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DUELIST

The year 2017 opens with a tournament held on L and L+U templates of size 1 vs 1, i.e., without computers.

Organizational Matters:

1. Tournament host – skd (ICQ - 593626431); judges - skd, Nitro, in extreme cases contact Dirty Player.
2. The tournament is unofficial and is conducted according to the Rules for Organizing, Conducting, and Participating in Online HOMM3 Tournaments.
3. All tournament games are counted in the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed matters, if any arise, are discussed outside the forum. To resolve them, contact the host or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. Tournament games must be played within the set deadline. Violation of game deadlines may result in penalties up to disqualification from the tournament, as decided by the host and judges.

Requirements for Participants:

1. All willing Heroesworld players are invited to the tournament (if you are not yet in the HeroesWorld rating, you must have at least 5 fun games with reports in the relevant section).
2. Applications from participants with unconfirmed reports will be left unconsidered until the corresponding reports are confirmed.
3. The organizer reserves the right to deny registration to players who have repeatedly withdrawn or been disqualified from other tournaments on HeroesWorld.

Regulations


Rules:

1. Game Version: The tournament is held on the SoD game version + HD mod version 4.2+.
2. Tournament games use the HW_rulez 1.38 patch (if a new version is released, this clause will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
The "mage guild rearrangement" option is enabled in the game lobby.
4. Restarts total 3 days (111+111+111 or 111+112 or 113); for the Yolka template, a total of 2 days (111+111 or 112); for the h3dm1 template, restarts 1 day - 111.
5. The following templates are used in the tournament:
Panic, Balance, Kite, Jebus Cross, 2sm4d(3), Anarchy, Yolka, Wheel, h3dm1.
6. Template settings options (additions to the HeroesWorld rules):
- The Panic and Balance templates are played on an L-U map without fast roads;
- The Kite template is played on an L-U map without fast roads, no water, strong monsters, difficulty 130% (rook);
- The Jebus Cross template is played on an L-U map without slow roads, medium monsters;
- The 2sm4d(3) template without additions;
- The Anarchy template is played on difficulty 200%; in the lobby before starting the game, the "HeroesWorld Rules" option must be unchecked in the settings;
- The Yolka template is played on an L+U map with fast roads only, no water, strong monsters, difficulty 160%. Restart on first encounter is canceled;
- The Wheel template is played on an L+U map without fast roads, no water, strong monsters, difficulty 160%;
- The h3dm1 template is played on medium roads, difficulty 160%, no water, strong monsters, redraw is allowed, passing by shifted zone guards is allowed.

You can familiarize yourself with the template schemes and download any missing template files in the relevant topic - posts #31, 40, 42.

7. Tournament games are played with a chess clock: 19:00 - 08:00 - 01:15;
for the Yolka template, the timer is increased: 21:00 - 08:30 - 01:30;
for the h3dm1 template, the timer is increased: 24:00 - 09:00 - 01:15.
8. The template is chosen by a coin flip:
The "coin flip" option is used in the game lobby; the player who guesses the number chooses who will start the template coin flip.
9. Starting town/color is chosen by a coin flip.
After the template coin flip, the "coin flip" option is used; the player who guesses the number chooses whether to start the town coin flip or to choose a color first.
Exceptions:
1) For the Anarchy and Yolka templates - the winner of the draw chooses a color for the first generation. Starting town/hero/bonus is random, after each restart the starting color changes.
2) For the h3dm1 template - the loser of the draw starts the town coin flip. Players alternately remove one town at a time until only one remains, on which the game will be played. After determining the starting town, a bid is held for the right to choose a starting hero first, followed by a bid for the right to choose a color. The bid must be a multiple of "100". It is allowed to choose Galthran as a starting hero, as well as heroes from Flux (on restart, it is forbidden to change the starting hero to the opponent's starting hero chosen before the start of the first generation).

Tournament Format:

1. Registration from January 14 until 20:00 (Moscow time) on January 28.
2. Start of the tournament – January 29, 2017.
3. The tournament is held using the full double elimination system (the loser in the upper bracket moves to the lower bracket, the loser in the lower bracket is eliminated from the tournament); each stage is bo1, starting from the upper bracket quarterfinals and lower bracket semifinals - bo3. The grand final is bo3 with an advantage for the player coming from the upper bracket of one map.
4. If a game ends in a draw during the bo1 stage, an additional game is played.
If during the bo3 stage one game ends in a draw and the second is a win for one of the players, the third game is not played.
If after a score of 1-1 in the bo3 stage, the third game ends in a draw, an additional game is played.
5. Round deadlines will be determined before the start of the tournament depending on the tournament stage and bracket (upper or lower), calculated at no less than 2 weeks per game.

