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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Wednesnoon
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Wednesnoon
Maybe Zane should get a new avatar?
http://vignette4.wikia.nocookie.net/mightandmagic/images/1/17/Xana.png/revision/latest?cb=20150218123551&path-prefix=en

All standard heroes/heroines will have their icons replaced (over time) with icons from other game series!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Hi everyone!
A couple of months ago, I discovered the 5th installment of the series... Yes, there are still people like that.))) I don't know how I managed to avoid it before, even though I've played all the other parts except for the seventh.
I enjoyed the game, and in my opinion, it's even better than the legendary third one! So, after completing all the Campaigns and deciding to play on maps, I immediately didn't like the fact that all the heroes look the same. Naturally, I decided to look for mods that would make the heroes unique. And I was very surprised to find that after so many years, there's nothing worthwhile on the internet except for your mod... (at least in the Russian-speaking internet). Well, and at the same time, I decided to create some myself. So, I thought I'd share it with others.
I've created heroes for the Rangers so far. And I've also made some minor adjustments for the Humans and Necromancers. But they are practically 100% done in your mod, so there's no point in posting those models. Besides, your mod has a different concept; you're making all the heroes mounted.... All abilities are preserved from your mod; only the models, textures, etc., have been replaced.

http://rgho.st/82LVsp5Xk Link to the file. Password: R45. Installation: copy the contents of the archive into the NHF_0.85_data folder, replacing the necessary files.

It was quite difficult to make the heroes have different faces, using essentially one model (Fayden), but I think I managed to do it, plus some of them also resemble their "icons." In the screenshot, it's not quite finished, but there were more changes after that. I haven't bothered with the flags yet; all the heroes have white ones. If anyone needs it, it's not difficult to replace them; I'm just fine with it this way.

http://rgho.st/6QKDd9HTW

Now, about the MAIN thing!
In principle, I can rework the Dark Elves in a similar style, but it's more complicated with the Academy and the Dwarves. I don't know what to do... So, I'm asking for your help...
What do I want to know? For example, how can I "attach a head" to the Djinn? How do I create a new hero model?
After a few days of searching, I managed to find Maya 6.0 on the internet; I wanted to figure out how and what, but I don't understand yet how to create this .Mb file. Specifically, how do I create a new model "from scratch," extracting the necessary resources from the game? I've seen Psatki's tutorial, and everything works as he does... Please, if anyone knows, help me!:)

I apologize for using your work without permission!
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Wow, this looks really great and well-made!
 

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In reply to Роман RRR
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Roman RRR,

Hello! This is great!
Thank you very much for your work; it looks excellent in the screenshots. There isn't a way to evaluate it in the game yet, but it will definitely be possible later. ;)

I would like to include your work in the new version 0.86, but with some caveats.
Using heroes as creatures (infantry heroes) in NHF can be problematic (confusion in online play, etc.). However, in NHF_E, it's up to psatkha to decide.
Would you allow us to include these models, which are not creatures or infantry, in the mod? Of course, we will mention you among the mod developers, etc.

The concept of "mounted" units is only for NHF; the expanded version (NHF_E) has a more flexible format.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Роман RRR
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Roman RRR
Hello everyone!
A couple of months ago, I discovered the 5th installment of the series... Yes, there are still people like that.))) I don't know how I managed to avoid it before, even though I've played all the other parts except for the seventh.
I enjoyed the game; in my opinion, it's even better than the legendary third game! So, after completing all the Campaigns and deciding to play on maps, I immediately didn't like the fact that all the heroes look the same. Naturally, I decided to look for mods that would make the heroes unique. And I was very surprised to find that, after so many years, there's nothing worthwhile on the internet except for your mod... (at least in the Russian-speaking internet). Well, and at the same time, I decided to create some myself. So, I thought I'd share it with others.
I've created heroes for the Rangers so far. And I've also made some minor adjustments for the Humans and Necromancers. But they are practically 100% done in your mod, so there's no point in posting those models. Besides, your mod has a different concept; you're making all the heroes mounted.... All the abilities are preserved from your mod; only the models, textures, etc., have been changed.

http://rgho.st/82LVsp5Xk Link to the file. Password: R45. Installation: copy the contents of the archive into the NHF_0.85_data folder, replacing the necessary files.

It was quite difficult to make the heroes have different faces, using essentially one model (Fayden), but I think I managed to do it, plus some of them also resemble their "icons." In the screenshot, it's not quite finished; there were more changes after that. I haven't bothered with the flags yet; all the heroes have white flags. If anyone needs it, it's not difficult to replace them; I'm just fine with it this way.

http://rgho.st/6QKDd9HTW

Now, about the MOST IMPORTANT thing!
In principle, I can rework the Dark Elves in a similar style, but it's more complicated with the Academy and the Dwarves. I don't know what to do... So, I'm asking for your help...
What do I want to know? For example, how can I "attach a head" to the Djinns? How do I create a new hero model?
After a few days of searching, I managed to find Maya 6.0 on the internet; I wanted to figure out how and what, but I don't understand yet how to create this .Mb file. Specifically, how do I create a new model "with minimal effort," extracting the necessary resources from the game? I've seen Psatkha's tutorial; everything works like in his tutorial... Please, if anyone knows, help me!:)

I apologize for using your work without permission!

