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#1
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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Stefandmy
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#276
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Stefandmy
He positioned himself so that his units were vulnerable and managed to take almost the entire army. The dwarves really went wild, though.
Thanks for the game.
It was a really frustrating loss. I moved down one square, and the enemy was able to attack... Shields with Claw and Battle Battleaxe just tore through everything.
In reply to sir_moz
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#277
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sir_moz
Reached the third treasure on turn 217 and sent Nura and Jalib back home in one turn. Bolivar surrendered. Thanks for the game.

It happened.
I managed to capture a Utopia and a Temple, and the artifacts I received were mediocre, but I got a good amount of gold – enough to buy off both heroes. However, there were still large chunks of territory remaining in this treasure – I opened the map with a cockroach and another Utopia was visible in the corner of the zone. Without logistics, I probably would have been too late to reach the second treasure.
Thanks for the game.
In reply to Stefandmy
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#278
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External dwelling 4.
Vitek ran briskly; the only downside was that he didn't have time to drop the log on the mentor. Additionally, there was only 1 Dragon Utopia in my treasure zone (I thought there were none at all — it turned out to be in the very corner), while the opponent had 2 (looks like a same-old template imbalance).
Iris helped Vitek by gathering level 20 troops.
In the finale, the human had quite a lot of meat, which decided the outcome (despite it being the week of 3rd growth, then the opponent switched to 2nd growth, which partially neutralized the training).
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
солнце / sun
Game Length
227 days
Game Date
3/8/2017
Reported
3/8/2017 11:21 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/8/2017 4:57 PM

In reply to BOLIVAR
#279
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The opponent got hit by an Irk with 28 attack and enhancements three times, and in the final, there was nothing left to kill the demon with. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
солнце / sun
Game Length
224 days
Game Date
3/8/2017
Reported
3/8/2017 11:29 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/9/2017 11:19 AM

In reply to BOLIVAR
#280
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The opponent merged and surrendered.
Thanks for the game!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Летос / Lethos
  • Main Hero: Джалиб / Galib
Map Template
солнце / sun
Game Length
147 days
Game Date
3/8/2017
Reported
3/8/2017 3:13 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/8/2017 5:20 PM

In reply to BOLIVAR
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#281
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BOLIVAR
External dwelling 4.
Vitek ran briskly, the only downside was that he didn't have time to drop the log at the mentor. Additionally, in my treasure zone there was only 1 Dragon Utopia (I thought there were none at all - it turned out to be in the very corner), while the opponent had 2 (looks like a balance issue with old templates).
Iris helped Vitek by gathering level 20 troops.
In the finale, the human had quite a lot of meat, which decided it (despite the fact that there was a week of 3rd growth, then the opponent switched to 2nd growth, which partially neutralized the training).
Thanks for the game.
There is no point in dragging things out against a human. Training is a terrible thing: 80 monks for 50 horses; a poor orc, even Krag, cannot overcome such a meatgrinder.
Thanks for the game.
In reply to KillAndAction
#282
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Turn 3. A confident victory for the Orc, with an overwhelming advantage in combat stats. He could have arrived earlier, starting from the second week, wandering through the snowy maps. There was an annoying, unexplained bug with a tricky hero in the portal area, but it didn't affect the outcome at all; the Orc devoured the map and came to eliminate the opponent.

Thank you for the game!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Гаруна / Garuna
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Фаиз / Faiz
  • Main Hero: Фаиз / Faiz
Map Template
паук / spider
Game Length
143 days
Game Date
3/8/2017
Reported
3/8/2017 5:03 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/8/2017 5:18 PM

In reply to Ayaks77
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#283
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Ayaks77
Ambush 3. A confident victory for the Orc, with an overwhelming advantage in combat stats. He wandered around the snowy maps from the second week; he could have arrived earlier. There was an annoying, unexplained bug with a tricky hero in the portal, but it didn't affect the outcome at all; the Orc devoured the map and came to kill.

Thank you for the game!
It seems the Orc had a good game. They persistently didn't give me Light, and offered machines around level 16, when they were no longer needed. All the creatures were from Darkness, and all the mass spells were from lower levels, but there weren't enough high-level Darkness spells (subjugation, berserk). In the Magic map, they trolled me and gave me an unholy word. There was a defense with a wall, but it couldn't withstand Garuna.
Thank you for the game.
In reply to alijvit
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#284
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alijvit
The opponent resigned and surrendered.
Thanks for the game!

