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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#352
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Dwellings 2, 4, 7, and 1 from the second week. Krag caught everything he needed; three huts gave him machines, logs, and chaos reduction. On the third attempt, he managed to build his portal to the treasure room with a hundred undead with fireballs and went into someone else's. He only reached level 136, where, with one more turn, he would have succeeded, but the number didn't allow him to pass through to the treasure room. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Назир / Nathir
  • Main Hero: Назир / Nathir
Map Template
паук / spider
Game Length
136 days
Game Date
3/24/2017
Reported
3/24/2017 2:07 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/24/2017 2:27 PM

In reply to s_e_r_e_g_a
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#353
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s_e_r_e_g_a
I played Dwellings 2, 4, 7, and 1 starting from the second week. Krag got everything he needed; in three huts, I received machines, a log, and Chaos Suppression. On turn 3, I managed to build my portal into the Treasury with a hundred Grand Masters with Fireball and went into another player's Treasury, but I only reached level 136, where, with one more turn, I would have succeeded, but I couldn't handle the passage to the Treasury.

Thank you for the game.

I played Nazir with Summoning, Spells, and two magic schools (Chaos and Summoning). At level 125, I built Regeneration and took a third magic school (Light). Unfortunately, without defense, a mage cannot fight effectively in Light, and I didn't learn the advanced Summoning spell by level 136. As a result, horses, wood golems, and griffins defeated 5 Giants despite Regeneration and mini-spells for initiative and defense. Thank you for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
#354
Auto-translated
The opponent conceded and didn't want to continue...
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
M3
Game Length
135 days
Game Date
3/24/2017
Reported
3/24/2017 5:46 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/25/2017 11:38 AM

In reply to alijvit
#355
Auto-translated
alijvit
The opponent forfeited and didn't want to continue...
Thanks for the game.
These mages are so annoying...

Thank you for the game.
In reply to KillAndAction
#356
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Dwell 4, Goshak was doing well, but a hundred black horses appeared in the third week, and there were no tents or tactics, so I had to go to my opponent and stop him from gaining an advantage. Dugald managed to return to the castle, decided to distract him with Goshak and build up a Crag on 5-6 units, but Dugald attacked, and Goshak barely managed to cope. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гошак / Gorshak
  • Main Hero: Гошак / Gorshak
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Map Template
летос / lethos
Game Length
143 days
Game Date
3/25/2017
Reported
3/25/2017 6:11 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/26/2017 4:43 AM

In reply to Noom
#357
Auto-translated
Dwell 1. Lukru almost lost on day 3, but he managed to escape. Later, in a hut, he took his time, and in weeks 2 and 3, he cleared all his gold mines. There, he found hidden caches of vampires, liches, and spirits. In week 4, he cleared the treasure room, and in week 5, he went to his opponent through the mountain pass. Lukru was level 30, with all dark spells and summons, and a lot of creatures. He wasn't sure how to fight the Orc, and Kila wasn't doing very well, so he decided not to continue.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Шак`Карукат / Shak`Karukat
Map Template
корона / crown
Game Length
214 days
Game Date
3/25/2017
Reported
3/25/2017 9:18 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/26/2017 6:39 AM

In reply to KillAndAction
#358
Auto-translated
Dwellings 2, 4, 5

Earl immediately came and slowly walked around the stones; the machines weren't performing well either, and the logo wasn't helping. By the end of the second week, he had 21 and managed to break through on one side, entering the treasure room with 131. Finally, they gave him regeneration in the light. He spent several days in the treasure room, collecting good artifacts and heading towards the mage. In the third week, he didn't quite make it; he was attacked with reinforcements. Miv managed to get into the treasure room, but she still didn't have enough time. It's tough for the mage in this situation.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Мив / Maeve
Map Template
паук / spider
Game Length
141 days
Game Date
3/25/2017
Reported
3/25/2017 11:12 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/26/2017 6:27 AM

In reply to Will
#359
Auto-translated
Will
Dwell 4, Goshak was doing well, but a hundred black horses got stuck in the treasure room, and there were no tents or tactics, so I had to go to the opponent and not let him run wild. Duggal managed to return to the castle, decided to distract him with Gosh and pump up the Krag to level 5 with five clops, but Duggal attacked, and Gosh barely managed. Thanks for the game.
He didn't make it. The Barbarian appeared 1.5 days away from the castle with 135 units. I was just passing through the center with 30 guards, heading towards the higher darkness.
The skirmishers and the center were destroyed, and Gosh didn't allow him to retreat from the castle.
Thanks for the game.
In reply to dmitrik
#360
Auto-translated
dmitrik
Dwellings 2, 4, 5

Earl immediately came and slowly started moving across the stones, he didn't manage to get the machines or the logo either. By the end of the second week, he had 21 and broke through one side of the treasure room, entering the treasure room with 131. He finally got regeneration in the light, spent several days in the treasure room, got some good artifacts, and headed towards the mage. In the third week, he didn't quite make it to the mage's dwelling, he attacked with reinforcements. Miv managed to get into the treasure room, but she still didn't have enough time. It's tough for the mage in this situation.

