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[/QUOTE]1.5. Defensive properties of cities when repelling an assault Damage dealt by Arrow Towers when repelling an assault [/B]
As you know, a city can have a central "arrow tower" (Citadel) or a central tower and two side towers (Castle). The damage dealt by the central tower is twice as much as that of one of the side towers. The amount of damage depends only on the number of "structures" currently in the city (the level of protection of the attacking unit and its location on the battlefield do not affect the amount of damage, which is the case with ranged attacks by the defenders' ranged units). However, not everything that can be built in a city falls under the definition of a "structure". First, all "upgrades" of military buildings, the administrative building (starting with City Hall), and the Mage Guild (starting with the second level) do not increase the number of "structures", since the main building has already been built. Secondly, additional population increases (such as Griffin Bastion - Castle, Sculptor's Wings - Tower, Miner's Guild - Rampart, etc.) are also not "structures". These "upgrades" are not even reflected in the appearance of the city when entering the Hall (they cannot be highlighted with the "mouse" and their name displayed in the "information bar"). Thirdly, the Citadel or Castle is not included in the number of such "structures", as their "towers" already deal damage to attacking units, and much more than each "structure". Fourthly, some cities have other "upgrades" that are, of course, not "structures". Their names are mentioned below when considering the number of "structures" for all eight types of cities. The formula for calculating damage in Hit Points (HP) dealt by the central tower of a specific city is as follows: <10-15> + <2-3> x (number of structures). In an "empty" city (Village Hall and Citadel), the central tower deals damage from 10 to 15 HP. Each built "structure" adds 2-3 HP to the possible damage dealt by the tower, bringing it up to 46-69 HP (for example, Dungeon) when the city is fully built. It should be noted that the actual damage often exceeds the upper limit and never goes below the lower limit. Different types of cities have a different number of "structures" and, therefore, different tower capabilities when they are fully built ("structures").
Castle. Includes 17 structures. Brotherhood of the Sword is not included in their number, as it is an "upgrade" of the Tavern. It should be noted that a non-coastal city of this type immediately loses two "structures": Shipyard and Lighthouse, with all the consequences that follow (regarding the strength of the "arrow towers"). Maximum damage from "arrow towers": 44-66 HP (central) and 22-33 HP - each side tower.
Fortress and Necropolis. Include 18 structures, one of which is "coastal" - Shipyard. Maximum damage from "arrow towers": 46-69 (24-36).
Rampart. Includes 16 structures. Fountain of Fortune is not included in their number, as it is an "upgrade" of the Mystic Pond. Maximum damage from "arrow towers": 42-63 (22-33).
Dungeon, Stronghold, and Tower. Include 18 structures. Maximum damage from "arrow towers": 46-69 (24-36).
Inferno. Includes 17 structures. Maximum damage from "arrow towers": 44-66 (22-33).
And finally, The Grail (see below in the text) is also a "structure" (the number of which is indicated in the cities with it taken into account).
[/QUOTE]
All this, of course, means nothing, except for one thing: sometimes my towers deal much more damage than 69. For example: there was one case where the towers during the siege of a castle dealt about 3000 damage!!!!! I have no idea how to explain this! And I'm not the only one, many people have this problem! As a rule, this happens if the opponent's hero is several times stronger than my own, both in terms of the hero's parameters and in terms of the number of monsters in the army!! Yes, and also: the damage of all towers is the SAME!!!! How can this be explained?????????????
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
I've encountered such bugs, but I remember it happening in WOG. There's even an option there that increases the damage of towers... it's influenced by:
1. How many weeks in a row you own the castle (it increases with each new week).
2. The more defenses you withstand, the more damage it does... and + the amount of HP of the enemies defeated during the defense...
P.S. Basically, towers gain some kind of experience... personally, I managed to get the central tower to deal 300-350 damage.
From my experience, I've learned that during a Castle siege, Towers deal increasing damage with each attack, if the Castle withstands the siege, and this damage increases over time... But if you lose the Castle, you'll have to recapture it (obviously), and the Towers will fire at you with the same strength as they fired at the enemy (when you were defending)... The annoying part is that when you recapture a Castle with special Towers, this bonus disappears, and you have to build it up again... Maybe it's a bug, I don't know, or maybe that's how the Towers are designed to work.... To control them, you only need a Hero, even at level 1; the most important thing is that he has the Artillery skill (a skill that allows you to control a ballista in battle)... and that's it;)
100%. I remember that in "Armageddon's Blade," the central Tower could deal 12 (!!!) damage to Black Dragons with a single shot. At the same time, the AI starts to go crazy: if you place a Hero with an army smaller than the AI's in the Castle, the AI will simply be unstoppable - it will attack the Castle three or four times a week, causing huge losses, and it will become pointless to even try to compete... By the way, as far as I remember, this feature (the damage bonus for the Tower) disappears not only after the city is taken from you, but also after using the "autosave" spell.
Истинно говорю вам: 21 декабря 2012 года Земля налетит на небесную ось!
Either it’s an old version of the game, or the dragons were upgraded. The thing is that, for example, a green dragon turns into a bone dragon, but a gold dragon turns into a simple skeleton. :D
Skeletons from gold dragons are clearly a game bug. At least in the English version of SoD, this doesn’t happen. I think it’s the same in the Russian and Platinum editions.
As for some people getting “skeletons from dragons,” it was probably like this: they put dragons of one type into a skeleton transformer, and they turned into bone dragons. Then, without taking the bone dragons out of the transformer, they added more dragons – those turned into bone dragons, and the “old” bone dragons, in turn, turned into skeletons, as they should. From the outside, it seems like the “new” dragons turned into ordinary skeletons.
In the game manual, by the way, there’s a direct mistake in this section – it says that “all dragons (level 7 and 8)” turn into bone dragons. In reality, all of them do, except for bone dragons (both upgraded and not upgraded).vbn;78301
All upgraded units look to the left, and non-upgraded ones look to the right.
AmberSoler;89478
Except for water elementals...
It would be nice if that were the case. In reality, it’s not.
First, the monster images are different in the hero’s menu (where the doll is drawn), on the map, and in the city (when buying, animated). There are a lot of identical monsters looking in different directions in different images. There are some where upgraded and non-upgraded ones look in the same direction – on identical images.
In general, it’s a beautiful hypothesis, but it’s incorrect.