The entrance to the Treasury is very inconvenient, so I decided to access it through the Magic Tree. I created a portal to the Magic Tree on my side on the 3rd week. On the other side, there were Sorceresses with direct attack, so I ran to the Golden Mine to suffer and lost on the Crypt, not deploying all my units.
Thank you for the game.

P.S. My main hero was Irbet. And Jalib was just for fun, to clear out the resource nodes.
In reply to sir_moz
#285
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sir_moz
The starting locations seem pretty good: 2, 4, 7, but sometimes things just don't work out...
It's a very difficult game at the beginning. I didn't get Logu, and I had absolutely no money. On the second day, I didn't have enough money to even train one monk. I barely managed to build angels and a castle. Five forty skeletons with a magic ball guarded the passage to the gold mine...
Somehow, I managed to get going, and by the beginning of the 5th week, I broke through to the Treasury! With such starting conditions. A week later, Yura came, took the 20% ring, and went to my place. There, he was met by a human with 75 knights. The dwarves could only kill that stack of knights. Thanks for the game.

it was
In reply to BOLIVAR
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#286
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Day 2.5. Found Ingvar, and he became the leader. It took a very long time before I got a log, only caught one on day 22. The passage to the Treasury wasn't heavily guarded, so I had to split up and attack the Castle to get a resurrection. Decided to immediately try to clear "Haven" as a main town. Found an opponent near one of the ports. Sent 3 heroes to the tavern. Decided not to continue.
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Map Template
корона / crown
Game Length
212 days
Game Date
3/8/2017
Reported
3/8/2017 9:09 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/8/2017 10:28 PM

In reply to Davnii11
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#287
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Davnii11
Dwellings level 2.5. Found Ingvar, and he became the father. It took a very long time before I got a log, only caught it at level 22. The passage to the Treasury wasn't heavily guarded, so I had to split up and go to the Castle for resurrection. Decided to immediately try to complete "GO" (presumably, a Main Town quest). Found an opponent near one of the ports. Sent 3 heroes to the tavern. Decided not to continue.

For the 2nd game in a row, both main heroes were targeted by the opponent's main hero.
This time, only one of the two main heroes was in the tavern.
Thanks for the game.
In reply to alijvit
#288
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alijvit
the opponent ran into the Irka with 28SP and buffs three times; in the finale, there was nothing left to kill the demon.
Thx for the game.

It happened. I was mentally preparing for a hit-and-runner, but not one quite this cool. But mental preparation isn't enough) I had speed boots, but I wasn't even given tactics at the mentor; with a solid initiative bonus, there were chances to kill the hit-and-runner before the hero's turn, or at least make it so that after the cast he wouldn't have time to escape.. The treasure zone for artifacts wasn't great, 1 Dragon Utopia, although it turned out better than the opponent's, but there were no shackles, which means that in such a scenario, the utility of other artifacts tended toward zero
Thank you for the game!
In reply to BOLIVAR
#289
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The replay showed that either the elf can’t kill the dwarf on turn six, or neither I nor Moz can put together a decent elf deck. Lyokha, by the way, almost succeeded, creating a successful hit-and-run strategy. In the final, the Lion set decided the outcome, as did the lack of bracers on the opponent in the mid-game. The support spell allowed me to cast defensive spells and summon a frenzied fenrir. Thanks for the game. P.S. Wing is worthless garbage. :smile44:
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ибба / Ebba
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Гильраэн / Gilraen
  • Main Hero: Вингаэль / Wyngaal
Map Template
солнце / sun
Game Length
225 days
Game Date
3/9/2017
Reported
3/9/2017 12:41 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/9/2017 1:11 PM

In reply to Stefandmy
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#290
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Stefandmy
The match showed that either the elf can't kill the dwarf on turn six, or neither I nor Moz can put together a decent elf build.
Lyokha, by the way, almost succeeded, creating a successful hit-and-run strategy.
In the final, I decided the match with the Lion set; in the mid-game, it was the opponent's lack of bracers.
The "sopplezhalka" allowed me to cast defensive spells and summon a furious fenrir.
Thanks for the game.
P.S. Wing is weak. :smile44:
The pace was slow, and I'm a noob. I should have taken more risks; I could have managed to take out the enemy's tier 3 unit before it was too late. Thanks for the game.