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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
In reply to Роман RRR
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#3403
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Roman RRR
I didn't quite mean that! :) I'm aware of that. I was thinking about something else... Well, for example, I added a new medallion, attached it to the neck, and there doesn't seem to be anywhere else to attach it... It might simply disappear while the character is standing still (without movement). The chest area is animated! It breathes! To make it clearer, I'll explain with an example. For instance, I recently created Hafiz, and he has a turban, with the "tail" of the turban hanging down the body... So, it disappears during the breathing animation. The body's textures simply absorb it... You could, of course, solve this by moving the object away from the body by a certain distance, but if you then look at it from the side, there will be a gap between the body and the object. That is, the body will move closer to the object and then move back, leaving the object hanging in the air.
But again! All of this might not even happen if a suitable bone is used. There are no such problems with belts.

Here's a clear example of how, based on the resources of two standard heroes (left - Duncan, right - Sareth), you can create something in between (center - Dugald), and then add a head and other accessories to give it a unique look (the Neck, Plate, and Chest bones were used)! :smile13:

С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

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In reply to Гусь
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#3404
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Goose
Why not just remove it? The Deer Duchy medallion doesn't really fit the image of a mage from another country. Or am I mistaken?
I agree - the presence of the medallion isn't essential, and the deer really doesn't fit the academy's style - it's better without it.

Added 2 minutes later
What if, instead of a quiver of arrows, we used the fabric on the horses' reins as the team flag for Duncan and Dugald (it's green here)?

Added 1 minute later
SRD
We also need to decide where to put Jorgen - in Heaven or Dungeon.
I think it's better in Heaven.

Added 2 minutes later
Roman RRR

Yes... And there's no way to add it. Like with Duncan. It's simply not in the model's geometry...
Although, it could have been combined with Duncan's model if we removed his sword and added it as an effect. But here, there's nothing... I'm giving up....
Maybe we could use the standard dwarf model as a base and just change the head to Rolf's, Hangwul's, and Wulfsten's heads?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3405
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SRD
What if, instead of using a quiver of arrows as the team flag for Duncan and Dugald, we used the fabric on the horse's reins (it's green here)?

It would be better to recolor them to match the quiver!

Added 1 minute ago
SRD
Maybe we could use the standard dwarf model as a base and just change the head to Rolf, Hangwul, and Wulfsten's heads?

It would be better to make the rider an effect on the standard mammoth!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3406
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psatkha
It would be better to recolor them to match the quiver!

Added 1 minute ago


It would be better to make the rider an effect on a standard mammoth!
We need a flag from a standard hero and heads without the tusked helmet - the mammoth, in my opinion, doesn't matter which one it is.:smile14:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3407
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SRD
We need a flag from a standard hero and heads without the tusked helmet - a mammoth, in my opinion, doesn't really matter which one it is.:smile14:

Well, yes, but in my opinion, the mammoth model for the standard hero and the campaign heroes is the same; they just made different variations using textures!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

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In reply to psatkha
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#3408
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psatkha
Yeah, but I think the mammoth model in the standard version and the campaign versions is the same; they just made different variations using textures!
There, the mask on the mammoth seems to be different (sometimes it's not there, sometimes it's a spiral, and sometimes it's angular).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3409
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SRD
It seems like the mammoth has a different mask (sometimes it's not there, sometimes it's spiral-shaped, and sometimes it's angular).

Well, that's not a problem – we can create that specific prop and attach it to the standard mammoth, but as I remember, it's just a different texture, meaning the geometry is the same, but they used texture transparency to make it look different!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to SRD
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#3410
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SRD
We also need to decide where to place Jorgen – Haven or Dungeon.
Definitely Haven. Even in a regular campaign, everyone helped each other, but each remained in their own faction. If Jorgen lived in the Griffin Empire and served its king, and wasn't a spy or traitor to that country, then he should stay there.
In reply to Oversun
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#3411
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Oversun
Definitely Haven. Even in a regular campaign, everyone helped each other, but each remained in their own faction. If Jorgen lived in the Griffin Empire and served its king, without being an undercover spy or traitor to that very country, then he should stay there.
Yes, I also think that in Haven - maybe on NHF-Alaric?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to psatkha
#3412
Auto-translated
psatkha
Here's a clear example of how, based on the resources of two standard heroes (Duncan on the left, Sareth on the right), you can create something in between (Dugal in the center), and then add a head and other accessories to give it a unique look (bones from Neck, Plate, and Chest were used)! :smile13:
Oh, so you also added a new medallion? Or where did you get that from? Which hero?