UTC+03:00, icq 593626431
In reply to h3pro
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h3pro
A decent layout with a single conflux on the respawn and good roads. The opponent conceded on 114. Thanks for the game.
Thanks for the game.
In reply to Grando
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Necromancing on the swamp is not a rewarding task, but I managed it :rolleyes: I brought 30 Monarchs and 600 Skeletons to the final battle, and then I surrendered. Thanks for the game.
ICQ 423164784

Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Panic
Game Length
136 days
Game Date
4/6/2017
Reported
4/6/2017 2:28 AM
Rating Impact Archived
Sanin 1656 1676 +20 ↑
Grizvald 1800 1780 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/6/2017 3:13 AM

In reply to Sanin
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Sanin
Playing Necropolis on a swamp map is not the most rewarding experience, but I managed:rolleyes:. I brought 30 Monarchs and 600 skeletons to the final stage, and then I surrendered. Thanks for the game.
I ran out of turns, but my opponent still had a lot of resources. Overall, it was a good game:cool:. I wouldn't have been able to rush him, and all my efforts, like trying to get a triple attack on the first turn, were thwarted by the random generator. Thanks for the game! 0-1
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Sanin
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I placed a Balance Grail at 116 at home, took a level 4 unit with oil on the second dimmer, and added a level 2 Solmyr. The opponent went in the only favorable direction (besides going for gold) and exposed himself to Theodorus with his entire army. Thanks for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Игнисса / Ignissa Start Hero Игнисса / Ignissa
Игнисса / Ignissa Main Hero Игнисса / Ignissa
Map Template
Balance
Game Length
124 days
Game Date
4/6/2017
Reported
4/6/2017 8:37 AM
Rating Impact Archived
Grizvald 1747 1760 +13 ↑
Sanin 1709 1696 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/6/2017 8:51 AM

In reply to Grizvald
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Grizvald
I placed the Balance Grail at 116 at home, took a 4th-level unit with oil on the second dimmer, and added a 2nd-level unit. The opponent went in the only favorable direction (except for the Grail) and exposed himself on the Theodorus with his entire army. Thanks for the game!

I was going to hit the Grail in the next turn, but I decided to pass the turn and attack in a different direction, and I was defeated. Considering the Grail, it's actually good that he exposed himself early, because I had no chance anyway. Thanks for the game.
ICQ 423164784

In reply to Sanin
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Inferno performed quite well. There were several objectives, and Das leveled up nicely. He reached level 122, grabbing a mediocre swamp along the way. He had 5 angels left, a little over 20 ducks, and around 10 mana. At level 123, he found a helmet on the ground that gave 5 levels. At level 124, he took a town, and replenished his mana by going through a Dungeon village. He couldn't grab anything significant from the lodges because everything was either heavily guarded or too far away. A good resource gathering phase started at level 125. He managed to grab a maxed-out utopia with +13 to all stats and rescued a decent support hero from the dungeon. At level 126, the opponent offered a truce. After that, there were a few more days of exploring the map. At level 132, he managed to catch up to Gunnar, who had fled to a free respawn point, after which the opponent surrendered.
The replays showed that the victory over a strong player was largely due to luck. For example, if Gunnar had taken the earth skill at level 4 or 8, things could have been very different.
Thanks for the game!

Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
132 days
Game Date
4/8/2017
Reported
4/8/2017 9:23 PM
Rating Impact Archived
boovli 1694 1714 +20 ↑
HellLighT 1823 1803 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/9/2017 12:53 AM

In reply to boovli
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boovli
For Inferno, it turned out quite well. There were objects, Das leveled up excellently. I reached level 122, grabbing a mediocre Dragon Utopia along the way. 5 angels remained, a little over 20 dragons, and around 10 mana. On 123, a boost - a level 5 hat lying on the ground. On 124, I took a town, replenished mana through a dungeon-village. With the spoons, I couldn't take anything substantial, as everything was either behind heavy guards or far away. A proper feast only started on 125. I managed to grab a max Dragon Utopia for +13 all, freed a decent support from a prison. On 126, the opponent bought himself out. Then followed several more days of feasting on the map. On 132, I was able to jump to Gunnar, who had fled to a free respawn, after which the opponent surrendered.
The saves showed that victory over a strong player was largely due to luck. Take Gunnar getting Earth magic at level 4 or 8, for example, and everything could have been completely different.
Thanks for the game!
Confirmed, the dads simply had nowhere to level up (at all), and I couldn't catch any magic either, resulting in loss after loss. Thanks for the game.
In reply to HellLighT
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HellLighT

