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#2
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Tournament Regulations
This tournament continues the regular seasonal tournaments, the results of which will be used to calculate the corresponding rating and hold a final tournament at the end of the year!
This tournament is an official rated tournament (with more than 8 players participating)

Any difficulties, delays, or obstacles preventing the game from being played within the allotted time must be reported immediately in this thread

Map generation is carried out using version IRMG 1.7.8 (or any other by agreement), the huge template (new version).
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - disabled (i.e., the button is not pressed)
3."No obstacles On Map" - disabled
4."Single Faction Guard" - disabled
5."Selected Faction guard only" - disabled
6."Different Faction" - enabled
7."Disable Instant Travel" - disabled
8."Chaos week" - disabled

Game settings:
Time limit per turn – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player being excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notice to the tournament judge;
- proven violation of prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
It is possible to replace tournament participants instead of those who dropped out. The result of the dropped-out participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, and similar programs. If players cannot connect for objective reasons, the judge will flip a coin to determine the winner

2. Since the game has an autosave feature - it is recommended to save once every 3 days.

3. Tournament structure

Participants are divided into 4 groups of 3-5 people depending on the number of participants according to the current HeroesWorld rating and play one game against each other
In the group stage, the template is determined by the draw method, and the races are also determined by the draw method!No restarts (unless a prior mutual agreement is reached)
The top 2 players from each group advance

Group stage deadline - March 1 to March 31
Playoff stage deadline - April 1 to May 31, with a break for the May holidays.
In the playoff stage, the game is played until one of the participants achieves 2 wins
The choice of templates and races for each game is determined by the draw method, first the template, then the races. Each player has the right to one restart no later than the 2nd day of week 1. Accordingly, there will be no right to reload, only by agreement.

Information about started games, the choice of template and faction must be reported in this thread without fail

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, except for the TE mod itself (and programs creating virtual networks), is prohibited

5. In the event of a connection break or game crash, the last autosave of the game is loaded, players are required to exactly repeat all their moves up to the moment of the connection break or crash. In the event of a break or crash on the first day of the game, heroes are randomly reassigned. In the case of a reload, repeating moves is not necessary

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in the event of a stalemate, the battle should be finished in AutoCombat mode

A simultaneous turn break or desync in week 1 - a technical restart (except when both players are ready to continue the game)
A simultaneous turn break or desync in week 2 and later - the game continues (except when both players are ready to start the game anew)

7. "Red-rush" is prohibited, i.e., attacking as Red on the first day of the week with purchased growth (the Red player may attack on the first day, but without purchasing growth)

8. Joining neutrals is prohibited. As an exception, joined neutrals can be taken to sacrifice to a pit or sell on the market, but not fielded in battle.
Goblins that joined the army after "Treachery" activated can be kept in the army

9. It is forbidden to use the travel spell "Astral Gate" to jump from any zone into the opponent's starting zone if the connecting portal/garrison has not been breached. It is also forbidden to use the travel spell "Astral Gate" to jump into an opponent's adjacent zone and run into the opponent's starting zone on the same turn

10. It is forbidden to press wait on Krag's first strike in battles against opponent heroes, against neutrals it is allowed

11. A win awards 2 points, a loss - 0, a draw - 1 for both

12. When determining a player's position in the tournament table in case of a tie on points, the following criteria apply:
- result of the personal meeting
- Berger coefficient;
- number of wins;
- number of draws;
- number of losses;
- additional game

13. There are no reloads in this tournament
Exception: Both players have reached a mutual agreement on the number of reloads. If, despite the agreement reached on the number of reloads, the players have disagreements about the outcome of the game (win/loss) due to reloads, the tournament judge reserves the right to decide the outcome of the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to G_L
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#31
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I retrained the Phoenix from Vlad, and flew into the adjacent zone to the enemy from the center, reached the Castle in 2 turns and attacked. Even though the Zealots killed 200 skeletons on the first strike after Teleport, there was nothing left to fight with — I had nothing to counter a 1200 HP Phoenix and 100 Firebirds. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Победа / Def Победа / Def
G_L
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Ласло / Laszlo
  • Main Hero: Ласло / Laszlo
Map Template
M3
Game Length
136 days
Game Date
3/20/2017
Reported
3/20/2017 9:48 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/21/2017 4:59 PM

In reply to sir_moz
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#32
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sir_moz
I retrained the phoenix from Vlad, and flew into the enemy's adjacent zone from the center, reached the castle in 2 turns and attacked. Even though the zealots killed 200 skeletons with a strike after teleport, there was nothing left to fight with — nothing to counter the 1200 HP phoenix and the 100 fire elementals. Thanks for the game.
It happened. No Ring of Exile was brought onto the map. We shaved it down with the Stormbringer. Thanks for the game
Homo Ludens
In reply to G_L
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#33
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I apologize for editing the templates again, but unfortunately, the editing process sometimes reveals some flaws. http://www.heroesleague.ru/public/homm5/IRMG/Hugetemplates_new.rar - the latest version, updated at 15:40 Moscow time on March 22, 2007. Changes: 1) Removed secondary resource nodes from the "nearby" zones on the map (i.e., the middle path from the starting area on the map no longer leads to a secondary resource node); instead, there will be a regular mini-resource node. I also rechecked the chance of secondary resource nodes appearing on the Crown and Rainbow maps (it is 10%). 2) Standardized the guard on upgrade locations and experience trees everywhere; if there wasn't one, I added a guard. a) This helps with the "Path of War" mechanic. b) It removes easily accessible resources. 3) This makes it possible to determine whether an opponent was there or not. The guard on the experience tree is approximately equal to a strong major resource node. 3) Checked everywhere possible for hidden Phoenix nests. They remain only: a) on the Summer map in the city area; b) on map 3 in the zone with the gold mine in the center. 4) Removed the mana doubling fountain from the treasury and added it to the same zones where the Phoenix nests remain. It can also be generated in zones 9-10 on the Spider map. 5) Checked for minor bugs and flaws. I would greatly appreciate it if you could report any noticed flaws to me in a private message or post them on the forum.
In reply to KillAndAction
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#34
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This time, Inferno had a good start, securing mines 1, 2, and 4, and the hero was decent, even though I messed up in the center and only cleared the treasure with the last portal. Still, I managed to clear out half of it, then teleported to the Castle, emerged into the Golden area, and on the very first turn, I reached Hagi, not with the entire army, but with everyone except the horses. As a result, I gained a significant advantage in the battle.
Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
G_L
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Map Template
корона / crown
Game Length
143 days
Game Date
3/22/2017
Reported
3/22/2017 7:09 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/22/2017 8:37 PM