Cool! :smile47:

If you have experience with 3ds Max (or the latest versions of Maya), it will be easier, but it's still simpler using Max - there's more information available! :smile13:

P.S. My nickname, psatkha, is pronounced "psatKha" in Russian ;)
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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In my opinion, creating elf hero models based on Faelan's model is a strange decision – they turn out too masculine. Psatkha mentioned that he is preparing models for elf heroines, so it's better to wait for a good model and then create textures for each elf heroine based on Psatkha's model. As mentioned above, it's better not to create models in the form of units (I myself wanted to do this with elf heroines, creating them based on dusk witches – I have some such models of Dirael and Ilfina lying around). P.S. I liked the texture of Taveriel, but as a texture for a unit, not a hero.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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I don't know, I liked it... Although, I didn't see it in the game, and it looks a bit small in the screenshots, but overall it's harmonious, thanks to the formal attire, which visually "hides" the figure.
But the female dancer, yes, she's a bit bulky.
 

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In reply to Ment
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Ment
I don't know, I liked it... Although, I didn't look at it in the game, and it seems a bit small in the screenshots, but overall it's harmonious, thanks to the formal attire that visually "hides" the figure.
But the female dancer, yes, she's a bit bulky.
Well, yes - Anwen certainly pleased me :D

Added 1 hour 32 minutes ago
by the way, as you all know, in Heroes 5 there is a heroine - Miv from the Falcon Dynasty - how did she end up on the list of standard Haven heroes (she died before the first griffin emperor - Ivan - came to power) - maybe it's a different Miv? Just like Deidra in Necropolis, it's not the same Deidra-Kate in Haven.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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I've always thought that this is the same Myv, and the game simply features heroes from slightly different time periods. I might be wrong.
 

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In reply to Dyrman
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Dyrman

Will you allow including models that are not creatures and infantry units in the mod? Of course, we will mention you among the mod developers, etc.
Hello!
Of course, if you like them! And yes, I read that everything here is geared towards multiplayer, so I didn't post the Necromancers, as there are many infantry units there as well. But I have an idea! I made Veresa and Giovanni as a black knight and a death knight. One should simply be that, even judging by the icon; the second just doesn't look good as a vampire model... It looks good, and they have all the necessary animations!!! Just change the textures a bit, and that's it.

Added 3 minutes ago
psatkha
Cool! :smile47:

If you have experience with 3ds Max (or the latest versions of Maya), it will be easier, but it's still simpler to use Max - there's more information! :smile13:

P.S. My nickname is psatkha - it's pronounced "psatKha" in Russian ;)
Unfortunately, I don't have experience with these programs, but I do want to learn! :)

Added 7 minutes ago
SRD
In my opinion, making models for elves based on the Faidan model is a strange decision - they turn out too masculine. psatkha wrote that he is preparing models for elves, so it's better to wait until there is a good model, and then create textures for each elf based on the model from psatkha.
I agree that it would be better. But I managed to mask the "masculinity" quite well with clothing))) And yes, a normal female model would be useful... And special attention should be paid to hair!!! All the elves have fluffy and long hair; I would like to reflect this as well.
Well, Anwen, yes... But I still think that Anwen as a dancer is better than the fury I've seen from others....(((

Added 34 minutes ago
Here's another question I have for the developers of this mod. How do you plan to make the Djinns? The elephant doesn't seem right....
In reply to Роман RRR
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The RRR mod
Back then, I had a question for the developers of this mod. How do you plan to create the Djinns? Something feels off about them being on an elephant....

In Heroes of Might and Magic VII, there are heroes "a la screaming," but the model scale is large, and the team flag is positioned on top and is not connected to the model itself... A couple of years ago, with one forum user, as part of UVH (which, unfortunately, he has "given up" on for Heroes of Might and Magic V), we tried to detach the team flag from the hero model... but we didn't have time to finish, and the idea was this: to place a flag in the form of a faction emblem with the corresponding team color on the "blank" of such a hero... as is done on cities, mines, etc. If you want, you can try to implement this, and then you can create heroes in the form of any screaming figures, and as for the Djinn... you can paint his belt and gloves in the colors of the factions, if you really want the Djinn heroes to look like Djinns and without elephants!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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Here's another screaming hero for you (I don't know what else I could base him on).
Attachments 1
1 file attached • Total size: 702.0 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Regarding Kirill, maybe we could create a model based on a skeleton and the animation of a Knight (Duncan, since that model doesn't have a shield). We could take the Laszlo model (from the Hammers of Fate) as a base, recolor it where necessary, and replace the original head with a different one. Also, instead of a regular horse, the hero could ride a Nightmare (if that doesn't work, we can recolor the horse to look like a hellish steed). That's all I can think of for now.
In reply to U.n.k.n.o.w.n.
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There was an idea to make it about Duncan, but I don't remember why I didn't want to.

Added 22 minutes later
PS: If anyone didn't understand, destruction magic is chaos magic.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
Here's another screaming hero (I don't know what else to base him on).
Oops! I was waiting for screaming heroes.
Прошлое не имеет значения, найди себя в настоящем и будешь править в будущем.
© Михаил Булгаков

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