The older players simply had nowhere to level up (at all).
Buy a pull-up bar from Amilu.
Ася 581706700, Скайп Sevan_80

In reply to skd
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jumped back because my opponent didn't gain any control at all, and in the end, he charged up for a big treasure, but I was able to reach it.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
216 days
Game Date
4/10/2017
Reported
4/10/2017 5:06 PM
Rating Impact Archived
Dima Surmay 1767 1771 +4 ↑
MoxuTo 1468 1464 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/10/2017 5:29 PM

In reply to Dima Surmay
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Dima Surmay
jumped back because the opponent didn't gain control at all and, as a final move, charged with a large treasure, but I was able to reach him.
Thanks for the game!
Thanks for the game!
In reply to Sanin
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We picked all the rest zones and one along the meeting path.
The roads are slow, 3 stacks, but Loretta is in the tavern. A small respawn spawned in the underground, and on the very first day I took the village through the prison. The village is Conflux, with two external dwelling spots for Phoenixes nearby. On the third day, I claimed the gold mine in the corridor zone. By the end of the week, I built a fort + Phoenixes in Conflux and a portal with external dwellings, but didn't go beyond Harpy Hives at home. At the end of the week, Shakti was standing in front of the stable in the far zone, about to break through, and then either run away from the main area in the other direction or head straight into the treasure zone, but on day 121 there was activity from the reds further down the road; according to the tavern, the opponent had a strong hero on a weak mount — time to strike. I upgraded and bought as many Phoenixes as my gold allowed, brought everything up, and struck. Thanks for the game.
ICQ 423164784

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Map Template
Wheel
Game Length
121 days
Game Date
4/11/2017
Reported
4/11/2017 4:10 AM
Rating Impact Archived
Sanin 1669 1689 +20 ↑
Grizvald 1797 1777 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/11/2017 4:13 AM

In reply to Sanin
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Sanin
We took all the restarts and one by encounter.
Roads are slow, 3 stacks, but Laura in the tavern. A small respawn in the underground surrendered, on the very first day I took the village through the prison. Conflux village, two external dwelling of fish next to it. On the third day, I captured the gold mine in the corridor zone. By the end of the week, in Conflux I built fort + fish and a portal with external dwellings, didn't go past harpy homes. At the end of the week, Shackti stood before the stable in the far zone, about to split up, and then either run away from the main area or straight into the treasure zone, but on day 121 there was movement of the red player further down the road, according to the tavern, a strong army on a cheap hero — need to engage. I upgraded and bought fish, as much money allowed, brought everything over and engaged. Thanks for the game.
The template is complete crap. Although at a quick glance it didn't look so bad. Let's start with the fact that there are no wood and ore mines (they are on the map scheme) :D Guards in zones with villages/castles match that castle/village by type, now imagine how many guards consisting of marksmen/marksmen there were on the respawn :D An "by encounter" restart can easily be done even on day 113, the respawn either has nothing or Jebus Cross. Overall, I got full enjoyment. Thanks for the game, good luck going forward. Don't play this crap.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Grizvald
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Grizvald
The template is complete garbage. Although at first glance, it didn't seem so bad. Let's start with the fact that there are no wood and stone mines (although they are on the map) :D The guards in areas with villages/castles correspond to this castle/village; now imagine how many archers/marksmen were guarding the respawn point :D It's easy to arrange a rematch, even at level 113; sometimes there's nothing at the respawn point, or Jebus Cross appears. Overall, I had a blast. Thanks for the game, good luck going forward. Don't play this crap.

earlier in the same tournament: :
/topic/at/984431/
https://www.twitch.tv/grando__
In reply to Grando
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information

In the games, alkaposha - Toganash, Bloody)Driver - battanas received technical defeats.

alkaposha def Toganash
Bloody)Driver def battanas

UTC+03:00, icq 593626431
In reply to Sanin
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Opponent lost their army on the first day without any restarts. Probably used a maxed-out Crypt strategy. Thanks for the game! Opponent lost on the first day without restarts. Likely used a maxed-out Crypt. 1:0

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
h3dm1
Game Length
111 days
Game Date
4/16/2017
Reported
4/18/2017 10:14 PM
Rating Impact Archived
boovli 1719 1727 +8 ↑
Norbakk 1523 1515 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2017 7:36 AM

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