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One for all and all for one 5

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#788
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First round.
Took two restarts due to bad roads; on the third attempt, Kyrre starts with a sword +2 attack/defense and a decent road layout. In the first week, I took another castle from the AI and a Rampart village.
I spend the entire second week in a corner treasure zone, while simultaneously building up the tower. I start with a nagabank-four; after that, I take Pandora for the whole fifth day using 50 archmagi (naturally, without wisdom) and go to collect hives. The generator was generous; by 125, a quite decent stack of 40 wyverns had gathered. Meanwhile, Town Portal is built on the first attempt, so Kyrre splits into the Rampart, refills mana, and runs to the super treasure zone. Three Dragon Utopias, controls, and even more hives are already waiting there.
By 141, I manage to build Dimension Door and reach the Tower — the artifact trader helps build the archmagi. Kyrre stubbornly refuses to level up Air; only one slot remains, so I prepare to switch to Gunnar. It works out well; by mid-week, I have three heroes with boots, stables, and control. And most importantly — I find the handcuffs.
On 147, the opponent finally appears in their super treasure zone, which I had spotted from a scout on the first day of the game. I manage to grab the cloak of speed, double my mana, and attack. The opponent simply had nothing to kill 18 archmagi and 120 wyverns with.
Thanks for the game.

It's hard to play against two logisticians without even having basic logistics. Thanks for the game.

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