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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
In reply to Гусь
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#3448
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Goose
If everyone is riding, it looks a bit monotonous.
Well, let's keep the wandering ones on foot (Orlando, Weyer-Nibros, and a couple more) and the Riders (like Grol, for example).
Based on the devil, there are also Nibros and Grok, based on the lord - the models are large, but there's no flag - we need to add one, and then it will be fine.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3449
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I reviewed all the Warlocks and realized that only Veligg somewhat fits the Tralsay model – I’ll be using the rest on Railag.
Attachments 1
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3450
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No Warlock has such asymmetrical armor as Tralsay – usually, everything is symmetrical and covers the entire body. Veligg left his arms bare, just like Tralsay – the others are covered in their armor up to their necks/wrists, but I still want to use the model at least once (not counting Tralsay himself).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
#3451
Auto-translated
SRD
I reviewed all the Warlocks and realized that only Veligg more or less fits the Tralsay model – I’ll be making the rest on Railag.

And how do you plan to create the female versions? And will you be changing the heads?
In reply to Роман RRR
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#3452
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The RRR mod
How do you plan to create female units? And will you be changing the heads?
There is already a female model for the Town Hall – Ilaya and Shadia.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
#3453
Auto-translated
SRD
There are female models for the Academy faction – Ilaya and Shadia.
You can create one or two units based on this model. But otherwise, you need to change the heads.
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#3454
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Hey everyone, good day. I have a problem. I'm playing with EWA. I patch the map using the NHF patcher and copy it back into the maps folder. The map then has the NHF prefix. However, in the game, only the original map appears in the list, and most of the heroes don't work correctly on it. The one with the NHF prefix doesn't appear. What am I doing wrong?
P.S. The mod is great, and I'd like to use it specifically with EWA.
In reply to Oversun
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#3455
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SRD
We also need to decide where to place Jorgen – in Heaven or Dungeon. He is a Faceless One, but he lived for a long time at the Griffin court in the form of a human (even after being exposed, he remained the Duke's advisor), and he also helped Railag in uniting the dark elves.
http://ru.ashan.wikia.com/wiki/Йорген
SRD

I think it's better in Heaven.

What if we do this: on the world map, during travels, let Jorgen look like a Knight, and during battles, let him take on his true form as a Faceless One. The latest Faceless One variations in RTF turned out very well.

Added 2 minutes ago
It's an idea that some will like, as they say :D

Added 30 minutes ago
What about Tieru? – In "Days of Flame," he is young, and his icon fits the standard Ranger model. In the vanilla campaign, he is designed as a druid in white robes and a green cloak (and there is a corresponding icon), but again, "a hero in the form of a creature is a faux pas," and we need to go through the hassle of creating a flag. We can try to design him in the clothes from the vanilla campaign, but based on the standard Ranger model (although the horns are different – two large ones instead of three small ones).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3456
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Maybe for such heroes, we could create two versions with different visuals, and then, on specific maps or in a patch, randomly select one of the two? :D
 

К А
Стикеры GBF в Telegram
In reply to Ment
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#3457
Auto-translated
By the way, regarding the issue of heroes being difficult to spot on the world map due to their small size and the possibility of having different visuals for the hero on the map and in battle – how about this: on the map, the hero is riding a horse, and during battle, the hero is standing on their own two feet, with the horse standing nearby – this could help solve the Inferno problem. We don't have female Inferno units (in terms of models). If we put a Biara on a Nightmare, it would look good, but will the model sizes match up so that the casting animation works correctly? And I wouldn't want to reuse the knight's animation for a demon (although the attack animation might work, the knight's casting animation definitely wouldn't suit a demon). If Biara dismounts from the Nightmare during battle, she can use her own animations (a shot during a physical attack and a hand wave during casting), and the Nightmare will stand nearby.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3458
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tried to redo it.
Attachments 1
1 file attached • Total size: 663.6 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#3459
Auto-translated
and please remove the foot heroes from the Dwarves and from all factions except the Demons, or make a separate archive, because they move very slowly and look strange, like Evil Nicholas, or for the Dwarves, there's one who moves like a priest (barely walking).
In reply to Shadowsback
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#3460
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I reworked Jorgen again.
Attachments 1
1 file attached • Total size: 644.2 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Shadowsback
#3461
Auto-translated
SRD

What about Tieru? In "Days of Flame," he's young, and his icon matches the standard Ranger model. In the vanilla campaign, he's designed as a druid in white robes and a green cloak (and there's a corresponding icon), but again, "a hero with a banner is a bad idea," and it's a hassle to deal with the flag. You could try to design him in the clothing from the vanilla campaign, but based on the standard Ranger model (although the horns are different – two large ones instead of three small ones).

Where is he with a banner? He has his own model. Yes, there's no flag... But is the standard Ranger model really better? Damn, I only started playing this game at the beginning of this year, but I'm already getting sick of the standard models. The flag, yes, might be really needed for Multiplayer, but forcing everyone to use standard models...
Shadowsback
please remove the foot heroes for the Dwarves and, in general, for everyone except the Demons, or at least make a separate archive, because they move very slowly and look kind of strange, like Evil Nicholas, or for the Dwarves, there's one who just shuffles along like a priest.
MapObjects/Dwarves/NewHeroes/Hangvul/Hangvul.(AdvMapHeroShared).xdb
and you change four lines. You replace Hangvul with the standard Dwarf.

Added 9 minutes ago
We're going in the wrong direction... not the right way... We need to somehow create a flag for everyone! And making everything with standard models... is a dead end.

Added 6 minutes ago

Does anyone know how these icons are assigned to buildings? I've searched through all the files in the game. Where is this defined? They are made as effects, but I haven't found the paths to them yet. It would be great to replace the flags with them!
In reply to Роман RRR
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#3462
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Roman RRR
Where is his screaming animation? He has his own model. Yes, there's no flag... But is the standard ranger model really better? Damn, I only started playing this game at the beginning of this year, but I'm already getting sick of the standard models. The flag, yes, it might be really needed for Multiplayer, but putting everyone on standard models...

MapObjects/Dwarves/NewHeroes/Hangvul/Hangvul.(AdvMapHeroShared).xdb
and you change four lines. You replace Hangvul with the standard dwarf.

Added 9 minutes later
We're going in the wrong direction... not the right way... We need to somehow make a flag for everyone! And making everything on standard models... is a dead end.

Added 6 minutes later

Does anyone know how these icons are assigned to buildings? I've searched all the files in the game. Where is this defined? They are made as effects, but I haven't found the paths to them yet. It would be great to replace the flags with them!
As far as I understand, we'll have to make such a flag part of the model and paint that specific part of the hero
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...