant almost until the end of the 3rd week. Tazar levels like a pest - second slot First Aid, third Earth, fourth Ballistics. On the first week I couldn't clear any good loot, the Angel was only useful for breaking through tough ranged blockers on the way to the second town. On 121 I took a mini Dragon Fly Hive, on 123 I took another Griffin Conservatory (double), cleared it, and sat down to replenish mana in the second town aiming for the treasure zone. Meanwhile I cleared a Griffin Conservatory with 60 Lizardmen using a scout hero and took another town. Went to the treasure zone. Only have 4 Oils for 2 rounds each. Spent them on a couple of tough guards, getting essentially nothing useful (exp from the Pit Lord pile and the Fire Spellbook from the Efreet). This was probably the first serious mistake. It would have been better to spend a few extra moves on going around and not take useless KO. And definitely not feed the Pits for experience. At the end of the turn I reached the first useful object - I took a Dragon Fly Hive.

The next day Vokial arrived. Spent a long time deciding whether to attack him or not. There was an opportunity to calmly evacuate the army and leave Tazik. To kill him, I would have needed to spend ~3000 moves running back and forth and have Expert Tactics or Mass Haste. Meanwhile, losing Tazar was quite acceptable due to his poor leveling and the presence of well-leveled Monere with Advanced Earth. But general inexperience (read: noobness) played its part. I decided to attack on a whim, somehow trade and buy back. Fortunately, I had a ton of upgraded Lizardmen and didn't need to charge forward. There was hope that the opponent had also drained a lot of mana. The second, and already critical, mistake. He had 25 mana and Oil. The battle from the opponent's side somewhat resembled capturing a graveyard. Ultimately, essentially a trade and buyback on Wyverns.

After that I took another Griffin Conservatory, Dragon Fly Hive, upgraded the Wyverns, and went to the second treasure zone. Scouting revealed a Dragon Utopia. But here the generator decided to troll. When I approached right next to it, it turned out the guards were Faerie Dragons. Had to lose a bit over a day and go clear the Cloak of Undead King, which I planned to pick up later with a scout. The Dragon Utopia also gave generally junk - a Speed Ring and a Crown +4/+4. Meanwhile, I persistently tried to find a lift to the next underground treasure zone but never did. I didn't want to charge blindly with my main into the darkness where the lift should supposedly be. I didn't even know if the opponent had already entered there - no Air Viewing. In a far corner of the starting zone, another Dragon Utopia was found. Realizing I was losing, I decided not to run there, but instead try on luck to take the opponent's Castle and hopefully upgrade Archers there. But the opponent had Air Viewing, so they were waiting for me in the castle. Thanks for the game!

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