Skip to content

Posts from "ПОЛНЫЙ RANDOM - III"

No ratings yet — be the first to rate!
Announcement
User Avatar
9 years ago
Auto-translated
TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
In reply to dmitrik
User Avatar
9 years ago
Auto-translated
In the tavern, Knight and Warlock, in the dungeon, Sorceress with Elemental Ice. Knight leveled up to level 11. 8th day of illness. The opponent surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Джезебет / Jezebeth
Map Template
лабиринт / maze
Game Length
117 days
Game Date
3/17/2017
Reported
3/17/2017 9:38 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/23/2017 9:51 AM

In reply to alijvit
User Avatar
9 years ago
Auto-translated
alijvit
The opponent rage-quit.
Thanks for the game!
We restarted and played the last map. We took positions 1, 3, and 4 at the start, with Deleб on position 1, where Othir was located. During the respawn phase, I quickly caught a log. In the second phase, I broke through to the gold mine, consumed a couple of banks, captured the fort on the hill, found boots, and headed to the center. There, the opponent had a lot of archers – I eliminated his units and moved to his respawn point. He was defeated and managed to teleport home, so I had to turn around. After 2 days, I broke through to the treasure with Othir behind me and jumped for luck into the temple. There, with maximum luck and without BDP, I was accepted. Thank you for the game.

P.S. The turn count was only 136, not 146.
In reply to Noom
User Avatar
9 years ago
Auto-translated
Hiding spots 1, 2, 4. No spells were given out; I learned regeneration from Eternal Light. On the third turn, I saw an opponent in the center and took his quiver. Jalibo got a bit cocky, then the enemy tried to retake my castle through the gate, but I saw that the hero there with boots and a log barely reached the flag, so I wasn't worried. Then Jalibo ran to the same center where he met Axel. The mages fought well, but couldn't hold out. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Аксель / Klaus
  • Main Hero: Аксель / Klaus
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
лабиринт / maze
Game Length
143 days
Game Date
3/18/2017
Reported
3/18/2017 4:40 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/18/2017 8:14 PM

In reply to Noom
9 years ago
Auto-translated
Opponent has surrendered.
Thanks for the game!
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Map Template
радуга / rainbow
Game Length
143 days
Game Date
3/18/2017
Reported
3/18/2017 5:24 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/18/2017 8:43 PM

In reply to sir_moz
9 years ago
Auto-translated
sir_moz
Hiding spots 1, 2, 4.
No spells were given, learned regeneration from Eternal Light.
In the third round, I saw an opponent in the center, and I took his quiver. Jalibo got into a skirmish, then the enemy tried to recapture my castle through the gate, but I saw that there was a hero with boots and a log who could barely reach the flag, so I wasn't afraid.
Then Jalibo ran to the same center where he met Axel. The mages fought well, but they couldn't hold out. Thanks for the game.
At the start, one of the portals is located somewhere unknown, and a portal to the opponent's center is located nearby; it needed to be attacked as soon as possible, but I was late, and a human appeared there. Jalibo, with his attack and wasps, broke through all the gates but couldn't reach the castle, even though he was a marathon runner; I think he would have taken the castle with ease. He returned to the castle, and there was no other option but to run to that nearby center to fight. The human didn't provide reinforcements, attacked, and killed everyone. Thanks for the game.
In reply to KillAndAction
9 years ago
Auto-translated
Dwell 1,3,5 On 112 I didn't see 1 and 3, otherwise I would have rested; ran in a winding path, on 2 broke through to the resource area, there is a very long zone across half the map, from there I ran out to the center already halfway through 3 and found a treasure spot, but without meat and magic I didn't risk fighting there, retreated home, the chain took my army for a long time, broke through to my center via my industrial zone and already knew where the treasure was, took two Dragon Utopia there and went home, went via ГО, my mage had already broken through, battle in the Castle, adepts and the opponent's lack of evasion and resurrection decided it.

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Хафиз / Havez
  • Main Hero: Хафиз / Havez
Map Template
лабиринт / maze
Game Length
147 days
Game Date
3/18/2017
Reported
3/18/2017 8:24 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/27/2017 11:25 AM

In reply to alijvit
User Avatar
9 years ago
Auto-translated
alijvit
Opponent surrendered.
Thanks for the game!
Very poor adjacent zones, with 6 banks for three of them and a bunch of artifacts on the ground. I went for summoning with Mist and Runic Shield. I took BDP, but they trolled me with the tent and I never caught it, and they didn't offer the Log either. Due to the inability to level up, I was only level 16 at the first meeting against Vitya's 23. I decided not to torture myself and my opponent further.
Thanks for the game.
In reply to Noom
User Avatar
9 years ago
Auto-translated
Victor quickly acquired the necessary perks for the Order faction and the machine gun, and he also received a bonus in the shoulder slot. At the beginning of the second week, he broke through hundreds of red griffins, losing 5 monks in one of the centers. Vitaly decided not to continue because he had a very unfavorable map generated, and it was also the second week of the fever, while I had Laszlo with 15 armor since the first week.
Thanks for the game.
P.S. I'm messing up the game turn numbers again; it's not 321, but 123.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
радуга / rainbow
Game Length
321 days
Game Date
3/18/2017
Reported
3/18/2017 8:47 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/18/2017 8:55 PM

In reply to Yaugen
9 years ago
Auto-translated
Yaugen
Victor quickly acquired the necessary perks for the Order faction and the machine gun, and also got a bonus in the shoulder slot. At the beginning of the second week, he broke through hundreds of red griffins, losing 5 monks in one of the centers. Vitaly decided not to continue because he had a bad map generated, and also the second week of fever had begun, while I had Laszlo with 15 armor since the first week.
Thanks for the game.
P.S. I'm still messing up with the game dates, it's not 321, but 123.