I see, it's probably from Sareth...
Okay, I'll remove the deer, but I won't add anything new, I'll make a crystal.

Added 11 minutes later
Guys!!! No need for the standard gnome!!! ((( You can make a flag, but it won't be in his hand... The standard gnome has a rather small and ugly body, as far as I remember... But it could be like this. It's easy to implement, and the animation will work too. Just draw a "flag holder" on the mammoth's skin. Or add it as an effect, if you can find something to attach it to. How does this option sound to you?
But you can't add the entire rider as an effect, as psatkha suggested, because of the arm... ((( you'd have to leave the standard gnome's body...
In reply to Роман RRR
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#3413
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Roman RRR
We don't need a standard gnome!!! ((( We can make a flag, but it won't be in his hand... The standard gnome has a rather small and unimpressive body, as far as I remember... But it could be like this. It's easy to implement, and the animation will work. Just draw a "flag holder" on the mammoth's skin. Or attach it as an effect, if there's something to attach it to. How do you like this option?
And it won't be possible to apply the entire rider as an effect, as psatkha suggested, because of the arm...((( unless we leave the standard gnome's body...

A flag as an effect cannot be colored to match the team's colors! :smile21:

But it's more realistic to transplant campaign gnomes onto a standard mammoth as an effect! :smile13:
С уважением, Psatkha (Псатха)

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In reply to psatkha
#3414
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psatkha
You can't recolor the flag effect to match the team's color! :smile21:

But transplanting campaign gnomes onto a standard mammoth as an effect is more realistic! :smile13:
You can! Just create 8 models or however many flag models there are. Then specify the paths. We overlay the entire standard gnome, then erase the mammoth and the hero, or even better, disable their meshes in the geometry. This leaves only the flag... To simplify the task, do this only for LOD files. Why would you need a flag in battle anyway?
In reply to Роман RRR
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#3415
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Roman RRR
Sure! Just create 8 models or however many flags there are. Then, specify the paths. We overlay the entire standard dwarf model, then erase the mammoth and the hero, or even better, disable their meshes in the geometry. All that remains is the flag, and that's it... To simplify the task, do this only for the LOD files. Why would you need a flag in battle anyway?

Hmm, so in the end, a blank standard hero model will be used because you can't specify the paths, or rather, you can, BUT the program doesn't understand what's specified there, because the guys at Nival didn't finish that handler!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#3416
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psatkha
Hmm, so in the end, a standard hero template will be used because you can't define paths, or rather, you can, but the program doesn't understand what's specified there because the guys at Nival didn't finish that handler!
Okay, I won't argue... Maybe I'm wrong. Sometimes it seems like everything is simple, but in reality, nothing works out. I'll try it in a few days; maybe something will come of it....

Kubera with a grown-up Sif (Dark Souls) :) :) :)

I struggled for a long time with the animation so that the wolf would run next to her; initially, I wanted a witch model, but it was impossible to combine them (((. In general, I initially wanted the wolf to run to the target first, but that's not possible...((( So it runs next to her. The amulet on her neck and the headband are from her icon.
In reply to Роман RRR
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#3417
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The RRR novel

Kubera with a grown-up Sif (Dark Souls) :) :) :)
:D I've already seen something like this from the Poles (but they have it as a unit - an assassin and a wolf next to him) :smile14:
In general, it's interesting, but again, the size is small and there's no flag - this problem with flags sometimes really annoys me:mad:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...