Posts from "240H" – unlocking new heroes and improving existing ones.
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How can this be done?
Added 1 minute ago
The mod is very good. I would even say that it is a new look at Ashan's warlords. But there is one problem for me personally. In my opinion, there are too few heroes. No, there are many, but it's more like a random selection of heroes from other parts of the Ashan games, and I would like to be able to create something like a "historical" battle. The only "set" I saw was the set of Vyacheslav Gryphon's children, and that's it. Otherwise, everything is great. I hope the mod will continue to develop.
Added 4 hours 16 minutes ago
I tested the mod. Here's what I would change a bit: Some heroes (who are lore-wise from the seventh part) have heads that are too big; I would make them a little smaller. Some female characters are "a little" undressed (well, for Agate, you can at least add a strip of leather and it will be fine). And for Nibros (it seems like it's him, the one with his arms raised), if you learn how to "stretch" textures onto models, you can take it from Disciples 3 (very good textures); the demons have a creature there. What I really liked: Unusual elves, Nurah, and Razzak, with their very distinctive models. The dog handler, Kirill, and other demons. I especially remember when I was sitting, playing, and then a huge demon with an axe came out; what a giant! By the way, Belket has a good fog effect; you can leave it. In general, everything is great; if I make a video, I will definitely talk about this mod. Watch here: https://www.youtube.com/playlist?list=PLVNeeD1_miaQAeruyQPzQT5fQrIishW93
You mean you can't tell the difference between mercenaries and campaign heroes? For example, in Heroes VI, mostly own children of Vyacheslav were added (and his aunt with Kraal). From the Haven campaign, I didn't notice Kilburn, Gerhard, Vyacheslav himself, maybe someone else—too many to mention. From the Necropolis campaign, it would be nice to make Goink and give him a specialization in goblins, and Ulu with a specialization in shamanesses. For the Sanctuary elves, you could add Tyangbo (the ronin who can be spared by Irina and serve her). For the Necropolis, you could add Miranda; Lyudmila seems to have been added already; if you try hard enough, you could even make Mother Namtaru. You can give Togrul to the demons, since all other characters are already there (Azkaal, Deva, Zana, Arriban, Kha Beleh, Thor Berith). I haven't played the Dungeon expansion myself, so I can't say anything about that. But still, these are only heroes from part 6, and not even all of them, yet there is part 7 with its stories (one more amazing than the other), Clash of Heroes, and Dark Messiah (although only Linnu remains to be added from there, because besides her, Sareth, Kha Beleh, and Aranthir, there was hardly anyone else).
Added 2 minutes later
I wholeheartedly support this!
Dear mod author, please add Sara!
Yes, and please fix Belket. It's impossible to play with that fog.
Added 29 minutes later
"Anton teleports frantically across the map and instead of a melee attack, he has a ranged one with a casting animation."
As far as I know, that's exactly how knights attack in part six.
The mod has been updated; minor bugs have been fixed. Only Vinrael's model was changed. As for the rest, my opinion remains unchanged.
Added 2 hours 45 minutes later
Here is my opinion (requests) for the new version of the mod! (it turned out to be a lot, it is what it is, everything I found fault with :D based on the old version)
For some reason, I also don't have specialization descriptions :( , as SRD mentioned (for most heroes), probably because you changed the names of specializations in the hero descriptions even though they remained standard.
HUMANS: Sareth doesn't have the knight specialization, just like in the previous version, and there is no horse animation on the map or casting animation although they were in the previous version; give Iris's model to, for example, Valeria. Anton teleports frantically across the map and instead of a melee attack, he has a ranged one with a casting animation. Add angel heroes.
INFERNO: Alastor is too black)) the standard model was better) Grok, Nimus maybe the model from the previous version is better, and a different hero for these; also, the game freezes with the new Nimus model. For Grol, maybe still add an axe instead of a staff based on Agrail's model, a black helmet, and a black skirt from female human models. Or put a modified Agrail model on a Cerberus. Lorchish needs to be finished or based on another model. Jazebeth is EPIC!!!!!!!!! :eek: :smile12: :smile11: :smile01: :smile42: :smile49: :smile07: :smile54: just don't make her skin white, but a bit flesh-toned like a human—or maybe not! For Zana, maybe the same model but based on Night Lords. Deleb is better with the previous succubus model from the last version. Jedith's horse has no animation on the map :( Nibros's model idea is cool, but during casting and attacking it splits into parts :cool: I liked the previous Dark Messiah model; just repaint it. Refine Kirill's model (a different demonic sword, and other textures, otherwise it's fine). Units on hell horses move across the map without animation. Add Sara!
UNDEAD: I saw a modified model for Orsan based on a peasant somewhere; it would fit very well. I liked Nadir more as an archlich in the previous version. Belket's fog is annoying :D (I liked the old icon better, although this one is fine). Give Lyudmila a female model instead of a death knight, which is a bit distracting although it's okay. Wayne's head is certainly mega large :) repaint the horse. Agire also has a big head) Give Merih a scythe instead of a sword; there is a dark rider in NCF, just give him his face. Anastasia's horse has no animation on the map and when she hits, she flies while the horse stays behind.
