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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Sanin
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Thank you for playing!
This was round 2.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
8xm8
Game Length
146 days
Game Date
3/12/2017
Reported
3/12/2017 4:15 PM
Rating Impact Archived
BISHOP 1766 1784 +18 ↑
HellLighT 1861 1843 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/12/2017 7:49 PM

In reply to Derbent
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Derbent
the second game
was
404498871
In reply to BISHOP
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BISHOP
Thank you for the game!
Round 2 game.
It was a tough game, despite the initial disadvantage, I almost managed to turn it around, but a whole bunch of different factors let me down.
In reply to HellLighT
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Technical results: Diabler def u2noob, second round rebellious def Browser, second round Dima Surmay def KobRa_RR, first round Dima Surmay def KobRa_RR, second round Preliminary results: Team NonStop becomes the first semi-finalist of the tournament. In the match between Neznaya Hydra and True Luck, after two games, the score is 1-1, and a third round will be played. Draws are allowed in the decisive round only as a result of awarding points based on saves. The deadline for the third game is March 26. In the other two matches, there are games remaining that could have tournament significance: De_Luxe - Stryfe battanas - R@sIM Huanito - Russel_lDHl Wyndoc - socola The deadline for these games is tomorrow by 12:00 Moscow time. By this time, reports must be in the thread, or saves must be sent to the judges for awarding, and I must be notified. If no information about these games is available tomorrow, a result of 0-0 will be recorded.
ICQ 423164784

In reply to battanas
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battanas
Full control in 134 - Gosha get 2 utopii - in second air book , TP and inplo in homes mage gild but Gosha water )))), so need atack oponent whit Labeta )) 2 times cant get hims hero but in 3th all is ok.

game - from 1th raund

TFP
Thanks for the game!:D
In reply to Dark30
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Thanks for time
(второй круг)
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
127 days
Game Date
3/6/2017
Reported
3/13/2017 7:43 PM
Rating Impact Archived
Russel_lDHl 1615 1629 +14 ↑
Huanito 1599 1585 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/13/2017 8:06 PM

In reply to Russel_lDHl
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Russel_lDHl
Thanks for time
Spasibo za igru.
In reply to Dark30
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Second round match
A very difficult and exhausting game. Thank you for the match!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Калид / Calid Main Hero Калид / Calid
Map Template
6lm10a
Game Length
227 days
Game Date
3/13/2017
Reported
3/13/2017 9:23 PM
Rating Impact Archived
socola 1533 1546 +13 ↑
Wyndoc 1472 1459 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/13/2017 10:00 PM

In reply to socola
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socola
Second round game
A very tough and exhausting match. Thanks for the game!
Terrible game, could have ended differently if I had noticed and blocked the bracers during the first encounter.
Thanks for the game.
ICQ: 680096721 :smile28:
In reply to Wyndoc
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Technical results:
De_Luxe - Stryfe 0-0
battanas - R@sIM 0-1
Thus, Papashkin's sect team advances to the semi-finals.

In the Total Resistant - Samurai match, after two games the score is 1-1, and a third game is being played. Draws are allowed in the deciding game only as a result of a save-based decision. The deadline for the third game is March 26.
ICQ 423164784

In reply to Sanin
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I'm a bit surprised by the number of technical issues. Shouldn't there be a desire and responsibility to help the team and partners, even at the playoff stage? I'm not even talking about trying to win the tournament :confused:
In reply to Sanin
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Sanin
Technical results:

battanas - R@sIM 0-1

I don't know what the criterion/standard is for these losses, but I'm ready to replay these games (we have saves from the 4th week). I don't have any fault - the opponent hasn't had time to replay 2 games in 4 weeks, and he hasn't asked me at any time: when we play, when to replay the game, or anything like that. I wrote to Sanin 2-3 times to set a date.
Play only HOTA

In reply to Dirty_Player
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Dirty_Player
I'm a bit surprised by the number of tech losses. Is there really no desire or responsibility to help the team and partners, even at the playoff stage? I'm not even talking about fighting for a tournament victory :confused:

Tech losses, yes, it's a shame.
The tension was felt at the end of the group stage, and I think the remaining teams were able to exhale, relax, and that relaxation continued until the end of the second stage. Therefore, it might make sense to take a short break between the two stages of the tournament. During this break, it would be possible to prepare, get together, and focus, rather than just continuing by inertia. Of course, all these described shortcomings can also be attributed to the team's disorganization, but as a suggestion, the option of separating the stages could be considered, IMHO.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Sanin
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Round three. Performed much better. Thanks for the game!
663914908
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Айден / Ayden Main Hero Айден / Ayden
Map Template
Jebus Cross
Game Length
124 days
Game Date
3/16/2017
Reported
3/16/2017 10:29 PM
Rating Impact Archived
Socrat 1622 1635 +13 ↑
Dandy 1568 1555 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/16/2017 10:44 PM

In reply to Socrat
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Socrat
Third round. Went much better. Thanks for the game!
The situation on 115 was great: 3 Griffin Conservatories, Luna with 10 SP and expert Fire Magic, Nimbus leveling with logistics. But 116 - first Griffin Conservatory was min. 117 - two more Griffin Conservatories turned out to be min. 121 - at a Dragon Utopia I lost 1 angel, and in the end the army was only 5 archangels, they gave КВ. Exit on 123 with full mana and 3k movement points. Nimbus never got Earth Magic, but I beat Aidan 30th level with 500 mana, with whom I captured the central Castle. However, the lack of Earth Magic and good offensive magic decided the outcome. Thanks for the game!

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