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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
In reply to Nargott
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Nargott
ГСК means RMG - Random Map Generator.
Thank you.

@TheEternal - Regarding templates - you can create an XXXXL map for 8 players and disable 6 of them in the menu. Generated maps are homogeneous, so it is equally fair at every starting location (except some random picks may have bad luck with shooters or mages).

I did a little calculation for Iron Lord and siege engineers at level 30.
- Demon lord with "Iron Lord" specialization (Attack + Knowledge is gained 60% of the levels)
- Fortress Engineer for "Siege engineer" (Attack + Knowledge is gained 55% of the levels)

Skill set - Both have:
- Expert War machines
- Triple Ballista

Iron lord balista damage = (4 + 18)*5 min, (4+ 18)*6 max, average 121; At level 30 Iron lord fireball will do 20 + 20(-1 + 30/3) = 200
Siege engineer balista damage = (2 + 16.5 )*5 min, (2 + 16.5)*6 max, average ~ 102

Iron lord total damage = 3*(121*(1 + 18*0.03) + 200 magic) = 1159
Siege engineer = 3x (102*(1 + 48*0.03)) ~ 747

Against Titan (30 defense):
Iron lord - 832
Siege engineer - against titan ~ 471

Considerations:
- Iron Lord is doing splash damage; damage output is reduced (or completely negated) by enemy magic proof or resistance.
- Siege engineer - can be stacked with Flaming arrows for even higher single unit damage output.

If we just look at the numbers Iron Lord is stronger but inconvenient in some cases (For example fireball heals golems and does zero damage for some creatures).

Siege engineer does less damage but is more reliable + you also get a little bonus if you go for a siege.

Overall Balista heroes are very strong. The player using them can get very fast ahead of other players as he can fight creatures easier.
Other heroes with good late game specializations on the other hand struggle in the early phase.

Regarding the Death Knight + Balista. I believe it will give quite an edge for a PvP early game. Death knights get very strong attack and defense skills with the time which stacks very well combined with Necropolis high creature numbers.

As you may notice the only 2 Death knight heroes that start with Necromancy have one of the least useful specializations early game (zombies and wraiths).
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I love the Heroes series, so I decided to play again. I downloaded this mod using the links on the first page. So far, it's pretty good, but I have two questions. First, I obtained the artifact "Endless Bag of Gold," but the slot for it isn't active (the description says I need to remove a cloak, but I don't have one, and the bag doesn't generate income when it's just in my inventory – maybe it's a bug or some kind of puzzle). Second question is short: how do you appoint a city governor? Thanks if anyone can answer.
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Hello Duha, Thank you for the kind words :).
duha
First, I obtained the "Bag of Gold" artifact, but the slot for it is not active (at the end of the description, it says you need to remove a cloak - but there is no cloak, and the bag doesn't generate income when it's just in the hero's inventory - maybe it's a bug or some kind of puzzle).
I have a little doubt that I understand this question. Here is an answer "Bag of Gold" artifact generates gold when it's in the hero's inventory. It does not need to be equipped. The bonus gold from the "Bag of Gold" is not displayed in the gold income tab due to code issues. How to see how much gold you receive? In the governance section, it is stated how much bonus gold the selected hero generates. You say that the slot under the bag of gold is not active? Can you show me a picture? I've never seen such an issue (or I don't understand the question).
duha
Second question, short one - how is a town governor appointed? Thank you if anyone answers.
The hero that will be assigned as Governor should be in the town gates. When he is there, open the spell book and click the Governance ability (as shown in the picture above). You will be asked if you want this hero to become a governor. You can accept (OK) or decline (Cancel). Remember that this choice is asked only if the hero is at the castle gates. Added after 2 minutes Here is a guide for what governance is. Unfortunately, we only have it in English. http://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-governance
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Thank you, dredknight, for your response. I know a little English, and I understood it in principle – I'll check it at home in the evening after work and, if possible, I'll send a screenshot with the bag of gold.
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here is one with gold.
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I understand now. Do the following:

1. Select the hero that has the Golden Bag
2. Open spellbook
3. Select the "Town Government" ability

4. There you can see an overview on how much gold this hero generates including scripted artifacts like "bag of gold".


Bonus gold from scripted artifacts is not presented in the default gold view.
In reply to dredknight
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Thank you, I understand. In this mod, hero leveling is very strong. During the defense of the castle (first scenario, mission 5), a demon destroyed more than two dozen of my griffons with a single attack, so you can expect anything when encountering an opponent. Overall, I like this mod so far. Thank you for developing it.
Thank you :)!

If you play campaign missions it is advisable to use Utility.exe or Utility_64.exe to launch the game (they are in the BIN folder). This way you will be able to go through all missions without an issue.
In reply to dredknight
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Thank you for the recommendations. What does "I'll get through it without any problems" mean? So far, there was only one instance of the game freezing on the second map while playing as the Demons, but I fixed it, and otherwise, everything seems to be fine – I'm enjoying the game.
I believe all issues are currently fixed but playing with MMH55.exe can cause some of the new AI scripts to interfere with campaign AI scripts and break the its behavior. For example AI may just stay and do nothing on the map.
In reply to dredknight
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Thank you, now I understand what you meant. Here, probably in my second scenario for the Dungeon faction (when I had to race against an opponent to the library), it just started standing still at the end of the race.
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Hello. I downloaded a separate mod for a portal to a town, but it doesn't seem to be working.
In reply to с210нт
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c210nt
Hello. I downloaded a separate mod for a portal to the town, but it doesn't seem to work.

I never used the town portal mod separately so I don't know what can be the issue.
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I see that the mod was updated in January. Is there a Russian localization for version RC9a? The link on the first page seems to have an outdated translation in the word "here." Or is it correct, but the description just hasn't been updated? Please provide a link to the current translation. Is this the correct translator?
http://www.moddb.com/mods/might-magic-heroes-55/addons/mmh55-russian-dialogues-subtitles-all
taken from here
http://www.moddb.com/mods/might-magic-heroes-55/addons
But I'm confused by "dialogues-subtitles-all" and the small size compared to the Polish and Czech localizations.
MMH5.5: Russian Dialogues & Subtitles (All) - This is text for campaigns.

"MMH5.5: Russian Translation (RC8b)" and "MMH5.5: Russian Translation (Alt) (RC8b)" are mod translation. They are the same thing but done by 2 different people. Any of those will work.

You are correct they do not include RC9a changes but since RC8a almost no text was changed. Most of the changes were spell errors.

Translation to other languages is done by other people for free so we don't know if any updates will be released.

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