I didn't quite mean that! :) I'm aware of that. I was thinking about something else... Well, for example, I added a new medallion, attached it to the neck, and there doesn't seem to be anywhere else to attach it... It might simply disappear while the character is standing still (without movement). The chest area is animated! It breathes! To make it clearer, I'll explain with an example. For instance, I recently created Hafiz, and he has a turban, with the "tail" of the turban hanging down the body... So, it disappears during the breathing animation. The body's textures simply absorb it... You could, of course, solve this by moving the object away from the body by a certain distance, but if you then look at it from the side, there will be a gap between the body and the object. That is, the body will move closer to the object and then move back, leaving the object hanging in the air.
But again! All of this might not even happen if a suitable bone is used. There are no such problems with belts.
Here's a clear example of how, based on the resources of two standard heroes (left - Duncan, right - Sareth), you can create something in between (center - Dugald), and then add a head and other accessories to give it a unique look (the Neck, Plate, and Chest bones were used)! :smile13:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