Thanks for the game.
It happened. I started with Miv, but the upgrade process was slow. They persistently didn't give me the tent or the logo, and they also didn't provide regeneration or resurrection. Therefore, I was very behind in terms of pace. We entered the treasure room with 100 arch-liches. I had to give 100 gremlins for passage. I managed to get the utopia there, but the artifacts were terrible. Then Erling arrived, Miv retreated home, but there was no chance. Thanks for the game.
In reply to s_e_r_e_g_a
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#361
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s_e_r_e_g_a
Dwell 1. I almost lost on day 3, but I managed to escape. Later, in the hut, there was a log, and I wasn't in a hurry. In weeks 2 and 3, I cleared all my gold mines, found vampire, lich, and spirit stashes there. On day 4, I cleared the treasure and on day 5, I went to the opponent through the mountain tunnel. Lucra, level 30, all dark spells and summons, a lot of creatures, I don't know how to fight the Orc, her situation wasn't great, and she decided not to continue.

Thanks for the game.
I restarted the first map, the second was a technical restart (conflicting interests).
Third map. Arghat and Shaq start. Arghat lost on day 4, Shaq continued: no machines or logs were given, so I took crafting, attack, and leadership. In general, the passages were taken easily with small losses. But in the max crypt, I couldn't handle the seraphs: I lost my centaurs and rogues. Then, in the mountain tunnel, I stupidly lost 2 cyclops. Then, in the gold mine, I lost all my centaur, rogue, and cyclops reinforcements. I was level 25 at that time, but I decided not to continue.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#362
Auto-translated
Dwell 1 and 4, Jeza rushed quickly, didn't decide on magic, so they stopped offering it; I only took Summoning to 22. I found the Treasure very late, but by then, Letos had already looted it, and I started playing tricks with 50 lizards. There were a few Hydras, Furies, and 11 Mistresses. I, in turn, took what I could from the Treasure; it was full of useless artifacts, and there was also a staff with a negative initiative. I didn't have time to max out the Shield spell; my only hope was teleportation.
I set up my initiative stacks for the battle, thinking I would win easily. In the end, there were 5 Mistresses left. The remaining 10 creatures seduced them, preventing them from escaping, and the remaining demon finished them off.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Летос / Lethos
  • Main Hero: Летос / Lethos
Map Template
летос / lethos
Game Length
215 days
Game Date
3/26/2017
Reported
3/26/2017 3:55 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/27/2017 7:01 AM

In reply to KillAndAction
User Avatar
#363
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Dwellings 2, 4, 4
The starting heroes aren't great, but Arghat is in prison.
Plus, the area seems convenient. The Great Oracle is very far from the Castle, more than one turn away, which allowed me to ignore it for a long time. There's a Factory, and weak portals to the Castle are nearby. So, I decided to play.
It was very difficult afterward.
Ora didn't gain enough experience to effectively clear dungeons.
Arghat wasn't given a tent. I took two dwellings with some expendable units to grind.
There wasn't enough money for a ransom. Arghat's tent was blocked for a very long time.
No defense was given. I took Leadership, which delayed getting defense.
It's very, very far away. I cleared the Treasure on day 137. But the guards were wild and had no defense, plus there were still a lot of mages, and I didn't have enough to upgrade them – I'm using un-upgraded units. I launched scouting and established a chain. Ora is gathering knowledge for the Minotaur Huts in parallel. But there isn't enough money to ransom the Titans either, so she's attacking minor guards.
Scouting revealed that a Dwarven Repository is on the ground in the Treasure.
This predetermined the plan to collect it. On day four, I defeated the Phoenixes, first taking the Amulet of the Elements. With two Phoenixes, I could already collect two Temples and a Utopia. I took the Shield from the Berserker, giving up all the Gremlins, and losing one Phoenix. On day five, I got +2 Phoenixes and moved mages back and forth to upgrade them, and took the other two artifacts.
Plus, on day four, I bought houses for the Amulet of the Elements and the Dragon Artifact. The following week, I only needed the Dragon Scale Helm and a house. Ora reached level 18 and arrived at the Castle in sync.
I got +20% Minotaur Huts and headed through the center. I immediately took the Dragon Scale Helm in the center and now have two repositories. I managed to take an empty Barbarian Castle on day 217; now Arghat has a portal and can control the map. Shax went to the secondary Castle. The path there wasn't visible.
There isn't enough money for full scouting either. As a result, I cautiously peeked out of the Castle for two days. But then the opponent ransomed some units from the Dwellings, and I went after the caravans. They led me to the secondary Castle, which I also took without a fight on day 224. I don't need Cyclops. And getting Titans constantly wasn't always possible because Arghat was already too weak, but I did get 4 Titans from the repository.
I teleported to the Mage Guild, partially ransomed units (Titans, mages), and Shax appeared. On day 225, I teleported back to the secondary Castle and could catch up to Shax in two days, which happened on day 227 in the Barbarian's home Castle. Shax was without the Treasure and was far behind.

