Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Berserkers are definitely a questionable choice. They have a cool name, but they die like flies from insecticide: they die, but they multiply! You either need to amass hundreds of them for a specific battle or ignore them as an independent, combat-ready unit. When I first started playing, I was amazed: am I not redundant here? Regarding Cyclops: if you're careful, you can throw a stone in such a way that it doesn't hit your own units. Usually, you choose the spot by moving the mouse in all directions relative to the enemy unit. Respect to those who use Thunderbirds; I like them too. P.S. And which faction are you referring to when you say "Shadows"?
No, I live in the alchemists' guild, which means I'm periodically homeless:D And regarding cyclops – even if you aim well, they still won't deal full damage, although a large group of cyclops can be very useful in eliminating a hero.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
I also like Cyclops more... But if you're playing Equilibrium, you'll have to think about it... of course. You need to assess the situation. But I still prefer Cyclops. IMHO.
Ah, I'll go against the grain and support the Ogres. But here's a question: who's better, Nightmares or Efreet? On the one hand, Nightmares are a stronger unit than Efreet, and their fear ability is sometimes very useful, but Efreet are much faster, and their fire shield can kill even the toughest hero. P.S. Just don't tell me that it depends on the situation (everyone knows that), but in general (if you don't know who you'll be fighting), which one is better?
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
From personal experience, I've found that the Ifrit is actually better. Strangely enough, its combat tactics are similar to those of a Griffin. The Ifrit also flies into the enemy ranks and "treats" everyone who attacks it. As for the Nightmare, unfortunately, after using its spell, it turns into cannon fodder. However, the Ifrit is vulnerable to direct damage spells and quickly turns to ash. But magical attacks affect the Nightmare much better. Although combat mage units are encountered much less often than archers. So, my choice is the Ifrit.
Well, using them as "cannon fodder" is a bit much. The Nightmare has slightly weaker armor, but it deals more damage and has more health, so if it manages to reach the enemy, no one will think it's insignificant.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
The other day, I was playing, and a group of efreets flew up to a well-leveled Barbarian. The direct damage dealt 60, and the fire aura dealt 62. Is this some kind of bug, or is it supposed to be this way, since the first damage is considered a direct attack, and the aura is considered a spell? I have the very first version of the game. If we don't consider the specific situation, let's say efreets vs. Nightmares. Nightmares cast Fear, the efreet falls asleep, the Nightmares run, run, reach the efreet, the effect of Fear ends, and the efreets attack the Nightmares with a normal attack and aura and kill them (I tried this in the editor). If this is also a "situation," then our argument is irresolvable.
The other day, I was playing, and a group of Efreet flew up to a leveled-up Barbarian. The direct damage dealt 60, and the fire aura dealt 62. Is this some kind of bug, or is it supposed to be this way, since the first damage is considered a direct attack, and the aura is considered a spell. I have the very first version of the game. If we don't look at the specific situation, let's say Efreet vs. Nightmares. The Nightmares cast Fear, the Efreet is stunned, the Nightmares run, run, reach the Efreet, the effect of Fear ends, and the Efreet attack the Nightmares with a normal attack and aura, and kill them (I tried it in the editor). If this is also a "situation," then our argument is irresolvable.
It's very simple here :) You just need to read what the Efreet's ability means.
Follow the logic.
The Fire Shield reflects 1/3 of the damage received.
1. The Efreet attack the Barbarian: direct damage.
2. The Barbarian retaliates (deals 186 damage to the Efreet).
3. Accordingly, the shield reflects 1/3 of that, i.e., 62.
P.S. After a certain number of Efreet in your army, the main thing is that their damage doesn't exceed the total health of the Efreet (let's say 100 or 10000); the retaliation will be stable (more or less, it will only depend on the damage received)
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Yes, I also like Ifrits more, although they get taken out quickly... but in a pinch, you can cast a health spell on the Hydra so they don't die so easily, because they are too weak...
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!