Posts from Dark energy
The TE reserve is refreshed on the first day of each week. TE from the previous week (if any remains) does not carry over. In patch 1.5, 250 TE is always given, 20 for each Bone Pillar and some amount based on the hero's level (I suggest you download the manual, everything is detailed there). Another 150 can be obtained from a grail structure, but that is rare.
Thanks in advance.
Thanks in advance.
It is impossible to raise only skeletons from any units. However, you can choose not to raise non-skeletons if there is a sufficient number of neutrals that provide skeletons.
The amount of CE cannot be checked before a battle. But if desired, it can be calculated after each use during the week. After a battle, the available amount of CE and its consumption are provided.
Thank you, I'll try it out.
But what's the point of developing "Archery Mastery" then?
When the Town Portal appeared, "Archery Mastery" was replaced with "Spiritual Bond" (the ability was moved from the Darkness skill tree).
The manual for version 1.5, in the chapter "Unique Racial Skills," contains all the tables and formulas for calculating Attack Rating.
And now, is it a TOTAL disaster with SKELETON LEGIONS?:smile35: It was so cool in Heroes 3 to have several thousand skeletons.
:smile13: :smile13: :smile13: :smile13: :smile13:
I will probably look like an idiot because I always play as Necropolis, but I still don't know what Dark Energy is:confused: :confused: :confused: :confused:
Install patch 1.5 or 2.1. They reworked the Necromancer principles there.
2)You can raise more than just skeletons.... for example, I managed to raise ghosts, LICHS and UNDEADS in addition to skeletons and zombies!!! ..... but there is one catch!!! ... the amount of energy spent is proportional to the unit's HP... for example, for one Undead you'll have to shell out about 100 energy ... so do the math!!
3)And moreover, for the first three ranks, they sometimes offer to raise upgraded ones....
4)When defeating an army consisting of different levels of monsters, you can raise them selectively ... for example, you are given the first three ranks and you can choose who to take and who not; you can even pick units one by one to see how much energy they cost!!!
P.S. In short, it's been completely nerfed, but at least they made the interface pleasant and convenient!!!:smile01:
1) You forgot to mention that the number of temporary hit points increases with the Necromancy skill!!!
2) You can raise not only skeletons... for example, I was able to raise ghosts, LICHES, and DEATH KNIGHTS in addition to skeletons and zombies!!!... but there's a catch!!!... the amount of energy spent is comparable to the amount of HP of the unit... for example, raising one Death Knight will cost about 100 energy... so do the math!!
3) And sometimes, even grayed-out units are offered to be raised for the first three ranks....
4) When an army consisting of different levels of monsters is defeated, you can raise them selectively... for example, they give you the first three ranks, and you can choose who to take and who not to. You can even separate one unit at a time and see how much energy it costs!!!
P.S. In short, they cut back a lot, but at least they made the interface pleasant and convenient!!!:smile01:
by the way, has anyone raised DRAGONS? Please tell me
Added 2 minutes later
But I almost figured it out during the tournament. It was very original how they handled the Necromancers. I think it's a plus!!!
