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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Dandy
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Dandy
not a bad bargain
first, Socrates gave 500 gold for the regen of a Rampart-Citadel pair, we rolled Dungeon vs Dungeon, decided to play it. Heroes weren't banned, and we negotiated for the hero. Gave away the hero for 1200. In the end, it's a red Shakti vs blue Gunnar start with +1700 right off the bat.
We played out the very first generation. I had 3 experience stones next to the road (and a 4th slightly in the respawn), a stable, a Griffin Conservatory, and a Dragon Fly Hive. No treasure piles spawned, but oh well)
On day 111, Gundula and Kyrre arrived right away, so I was ready to play for the long term as well.
The roads led to a green Conflux on day 123, which was already captured by the opponent, and around the same time, the 4th Mage Guild was built, which gave Armageddon.
The trap plan with Armageddon and a level 2 Labetta with 4 SP worked too well. Gunnar with 5 Angels died on the first turn. After that, Socrates surrendered.
Thanks for the game!
second round game.
Thanks for the game!
663914908
In reply to Socrat
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An ODD (One Day Duel) has been scheduled for the rebellious-Browser match today, March 8th, at 16:00 Moscow time. The minimum playtime is 3 hours; if a player is late by more than an hour, they will be disqualified. An ODD has been scheduled for the caliban-Kashchei match on March 11th, at 12:00 Moscow time. The minimum playtime is 5 hours; if a player is late by more than an hour, they will be disqualified.
ICQ 423164784

In reply to Sanin
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First time we started playing, and it turned out I had no path to the GO (or a GO, for that matter). In the end, we got completely wiped out and played on luck. A Miner showed up with three stacks and Lorelei in the tavern. I scouted the Dragon Fly Hive and the Griffin Conservatory. On his turn, the opponent decided not to continue the game, saying he had scouted the entire respawn, and there were no objects there.
However, the post-mortem revealed that I myself had nothing on my respawn, and my prospects were no brighter.
Thanks for the game and the time.
https://twitch.tv/calibanhw
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
112 days
Game Date
3/8/2017
Reported
3/8/2017 1:58 PM
Rating Impact Archived
caliban 1747 1757 +10 ↑
Kashchei 1606 1596 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2017 2:06 PM

In reply to caliban
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caliban
We started playing for the first time, and it turned out I had no road to the ГО (and no ГО at all, for that matter). As a result, we took a full beating and played on luck. A Miner showed up with three stacks and Lorelei in the tavern. I scouted the Dragon Fly Hive and the Griffin Conservatory. On his turn, the opponent decided not to continue the game, saying he had scouted the entire respawn, and there were no objects there.
However, the post-game analysis showed that I myself had nothing on my respawn, and my prospects were no more rosy.
Thanks for the game and the time.
confirmed
icq 353013187
In reply to Sanin
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Thank you for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
8xm12a
Game Length
134 days
Game Date
3/8/2017
Reported
3/8/2017 5:48 PM
Rating Impact Archived
Blitz 1563 1577 +14 ↑
identity 1542 1528 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2017 10:05 PM

In reply to Blitz
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Blitz
Thank you for the game.
A rather disappointing defeat.
By the middle of the third week, I had about fifteen Nagas and Scorpiks from the starting box. I couldn't make the Ducks work, Gurn was lacking logistics, and the Tower was lacking control. After an unsuccessful encounter with Gunnar, there was no point in continuing.
Thank you for the game.
In reply to Sanin
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Thank you for playing! (Round 2)
:smile19:698286888
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Терек / Terek Start Hero Терек / Terek
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Корониус / Coronius Start Hero Корониус / Coronius
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
Skirmish
Game Length
125 days
Game Date
3/8/2017
Reported
3/8/2017 10:11 PM
Rating Impact Archived
ckotuHa 1547 1555 +8 ↑
Timbuktu 1369 1361 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/11/2017 12:40 PM

In reply to Sanin
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Please register me for the tournament.
Сейчас
In reply to Browser
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Browser
If he had used a proper redraft, there would have been a tournament. But since he didn't, it's his own fault for messing up. As for the game, I think he was completely outplayed and should have lost. He was offering templates for the second round, I think.


"Either you have a conscience, or you don't" (c) RedWhait HP
Play only HOTA

In reply to battanas
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An ODD (One-on-One Duel) has been scheduled for the battanas-R@sIM team for tomorrow, March 11th, at 16:00 Moscow time. The minimum game time is 5 hours; if a player is more than an hour late, it will be considered a technical defeat.

Dark30 needs to contact me urgently to schedule the ODD.
ICQ 423164784

In reply to Sanin
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Hey u2noob, I'll save around level 211, I think I'll finish it soon (hopefully on the weekend).
In reply to Diabler
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The ODD (Overdue Duel Deadline) for the Derbent-Dark30 match has been set for tomorrow, March 12th, at 12:00 Moscow time. The minimum playtime for the match is 5 hours; if a player is more than an hour late, a technical defeat will be awarded.

I will summarize the results of the first two rounds of the quarterfinals on Monday. If a match has not been played and I have no information about it, a 0-0 result will be recorded. If a match has started but you cannot finish it, please submit the save file for adjudication.
ICQ 423164784

In reply to ckotuHa
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ckotuHa
Thank you for the game! (2nd round)
Thanks for the game.
Сейчас
In reply to Sanin
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the second game
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
6lm10a
Game Length
215 days
Game Date
3/12/2017
Reported
3/12/2017 11:59 AM
Rating Impact Archived
Derbent 1633 1641 +8 ↑
Dark30 1454 1446 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/12/2017 4:23 PM

In reply to Derbent
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In the second round game against socola, the save was at 226 :smile32:
ICQ: 680096721 :smile28:

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