In reply to chudo_ud0
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#35
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chudo_ud0
This time, I had a good start for Inferno, taking positions 1, 2, and 4, and a decent hero, even though I messed up in the center and only cleared the treasure with the last portal. However, I still managed to clear out half of it, then teleported to the castle, exited into the gold mine, and reached Hagi on my first turn, not with my entire army, but with everyone except the horses. As a result, I gained a significant advantage in the battle.
Thanks for the game.
It was a good game, thanks.
Homo Ludens
In reply to G_L
#36
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With regeneration and resurrection, they managed to hold their ground, and didn't give up any ground, so for the 3rd and 4th week, I played carefully, there were no losses, I found a treasure, and climbed into the Utopia, it turned out to be the maximum level, but the fan I bought shortly before helped, there I immediately got a Tome of Light, and then everything went great.
I quickly took everything I needed and went to the Mage, but things were bad there.
Thanks for the game.
Battle Report Accepted
  • Color: Зеленый / Green
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
лабиринт / maze
Game Length
122 days
Game Date
3/26/2017
Reported
3/26/2017 11:49 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/26/2017 1:02 PM

In reply to Vip.rus
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#37
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Vip.rus
They removed regeneration and resurrection, and didn't allow mass cloning, so I played carefully for the 3rd and 4th weeks, there were no loads, I found a treasure, and climbed into the Utopia. It turned out to be the maximum level, but the Fen I bought shortly before helped me out. There, I immediately got the Tome of Light, and after that, everything went great.
I quickly took everything I needed and went to the Mage. Things were bad there.
Thanks for the game.

The same thing happened with the Zlocks. I ended up in the treasure just when my opponent had been there. In a rage, I attacked the Guardian of the Staff, which gave a -20% initiative penalty. I managed to repel the attack, but I was taken to the Gate of Oblivion.
Thank you for the game.
In reply to BOLIVAR
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#38
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where did you find those green ones?! :D
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#39
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KillAndAction
where did you find those greens?! :D
The guys are preparing for the CIS tournament.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to G_L
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#40
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The gameplay flowed smoothly; I was planning to break through from the mountain to the home town, targeting the Berserker, and then crawl through the gold mine towards the enemy, but the GL couldn't handle two attempts to reach the center. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Map Template
маска / mask
Game Length
134 days
Game Date
3/27/2017
Reported
3/27/2017 8:06 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/2/2017 9:11 PM

In reply to KillAndAction
#41
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KillAndAction
where did you find the greens?! :D
Elves, right?
In reply to G_L
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#42
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Dwellings 2, 5. Ilfina with regeneration defeated almost everyone. We used the load strategy, and the opponent lost on neutral territory. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Ильфина / Ylthin
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
солнце / sun
Game Length
134 days
Game Date
4/1/2017
Reported
4/1/2017 11:20 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/1/2017 11:25 AM

In reply to BOLIVAR
#43
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BOLIVAR
Level 2, 5.
Ilfina with regeneration defeated almost everyone.
We used a loadout strategy, and the opponent lost on neutral grounds.
Thank you for the game.
A good Alastor build, on Light/Dark, with Subordinate, Regeneration, and a focus on Castle, oh. But we didn't get enough Artificer and Knowledge, so everything went into Attack, and as a result, it wasn't enough to break through the main tank.

Thank you for the game.
In reply to G_L
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#44
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Funny build 1,4,4, leveled up through summoning, didn't have any major problems. In the Treasure, I got the dragon set, overall, excellent progression. The opponent found his Treasure and then, while running around, got caught in a secondary attack. The final battle was a one-sided affair; 21 dragons under a shield simply couldn't be killed. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Map Template
лабиринт / maze
Game Length
226 days
Game Date
4/1/2017
Reported
4/1/2017 6:40 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/1/2017 8:22 PM

In reply to KillAndAction
#45
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Niches 1, 2, 4. I immediately started playing as a Human, and they didn't give me a tent until the very last level, so I moved cautiously, choosing which guards to attack, but I still managed to lose 20 battle mages and about 50 gremlins in the 3rd week. There were practically no artifacts, but I bought a staff with -initiative in the castle, and the whole group collected money for it. I didn't find a treasure and in the beginning of week 4, I went through the Grove, it took 3 days, the opponent's portal wasn't broken, and I made a stupid move in his starting area, almost not reaching the castle. He didn't have a portal, so I got lucky. He took his army and ran away, I captured the castle and caught up with his cockroach with meat in the intermediate area. Then I settled in his castle, and an angry Arghat arrived, but she only had a walking animation.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Мив / Maeve
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
радуга / rainbow
Game Length
145 days
Game Date
4/1/2017
Reported
4/1/2017 7:44 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/2/2017 3:26 PM

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