Skip to content

Posts from Which faction is stronger, or a template for comparing cities based on their strength!

No ratings yet — be the first to rate!
User Avatar
Auto-translated
How can you compare an Elemental Academy with, say, a library or a skeleton trainer? Each building provides COMPLETELY different advantages.
In reply to LeBron
User Avatar
Auto-translated
LeBron;95454
How can you compare the Elemental University with, say, a library or a skeleton trainer? Each building provides COMPLETELY different advantages.

Yes, but without these advantages, the city takeover won't be complete.
And who said that the advantages would be "linear," i.e., easily comparable to each other? Here, you need to model specific situations.
If you're having trouble, create a specific battle scenario, and then everything will be more or less clear.
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
User Avatar
Auto-translated
Interesting topic! We need to fight for every Castle against the others, and that will be the answer!
Клан "Homi homini"
Геройский Интернационал
Не всё то золото,что блестит):D
In reply to Dark_Knight
User Avatar
Auto-translated
Dark_Knight;97269
Interesting topic =) You need to fight for each castle against the others =) And that will be the answer =)
Nope! You fight – and what’s the point? Everything depends on the player’s skill in this case... Whether the player is strong or weak, which castle they play better with, etc... And a template is needed for an objective comparison ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
User Avatar
Auto-translated
Ta Kotoraya...;97271
Nope! Even if you fight, what's the point? Everything depends on the player's skill in this case... Whether the player is strong or weak, which faction they play best, and so on... And a template is needed for an objective comparison.

