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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Sanin
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Full control in 134 - Gosha get 2 utopii - in second air book , TP and inplo in homes mage gild but Gosha water )))), so need atack oponent whit Labeta )) 2 times cant get hims hero but in 3th all is ok.

game - from 1th raund

TFP
Play only HOTA

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
136 days
Game Date
3/1/2017
Reported
3/1/2017 8:13 PM
Rating Impact Archived
battanas 1675 1685 +10 ↑
R@sIM 1545 1535 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/13/2017 7:24 PM

In reply to rebellious
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First round game
Gave chocolate. For quite a while I couldn't find Dimension Door, but in the end I got КВ from the warrior's grave)
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Чарна / Charna Main Hero Чарна / Charna
Map Template
Diamond
Game Length
143 days
Game Date
3/2/2017
Reported
3/2/2017 9:03 PM
Rating Impact Archived
socola 1493 1508 +15 ↑
Wyndoc 1503 1488 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/2/2017 9:19 PM

In reply to socola
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socola
First round game
Chocolate surrendered. It took quite a while to find Dimension Door, but in the end I got КВ from a warrior's grave)
Thanks for the game!
The surrender was quite poor on resources and gold, but Necropolis came. I barely managed to get horses and raise some skeletons on the first week. On the second week I went into a treasure site with a bunch of Hives and farmed them for a long time, Earth refused to drop, but I managed to snatch Conflux from a computer opponent. At the start of the third week I went into a Dragon Utopia with 37 ange—[fix: "уток" likely means "angels" in HOMM3 context, but given HOMM3 has "Archangels" commonly called "утки", I'll keep the term ambiguous — actually, in HOMM3 slang "утки" = "angels"] … wait, re-reading: "с 37 утками без земли" — in HOMM3 context, "утки" is a slang for "angels". Translation: entered a Utopia with 37 angels without Earth magic; nearby I snatched a Hat from the Rust Dragons — Hat + КЗ + Hat for mana.
I cleared two more Dragon Utopias, but nothing was delivered except a shield giving +12 to stats, while the opponent was already nearby. Our army values were roughly equal thanks to the skeletons, but the opponent had higher speed and 20 more attack.
Thanks for the game.
ICQ: 680096721 :smile28:
In reply to Wyndoc
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I request that the judges schedule an ODD (One Day Delay) for the game against Alin in round 2. There were problems with playing the first game; the opponent has not been available to play since Monday. He says we'll see each other on the weekend, but since there's no specific day or time, I don't trust it. I also informed Captain Surmey and Sanin about the first game.
Весна 2013.
In reply to Antal_RR
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Antal_RR
an own goal happened in the final moments.
thank you for the game.
game of the second round.
Thank you for the game.
ICQ: 564224919
In reply to Antal_RR
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Antal_RR
the first match.
thank you for the game
Thank you for the game.
ICQ: 564224919
In reply to caliban
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caliban
Kashchei, answer me on ICQ.
Ready to finish the game.
icq 353013187
In reply to identity
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identity
First round.
Took two restarts due to bad roads; on the third attempt, Kyrre starts with a sword +2 attack/defense and a decent road layout. In the first week, I took another castle from the AI and a Rampart village.
I spend the entire second week in a corner treasure zone, while simultaneously building up the tower. I start with a nagabank-four; after that, I take Pandora for the whole fifth day using 50 archmagi (naturally, without wisdom) and go to collect hives. The generator was generous; by 125, a quite decent stack of 40 wyverns had gathered. Meanwhile, Town Portal is built on the first attempt, so Kyrre splits into the Rampart, refills mana, and runs to the super treasure zone. Three Dragon Utopias, controls, and even more hives are already waiting there.
By 141, I manage to build Dimension Door and reach the Tower — the artifact trader helps build the archmagi. Kyrre stubbornly refuses to level up Air; only one slot remains, so I prepare to switch to Gunnar. It works out well; by mid-week, I have three heroes with boots, stables, and control. And most importantly — I find the handcuffs.
On 147, the opponent finally appears in their super treasure zone, which I had spotted from a scout on the first day of the game. I manage to grab the cloak of speed, double my mana, and attack. The opponent simply had nothing to kill 18 archmagi and 120 wyverns with.
Thanks for the game.

It's hard to play against two logisticians without even having basic logistics. Thanks for the game.
In reply to socola
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I don't think the opponent knew the build order. On turn 112, he said that the block was there, but unfortunately, the judge couldn't confirm it.

Thank you for your time!
Весна 2013.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8xm8a
Game Length
112 days
Game Date
3/5/2017
Reported
3/5/2017 3:42 PM
Rating Impact Archived
Roger-ua 1685 1694 +9 ↑
Alin 1527 1518 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/6/2017 3:24 PM

In reply to Sanin
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Caught Tazi in a superb treasure chest with bracelets. Thanks for the game! First round game.
Attachments 1
1 file attached • Total size: 434.2 KB
https://twitch.tv/calibanhw
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Spider
Game Length
145 days
Game Date
3/5/2017
Reported
3/5/2017 7:31 PM
Rating Impact Archived
caliban 1723 1734 +11 ↑
Kashchei 1618 1607 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/5/2017 8:00 PM

In reply to caliban
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caliban
Caught Tazik in a super treasure with bracers.
Thanks for the game!

