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Actually, I didn't expect the heroes to be so replayable – as regular units – in a way, this is wrong, because heroes are precisely the primary targets for enemy archers... and they die quickly. :( Furthermore, even after winning, it looks strange – the creatures wander around with the coffin of their leader – in reality, they would, of course, but not for so long – and they also rush into battle against enemies.
The death of a hero is quite unsettling and significantly weakens the army, especially considering that the spells in the fourth game are powerful! :rolleyes:
The choice of creatures initially pleased me, but then it became annoying that you can't have both at the same time. Furthermore, it's a pity that the developers didn't come up with a system for arranging troops like in the fifth game – this would help to protect the hero from archers by placing slow units to shield him, and fast units much closer to the enemy's front lines.
Furthermore, simultaneous attacks – so to speak, you can't avoid losses – is a bit annoying.
Also, the ability of the minotaur to completely deflect attacks with a certain probability is questionable – it's interesting, but deflecting the attack of a stronger creature – in particular, the breath of the Black Dragon – is nonsense or a flaw.
Everything else looks quite realistic
The death of a hero is quite unsettling and significantly weakens the army, especially considering that the spells in the fourth game are powerful! :rolleyes:
The choice of creatures initially pleased me, but then it became annoying that you can't have both at the same time. Furthermore, it's a pity that the developers didn't come up with a system for arranging troops like in the fifth game – this would help to protect the hero from archers by placing slow units to shield him, and fast units much closer to the enemy's front lines.
Furthermore, simultaneous attacks – so to speak, you can't avoid losses – is a bit annoying.
Also, the ability of the minotaur to completely deflect attacks with a certain probability is questionable – it's interesting, but deflecting the attack of a stronger creature – in particular, the breath of the Black Dragon – is nonsense or a flaw.
Everything else looks quite realistic
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