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[/QUOTE]1.5. Defensive properties of cities when repelling an assault
Damage dealt by Arrow Towers when repelling an assault [/B]

As you know, a city can have a central "arrow tower" (Citadel) or a central tower and two side towers (Castle). The damage dealt by the central tower is twice as much as that of one of the side towers.
The amount of damage depends only on the number of "structures" currently in the city (the level of protection of the attacking unit and its location on the battlefield do not affect the amount of damage, which is the case with ranged attacks by the defenders' ranged units). However, not everything that can be built in a city falls under the definition of a "structure".
First, all "upgrades" of military buildings, the administrative building (starting with City Hall), and the Mage Guild (starting with the second level) do not increase the number of "structures", since the main building has already been built.
Secondly, additional population increases (such as Griffin Bastion - Castle, Sculptor's Wings - Tower, Miner's Guild - Rampart, etc.) are also not "structures". These "upgrades" are not even reflected in the appearance of the city when entering the Hall (they cannot be highlighted with the "mouse" and their name displayed in the "information bar").
Thirdly, the Citadel or Castle is not included in the number of such "structures", as their "towers" already deal damage to attacking units, and much more than each "structure".
Fourthly, some cities have other "upgrades" that are, of course, not "structures". Their names are mentioned below when considering the number of "structures" for all eight types of cities.
The formula for calculating damage in Hit Points (HP) dealt by the central tower of a specific city is as follows: <10-15> + <2-3> x (number of structures).
In an "empty" city (Village Hall and Citadel), the central tower deals damage from 10 to 15 HP. Each built "structure" adds 2-3 HP to the possible damage dealt by the tower, bringing it up to 46-69 HP (for example, Dungeon) when the city is fully built.
It should be noted that the actual damage often exceeds the upper limit and never goes below the lower limit.
Different types of cities have a different number of "structures" and, therefore, different tower capabilities when they are fully built ("structures").

Castle. Includes 17 structures. Brotherhood of the Sword is not included in their number, as it is an "upgrade" of the Tavern.
It should be noted that a non-coastal city of this type immediately loses two "structures": Shipyard and Lighthouse, with all the consequences that follow (regarding the strength of the "arrow towers").
Maximum damage from "arrow towers": 44-66 HP (central) and 22-33 HP - each side tower.

Fortress and Necropolis. Include 18 structures, one of which is "coastal" - Shipyard.
Maximum damage from "arrow towers": 46-69 (24-36).

Rampart. Includes 16 structures. Fountain of Fortune is not included in their number, as it is an "upgrade" of the Mystic Pond. Maximum damage from "arrow towers": 42-63 (22-33).

Dungeon, Stronghold, and Tower. Include 18 structures. Maximum damage from "arrow towers": 46-69 (24-36).

Inferno. Includes 17 structures. Maximum damage from "arrow towers": 44-66 (22-33).

And finally, The Grail (see below in the text) is also a "structure" (the number of which is indicated in the cities with it taken into account).

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All this, of course, means nothing, except for one thing: sometimes my towers deal much more damage than 69. For example: there was one case where the towers during the siege of a castle dealt about 3000 damage!!!!! I have no idea how to explain this! And I'm not the only one, many people have this problem! As a rule, this happens if the opponent's hero is several times stronger than my own, both in terms of the hero's parameters and in terms of the number of monsters in the army!! Yes, and also: the damage of all towers is the SAME!!!! How can this be explained?????????????
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."