First round game
The armies are equal, but the stats weren't delivered
Of all available treasures, there is only one Dragon Utopia - as a result, among combat artifacts, there is only sword 5 and that's it
thx for the game
icq 353013187
In reply to socola
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There's Gunnar and Kyrre. So we level Tanta. On 114 I build him a Conflux University and buy Earth, then run to the Griffon Conservatory, capturing a Necropolis town along the way. On 115 I stood near the monolith at the respawn point to Dark, but on 116 he chased Tanta away himself. Had to attack his army in the cage with Tyris with +2 Morale and +3 Luck. He had 10 Elves, 3 Logs, and some chaff; I had 3 Thunderers, 150 Skeletons, and 20+ Hounds. He killed my Thunderers and ran away with the Elves, but couldn't escape the angry morale-boosted hounds :smile51:
Thank you for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
2sm4d(3)
Game Length
116 days
Game Date
3/6/2017
Reported
3/6/2017 10:37 AM
Rating Impact Archived
FireToSky 1982 1994 +12 ↑
Dark 1907 1895 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/6/2017 10:50 AM

In reply to FireToSky
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FireToSky
We have Gunnar and Kyrre. So we're leveling Tanta. On 114 I build him a University in Conflux and buy Earth magic, then he runs to the Griffin Conservatory, capturing a Necropolis Town along the way. On 115 he stood near the Monolith to respawn to Dark, but on 116 Dark himself chased Tanta away. I had to attack his army for a loh with Tyras wearing +2 morale artifacts and +3 luck artifacts. He has 10 Elves, 3 Dendroids, and some chaff; I have 3 Thunders, 150 Skeletons, and 20+ Hounds. He killed my Thunders and escaped with the Elves, but couldn't escape from the angry high-morale Hounds :smile51:
Thanks for the game!
I'm translating from Vanya's: he attacked; in the end, his turn with 16 Hounds — if they attack and don't get morale, he's done, he'll have to retreat with 0 army, but of course they get morale.
Thanks for the game!

лето 2012.
In reply to Roger-ua
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Roger-ua
I don't think the opponent knew the strategy. On turn 112, I said that the block was successful, but unfortunately, the referee couldn't confirm it.

Thank you for your time!

Please appoint judges for the UDM game with Aline, using the 2-circle format.

There were problems, and the first game was scheduled for Monday, but the opponent had no chance to play. He wrote that he would be available on the weekend, but since there were no specific details about the day and time, I didn't trust it.

Even for the first game, the famous Cap Surmeya and Sanin were chosen.

It's interesting how you posted on the forum that I'm not trustworthy.
If I had seen it on the forum sooner, I wouldn't have even started the game with you because I don't want to play with a player who can post untrue things:
Here's the ICQ conversation:

Roger Cool (01.03.2017 15:42):
Hi!

Roger Cool (01.03.2017 15:43):
When will we continue?

Alin (02.03.2017 17:23):
Hi. I'll try to see on the weekend.

Roger Cool (02.03.2017 18:30):
Ok

Roger Cool (02.03.2017 18:31):
I would like to know what day and at what time?

Alin (03.03.2017 17:22):
Sunday from 13:00 if that's okay with you.

Roger Cool (03.03.2017 22:03):
Well, I can do Sunday from 15:00.

Alin (04.03.2017 09:20):
Ok, see you Sunday at 15:00.

Alin (05.03.2017 15:03):
Hi, are you free?

I was sure you were a good player. It seems that's not the case. Thanks for the game, though.
-Now I Rise-
ICQ : 670942239


In reply to Sanin
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not a bad deal
first, Socrates gave 500 gold for the regen of a Rampart-Citadel pair, it turned out to be dungeon vs dungeon, we decided to play it. Heroes weren't banned, and we negotiated over the hero. Gave the hero for 1200. As a result, start as red Shakti vs blue Gunnar and +1700 from the start.
We played out the very first generation. I had 3 experience stones near the road (and a 4th one just in the respawn), a stable, a Griffin Conservatory, and a Dragon Fly Hive. True, no dwellings popped up, well, that's fine)
On 111, Gundula and Kyrre arrived right away, so I was prepared to play for the long haul too.
The roads led to green Conflux on 123, which was already captured by the opponent, and around the same time the 4th Mage Guild was built, which gave Armageddon.
The trap plan with Armageddon and a 2nd-level Labeta with 4 spell power worked too well. Gunnar with 5 angels dies on the 1st turn. After that, Socrates surrenders.
Thanks for the game!
second round game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8xm12a
Game Length
127 days
Game Date
3/7/2017
Reported
3/7/2017 7:42 PM
Rating Impact Archived
Dandy 1538 1558 +20 ↑
Socrat 1675 1655 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/7/2017 7:54 PM

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