Absolutely correct! ;)
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
In reply to DmitriyAS
User Avatar
Auto-translated
Dmitry, could you please tell me if you already have any drafts or templates prepared?
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
User Avatar
Auto-translated
vbn;97449
Dmitry, could you please tell me if you already have any template drafts ready?
I think the template is already in the first post...
But if we include all the information, it will become a new "FiZMiG" – which is essentially a reference guide (manual).
In reply to Alex_R
User Avatar
Auto-translated
Ah, yes, exactly! Perhaps the reference guide itself is more interesting than its template. However, as I understand it, Dmitry isn't involved in creating the reference guide itself; he has only provided the template. Therefore, this template might be useful for someone who wants to create a reference guide.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
User Avatar
Auto-translated
vbn;97490
Ah, yes, exactly!
Perhaps the reference guide itself is more interesting
than its template.
However, as I understand it, Dmitry isn't involved in that,
and for now, he's limited himself to the template.
So, this template might be useful for those
who want to create a reference guide.
But why... it will be useful for those who don't have their own template in mind...
In reply to Alex_R
User Avatar
Auto-translated
Well, for example, I don't have it, and I don't need it. I would need a manual, but why would I need a template?
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
Auto-translated
Creating this template, in my opinion, is not entirely rational or objective. Much of it is already in the "physmag" (presumably a guide or reference), and the rest depends on the specific situation, of which there are many, many variations.
Resource intensity of a city, i.e., the total cost of "breeding" units from level 1 to level 7 (gold and resources). This should also include buildings that are necessary for building breeding units, but are not breeding units themselves.
This data is in the "physmag," so why create a new one?
Guild of Mages.
The Guild of Mages is unique in each city. Some people say that there is no difference between the guilds in different cities, as they only differ in the number of levels. This is not true. In each city, the percentage of a particular spell appearing on each level is different. There are spells that do not appear at all in a particular city. A ban on fire magic in Rampart and Tower, water magic in Stronghold, etc. The "Sacrifice" spell only appears in Necropolis, Inferno, and Dungeon, and in different proportional ratios in these cities. All of this is also described in detail in the "physmag."
General conclusion about cities.
It would take too long to write a detailed conclusion about the cities. I will say it in a few words.
The advantage of a particular city depends only on the size of the map, the presence of native territory, and resources. If the map consists mainly of swamps and resources are scarce, then it is almost impossible to win against it on a small map. What castle can counter an army of 4-5 wyverns, which can be built on the first day, and with which you can attack a castle on the second week, while the opponent is hopelessly wandering around the swamp in the hope of finding resources to build something. What can Rampart do if there are no crystals on the map? After all, it is considered the strongest castle, but without crystals, with only centaurs, dwarves, dryads, and elves, it is difficult to win the game, but it is quite possible (more on this below). Dungeon is a separate case. With full development and upgrading of units, it is rightfully considered the strongest castle, but while you are looking for all the resources to build the Eye, you will not be able to build anything else, and you will not survive long with harpies and troglodytes. The same can be said about Tower. Yes, the castle is strong. They always cite titans as an example, which is why the castle is listed among the strongest. But it is almost impossible to build them 100% of the time, and if you do, you may not have enough money to buy troops when the enemy attacks. Yes, they have strong golems, but they are good for defending the castle, and it is not rational or smart to carry them around. Tower is a very strong castle on large maps, as it is very difficult to use its unique building, the Library, on small maps. Stronghold is a fairly strong castle on both small and large maps. Even with limited resources, building birds on the first week is very convenient for rushing, and with strong heroes and birds, you can do a lot. On large maps, with full development, the units have the greatest advantage in terms of strength among all castles (I will immediately say that all my opinions do not take into account Conflux, as it is not in SoD 3.0, and I have not played much in other versions, and I have played little with this castle). Castle is also a separate topic. Angels are difficult to build, but with enough wood, unicorns are also good for rushing and defense, but if you manage to build angels on the first week (it is almost impossible to do this 100% of the time), you immediately gain a good advantage. Necropolis is a rather expensive castle and less strong compared to others, but on large maps it is successfully compensated by a huge number of skeletons. It is difficult to start, as you need a lot of gems to upgrade vampires, and they are essential for clearing the area. Inferno is the record holder for the lowest XP level among all castles, and any prolonged game often leads to defeat. But Inferno is perhaps the best among the castles in terms of rush strategy, and it is created only for this tactic. Devils are simply irreplaceable in this. With scarce resources, imps are also quite suitable. Good offensive magic will help a lot in this. Rampart can quite easily do without crystals. Upgrading elves and taking centaurs for cover, and having a hero with tactics, are components not only of a rush, but also quite suitable for victory. I once played Rampart against Rampart and won against an opponent who had not even built dragons. There were plenty of resources on the map. I won only with group elves, centaurs, and pegasuses (I took them for the first turn, which I will write about below). I did have a spell of banishment. When I had about 50 elves and about as many centaurs with Ivor, I forced the opponent to flee in one of the battles. He had several unicorns, two gold dragons!!! and some minor units. I took dryads and unicorns only for the final battle. I would like to note that my opponent was not an amateur.
Average speed
I would like to write separately about the speed of units. Highlighting the average speed, in my opinion, is not entirely correct. I would rather analyze the unit that has the maximum speed in a given castle. This is one of the most important components of victory when used skillfully. Having the first turn has brought me many victories in situations that seemed hopeless for me. I will not describe it in detail, I will only say that having the first turn allows you to cast a spell and bribe (because this is still not forbidden). Armageddon with dragons is also not canceled. This advantage was very successfully removed in the TE version, where you cannot run away/bribe in the round in which you cast any spell. I would personally ban this "arrogance" in tournaments as well. Recently, I played in a tournament against a very strong opponent from the League of Heroes (strong for me, who is two heads above me). I played Stronghold against Swamp. A huge advantage in combat parameters and a large advantage in strength allowed me to hope for victory. But this opponent used all the possible opportunities of the Swamp, which after the first meeting dispelled all my hopes for victory. First, he leveled up two very good mages (magic was in the neutral Inferno castle) and, using the first turn of the imps and bribing after casting Chain Lightning, he practically won against me with just a couple of imps. In addition, one of his mages was a necromancer and summoned a couple of hundred skeletons. The parameters of the warrior and the advantage in strength did not save me. I had only one hope in exchanging castles. But by the time I reached it, nothing would be left of my army. I had hope after he made a mistake and gave me one of the mages with all the artifacts. But the second one remained, and he decided the outcome of the duel. It is very important to choose the right strategy against a particular castle. In this example, leveling up a warrior for Swamp in a game against Stronghold, where the strongest warrior heroes are, was useless, and he confused me by leveling up a mage. If I had known that I would be playing against a mage, I would have taken at least resistance. There were a lot of resources on this map, and the whole game came down not to successful and rapid development, but to choosing the right tactics. I have little experience playing with such professional players of this level, and I deservedly lost.
Therefore, I was once again convinced that there are no weak castles, but there are weak players.
I apologize in advance if I wrote something unnecessary and not on all points. But I do not want to describe this template in detail, which in terms of volume will be equal to a not-so-small book, and I am more likely to run out of time.
In reply to Quaker
User Avatar
Auto-translated
Quaker;98759
Creating this template, in my opinion, is not entirely rational or objective. Much of the information is already available in the game itself, and the rest depends on the specific situation, of which there are many, many variations.

You have an interesting concept of rationality and objectivity. Please take the time to read the entire thread from beginning to end. Also, the threads comparing cities by strength are, to put it mildly, a mess. There is no system. A template is a help for those who may get confused or miss some important point when comparing.
Quaker;98759

This data is in the game, so why reinvent the wheel?
The work you mentioned will be very helpful in gathering information.

Below, you provide specific details, without which, as I already said, it is objectively impossible to determine who is actually stronger.
Thank you for your comment.
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
In reply to DmitriyAS
User Avatar
Auto-translated
Dmitry_A_S, could you provide the data for all the items listed in your template for general review and analysis? I mean, the resource consumption of each city, comparisons of heroes, etc.?

It's a very interesting and useful topic... and the plan for your template itself seems well thought out.
User Avatar
Auto-translated
Respect to the creator of this template, it's very important! Thanks!))
"Отыщи всему начало, и ты многое поймёшь."
К. Прутков.

Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:

З.Ы. Я вернулся на форум)))

Statistics

Welcome our newest member: Emil