ELVES: Ilfina is scary for an elf :eek: haha)) :D . Anwen on a horse) well, the model is like Ilfina's—during attack, the legs are separate from the torso) but otherwise the idea is cool if she were made as infantry with such a model, although it would probably be like the old one; similar bugged model for Saelin (maybe make her dancing with blades with one sword), Sinitala, Deriel, Danan, Irina, Yume are too fat for elves :D or the model is too large for a horse) Add Arniel, the elf king because of whom Tuindhana made an agreement with Malassa. Vinrael stands through the horse, so there's no animation; maybe make him dancing with blades like in the artifacts, although it's better to finish the model. Vislot has no feet or wrists, the head floats, and during casting only the head remains with the unicorn.
DARK ELVES: Add Mutaru from Heroes 3 as a human and a dragon (the black dragon model you made). Bring back Dragon Kate from the previous version. Give Darkstorm an axe; he runs across the map invisible. Change Tuindhana's icon and give her a new model, and return this model and icon to the hidden character in the editor; a standard icon would also work (dark elf Akbet and female d. elf—I don't remember her name, but standard icons from artifacts are in the editor and they're fine). In the previous version, Sinitar's scars were visible, but does the new one with the new icon not have them? Repaint Menan's clothes and hair to match the icon; he is the same as in the previous version :( Segrif was probably painted better in the previous version. Iris's head is in the air. Where did Vaishan go :) :confused:
MAGES: Return the standard icon to Nure and color the hair to match. Maybe the old model for Syrus too. Return the genie belt to Jaleb. Give Khalida a bra; during casting and attacking, the hair detaches from the head. Maybe make Oru based on Peria from NCF. Maybe fully cover Faiz's face as in the icon, and Timhan's too; think of something else instead of the pipe or remove it. Change Az Rafir's projectile animation to fire. Finish drawing the blue belt and attack animation for Asad. Give Solmir a belt.
DWARVES: Brand's teleport across the map is too harsh and fast. If something could be done with the bear models during attack animation, otherwise everything is fine. Erling's owl looks like a falcon with the appearance of a rat) :D better make a real owl if possible.
ORCS:Haggesh as an orc centaur mistress is fine, but she's not visible behind the centaur) :D and when you shoot, the centaur disappears and she's in the air; it would be better if she herself were a centaur. Riim is certainly over-muscled) but you tried to make her a centauress. Make Kuraka (repaint the shoulder pad red as in the icon) and Goshaka based on one model. Sandro's model teleports across the map separately from the horse (in battle, parts fly apart during casting, and when attacking he rushes like a bullet without hitting; you made him based on Duncan, not sure why it happened this way :( (if the model worked, it would be very good). Return Argat's necklace (just in case something happens to her xD haha :p :D :rolleyes: ) Give Kenta darker skin on his head as in the icon; he has no beard, just like Kraal; for Kraal, a mace is better than an axe, like the orc mace artifact. Where is Zuleika :confused: :o Give Tazar more leopard-print clothes instead of orange. Kunyaka's armor turned out too red; repaint it another color so the red skin remains.
Sorry that this turned out to be so much. Despite all the flaws, you are a GREAT JOB for doing this! If you took heroes from Fullashan (the most famous from Heroes 3,6,7), added them here and considered the requests (although some might have others), it would be EPIC! Since the model creation process in NHF takes many months, I'd like to have an alternative. (I'm just saying what I think, no offense to others, as I understand this is hard and requires patience, time, and inspiration to create such things)
Can you add heroes (new ones) that were in the previous version but were removed in this one??? (some models were more successful in my personal opinion, so the old version is more interesting, although famous characters from Heroes 6 and 7 appeared in this version) Can you make the Ergal-demon-incubus model for NCF (did you make it yourself or find it)???
Instead of whom?
Regardless of my personal preference, as long as it's not instead of Jezebel.
https://yadi.sk/d/mTMG1XCs3H2ZMa
Made a mini-patch
Perhaps you could also tell me which line of code to edit to remove the fog around Belketh?
A small patch for Belket, removing the smoke effect.
Added 51 minutes later
Gabriel, just like Anton, runs around the map like crazy.
There's a minor issue with Lyudmila's attack animation. It's displayed incorrectly.
Added 51 minutes later
Gabriel, just like Anton, runs around the map like crazy.
2. This would amuse me; it's not a problem. At least you don't have to wait as long as with Hangwool or Jezebel...
During the attack, she hovers in the air, forming a star shape.
A palanquin carried by slaves. Beta version.
By the way, in 2004 or 2005, the Nival Interactive team showed a prototype of a wizard from the 5th installment on the global map... only the palanquin was carried not by golems, but by muscular eunuchs!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
АУН"ВА
By the way, in 2004 or 2005, the Nival Interactive team showed a prototype of a mage from the 5th installment on the global map... only the palanquin was carried not by golems, but by muscular eunuchs!
Added 1 minute ago
and there are no descriptions for the special abilities?