Without BDP, I couldn't handle the Lizardmen; I didn't ask for a second load.
Thanks for the game!
In reply to KillAndAction
9 years ago
Auto-translated
Level 2.5, with Vitia starting, he was destroying everything, but there was no log, and it was all mud and snow around. On the 3rd week, he entered the Treasury, but the guards there were very tough, even for Vitia. In the middle of the 3rd week, Deleb appeared and took the castle, but everyone was evacuated. After recovering a bit, he took the Ring of Initiative 20, the Ring of Sary Issy, and the Book of Darkness, and went to him. He managed to take the castle on the 7th day, but he was heading towards his own castle through the Grove and didn't make it. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Map Template
паук / spider
Game Length
137 days
Game Date
3/19/2017
Reported
3/19/2017 12:54 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/19/2017 1:32 PM

In reply to Noom
9 years ago
Auto-translated
Dwell 4, the beginning was tough, there were very few banks, and I didn't have enough money, but then I got lucky, used the Path of War, and broke through to the first center, then to the second. My opponent's game didn't go well, and he surrendered. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
радуга / rainbow
Game Length
135 days
Game Date
3/19/2017
Reported
3/19/2017 1:13 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/20/2017 2:28 AM

In reply to Will
User Avatar
9 years ago
Auto-translated
I didn't restart. The setup was more or less playable. The map was enjoyable, but ultimately, we didn't advance to the necessary bases. I had to beg Logu for a very long time, which prevented me from accomplishing anything on the second turn. The empty Castle wasn't particularly helpful, because without a Treasure, I wouldn't have been able to hold out. And the breakthrough took longer than expected, to make matters worse. Thanks for the game.
In reply to Noom
User Avatar
9 years ago
Auto-translated
My opponent restarted the first game. I don't remember why anymore.
Second game: external dwellings of levels 1-2, I doubled from the start. Decided to play. On day 6, I cleared the starting zone and broke into the adjacent zones, including one with grass. Victor (Vitya) appeared in week 2, but didn't help in the end. In the second week, I cleared the adjacent zones and broke into the gold zone (Zhenya somehow decided I was in the MT [Magic Town]). I cleared it, freed the fort on the hill, upgraded some of the monks. And then I set out to find my opponent's adjacent zone. I found a Ring of the Machine there as well. On the second try, I found the passage into the opponent's adjacent zone. In the end, on the 5th day of the 3rd week, I broke into my opponent's starting zone with 100 archers, 16 monks, and 6 adepts. Winrael attacked, apparently with everything he had available. The machine ring helped a lot.
Thanks for the game and for the saves.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Винраэль / Vinrael
Map Template
солнце / sun
Game Length
135 days
Game Date
3/19/2017
Reported
3/19/2017 4:58 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/19/2017 5:03 PM

In reply to KillAndAction
User Avatar
9 years ago
Auto-translated
KillAndAction
The opponent restarted on day 1; I don't remember why anymore. On the second map, I started with 1-2 hidden units, playing as Dugald. I decided to play. On day 6, I cleared the starting area and pushed towards the adjacent areas, including the one with grass. I had a Knight from week 2, but it didn't help in the end. On week 2, I cleared the adjacent areas and pushed towards the gold mine (Yen decided that I was in Might and Magic). I cleared it, freed the fort on the hill, upgraded some of the monks, and moved to find the opponent's adjacent area. I found the Ring of Kinship with machines there. After the second attempt, I found the passage to the opponent's adjacent area. In the end, on day 5 of week 3, I ended up in the opponent's starting area with 100 archers, 16 monks, and 6 adepts. Vinrael attacked with everything he had. The machine ring helped a lot.
Thanks for the game and the loads.
Vinrael leveled up well, but he didn't get regeneration, didn't reach Eternal Light, didn't have enough wood to build the Guildhall, and didn't have a market. In two weeks, he only cleared two adjacent areas, and on the third, things went south = Dugald :)
Thanks for the game.
In reply to Yaugen
User Avatar
9 years ago
Auto-translated
Upon numerous requests, I am conducting a calibration of templates:

http://www.heroesleague.ru/public/homm5/IRMG/Hugetemplates_new.rar - latest version as of 19:30 MSK 19.03.07

List of changes:
1) On Rainbow, there will be one guaranteed adjacent zone with banks (random terrain)
2) Slightly increased the number of banks on all templates (except Lab and Crown) in adjacent zones
3) On M3, removed the Pyramid from adjacent zones (classic misclick)
4) Fixed bugs (guard reward of 250 gold on bags, etc.)

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1372 guests