The battle was one-sided. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Шак`Карукат / Shak`Karukat
Map Template
маска / mask
Game Length
227 days
Game Date
3/27/2017
Reported
3/27/2017 2:35 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/27/2017 3:22 AM

In reply to dwp1970
User Avatar
#364
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dwp1970
Dwarves 2,4,4
The starting heroes aren't great, but I have Argath in prison.
Plus, the area seems convenient. The Great Oracle is very far from the Castle, more than one turn away, which allowed me to ignore it for a long time. There's a Factory, and weak portals to the Castle are nearby. So, I decided to play.
It was very difficult afterward.
Ora didn't gain enough experience to effectively clear out enemies.
Argath wasn't given a tent. I took two Dwarves with some weak units to gain experience.
I didn't have enough money for a ransom. Argath's tent was blocked for a very long time.
I didn't get defense. I took leadership, which delayed getting defense.
It's very, very far away. I cleared the Treasure on day 137. But the guards were wild and had no defense, plus there were still a lot of mages, and I didn't have enough for upgrades - I'm using un-upgraded units. I launched scouting and built a chain. Ora is gathering knowledge for Minotaurs in parallel. But I don't have enough money to ransom Titans either, so she's attacking minor enemies.
Scouting revealed that a Gnomish Tome is lying on the ground in the Treasure.
This determined the plan to collect it. On the fourth day, I defeated the Phoenixes, first taking the Amulet of the Elements. With two Phoenixes, I was able to collect two Temples and the Utopia. I took the Shield from the Berserk, giving up all the Goblins, and losing one Phoenix. On the fifth day, I got +2 Phoenixes and moved mages back and forth to get the other two artifacts.
Plus, on the fourth day, I bought the Amulet of the Dragon and the Home. On the following week, I only needed the Dragon Scale Helm and the Home. Ora reached level 18 and arrived at the Castle at the same time.
I got +20% Minotaur bonus and moved forward through the center. I immediately took the Dragon Scale Helm in the center and now have two tomes. I managed to take an empty Barbarian Castle on day 217, now Argath had a portal and could control the map. Shakh went to the secondary Castle. The path there wasn't visible.
I don't have enough money for full scouting either. As a result, I cautiously peeked out of the Castle for two days. But then the opponent ransomed meat from the Dwarves, and I went after the caravans. They led me to the secondary Castle, which I also took without a fight on day 224. I don't need Cyclops. And it wasn't always possible to constantly get Titans because Argath was already too weak, but I did get 4 Titans from the tome.
I teleported to the Mage's Guild, partially bought meat (Titans, mages), and Shakh appeared. On day 225, I teleported back to the secondary Castle and could catch up with Shakh in two days, which happened on day 227 in the Barbarian's home Castle. Shakh was without the Treasure and was far behind.

The battle was one-sided. Thanks for the game.
In the first 4 days of the first week, I lost everything I could lose. Somehow, I gathered myself and on the 8th day, I cleared one of the adjacent areas. I cleared the other adjacent area on the second week. Then, due to the reduced pace due to the lack of sufficient meat, I only managed to reach the Major Town at the end of the third week: large and pointless. I "teleported" to the city and moved to my home secondary Castle (appeared in the Major Town). The path to it was strangely generated "through" the city and with a forest across it, so there was a small but annoying loss. I took my home secondary Castle and moved to the Golden Castle. Then Argath arrived, and then it went as Dima described. I was 3 levels behind: the logs didn't allow it, and the Factories were already useless after level 20.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to s_e_r_e_g_a
#365
Auto-translated
s_e_r_e_g_a
Dwell 1 and 4, the AI rushed quickly; I couldn't decide on magic, so it stopped offering it. I only took Summoning up to level 22. I found the Treasure very late, but by then, the AI had already looted it, and I started playing tricks with 50 Lizards, a few Hydras, Furies, and 11 Mistresses. I, in turn, took what I could from the Treasure; it was mostly useless artifacts, and there was also a staff with a negative initiative modifier. I didn't have time to max out the Shield spell; my only hope was teleportation.
I set up my initiative stacks for the battle, thinking I would win, but in the end, there were 5 Mistresses left. The remaining 10 creatures charmed them, preventing them from escaping, and the remaining demon finished them off.

Thank you for the game.
Yes, everything is correct. I wasn't given enough defense; I got confused with the build order. If I had brought another stack of Hunters or Warriors, I might have won. But I didn't quite make it. Thank you for the game.
In reply to Noom
#366
Auto-translated
Dwell 4

The template is fast, so I immediately played as the Engineer, while Oracle was fighting something on Chaos, but she didn't reach level 10 before the conflicts began. The first battle was on 126, the Orc forgot his units at home, and although they were advanced and without a tent, they could have helped in the first battle. The Orc went to the tavern, and the Mage moved forward. The second battle had the same result, but the Mage had almost no units left; I managed to bring a full stack of bullets. In the last battle, the Orc ran out of money and, despite having a week of experience, couldn't buy anyone decent.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Шак`Карукат / Shak`Karukat
Map Template
M3
Game Length
131 days
Game Date
3/27/2017
Reported
3/27/2017 9:24 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/27/2017 9:38 PM