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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Dark30
9 years ago
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Dark30
A dragon entered with 3 stacks of gnolls, 2 necromancers, and 3 constructs on the main hero. Necryl was building a tower, and with great difficulty, he managed to build a teleportation device after about 5 attempts. He defended against a rush, caught Gunnarr.

Thanks for the game.

First round.

I played this awful game until the end only because it was a tournament, and as it turned out, it wasn't in vain. The thing is, after retreating to the dungeon, I split into 3 heroes, and later I couldn't afford to hire anyone else. I freed the 4th hero from prison. I built levels 1-3 in the fort. :) There's no portal because there's no one to teleport. Poverty, there's no other word for it, 2 piles of gold and 0 chests on my base. The game started more or less decently in the middle of the 2nd round, but by the beginning of the 3rd round, the opponent already had stats of about 15 all around. The only hope was Gunnarr, who was rapidly catching up and even overtook me; the stat difference was already small. He caught and teleported to the Grand Mage. There was a red orb in the future. Our interests clashed in the largest super treasure, where I only managed to take 3 hives. On his turn, the opponent attacked, and on the same day, he acquired the Shackles. This artifact was fatal. Thanks for the game. P.S. I'm not one to whine and complain about bad luck; if I lost, I lost. But if I met the creator of this randomizer, I would give him a good whack on the head
In reply to Timbuktu
9 years ago
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First game
Traded Conflux for 3600.
Used all the rests.
There is only one road to the treasure zone, with a group of Magogs and Hellhounds, and you have to fight everyone.
Five heroes (with Ein) on the first day and an external Gremlin lair.
On day 117, I found a Citadel with mages + a dungeon with an exit through a monolith; in general, there was only one way forward.
On day 121, I illuminated the underground with three Dragon Utopia locations (you can get there by flying or taking a long detour that your opponent controls), and I spent almost the entire game circling around it.
And Nellka and Stracker were in the tavern. They eventually became the main ones.
Solmyr didn't have Earth skills, but these two had Wisdom skills (this refers to the fact that they had Dimension Door and Explosion spells). And on the map, it turned out that everything was close to the center. That's where constant battles took place.
Stracker ran into a Dragon Utopia location with КЗ. And then his mother quickly rose in power.
Thanks for the game.
Summer 2013


Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
6lm10a
Game Length
232 days
Game Date
2/21/2017
Reported
2/21/2017 5:33 PM
Rating Impact Archived
rebellious 1513 1526 +13 ↑
Browser 1453 1440 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2017 5:36 PM

In reply to rebellious
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9 years ago
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rebellious
Game 1
Traded Conflux for 3600.
Used all respawns.
There is only one road to the treasure zone; a crowd of Magogs and Hellhounds are there, and you have to fight them all.
Five heroes (with Ein) on day one, plus an external Gremlin base.
On turn 117, I had Citadels with Mages + a dungeon with an exit through a monolith; basically, the path was only in one direction.
On turn 121, I cleared out the underground area with three Dragon Utopia locations (you can get there by flying or taking a long detour that your opponent controls), and I spent almost the entire game circling around this.
And Nellka and Stracker were in the tavern. They eventually became the main players.
Solmyr didn't have Earth magic, but these two had Wisdom (this refers to the fact that they had Dimension Door and Explosion spells). And it turned out that everyone was close to the center on the map. That's where constant battles took place.
Stracker ran into a Dragon Utopia location with КЗ. Then his mother quickly rose in power.
Thanks for the game.

One road: Block 50-99 Marksmen group - second: 20-49 Demons behind hiding Trolls (hello Pasis) - went looking for entrances and exits near respawns - generally managed to sneak birds onto the second route and then played around them - no control over any of the six Dragon Utopia locations - didn't build houses due to a difficult start. As a result, Pasis won. Overall, I played terribly – I messed up myself. Thanks for the game
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

In reply to Gee
User Avatar
9 years ago
Gee
After my opponent finished restarts the map was made with 5 AI dungeons. I had 2 single conservatories on my zone. Lack of roads made our meeting to be early. Thanks for the game!


Confirmed.
In reply to Sanin
User Avatar
9 years ago
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I lost to Vanya purely on skill; I couldn't rush because there were 10 + one-//moners guarding the entrance to the treasure zone in the underworld on the way to him, and over there on 131 they got Town Portal and Dimension Door on the first try
first round game, he provided templates to choose from ;)
thanks for the game!

лето 2012.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Random Faction Random
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
135 days
Game Date
2/22/2017
Reported
2/22/2017 5:21 AM
Rating Impact Archived
Dark 1956 1940 -16 ↓
FireToSky 1918 1934 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/22/2017 7:20 AM

In reply to Dark
User Avatar
9 years ago
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Dark
lost to Vanya purely on skill, couldn't rush because there were 10+ monsters in the underground plus entrance fees for the treasure zone on the way to him, and then at 131 I got Town Portal and Dimension Door on the first try
first round game, he provided templates to choose from ;)
thanks for the game!
actually Ed's starter was Pasis, well, basically it was the Pasises that screwed him over :D
And I got Town Portal and Dimension Door back at 126, so it was an easy win!
Thank you for the game!
In reply to rebellious
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9 years ago
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Thank you for playing!
First round completed.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
8xm12a
Game Length
141 days
Game Date
2/22/2017
Reported
2/22/2017 9:10 PM
Rating Impact Archived
BISHOP 1693 1714 +21 ↑
HellLighT 1868 1847 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/23/2017 7:21 AM

In reply to BISHOP
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9 years ago
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BISHOP
Thanks for the game!
First round game.
I got a medium draw with moon, tempo was weak, even though I started building the Mage Guild on time, by the time I finished Mage Guild level 4 I found a Tower, and decided that with my luck it would be better to keep building it there with a Library (and I didn't have the resources to rebuild Mage Guild level 5 every turn). I spread out in all directions with Loaches on Angels, thought I was lucky there at least, led them quite a bit and even at the computer's on day 127 I stuck them into a Castle, but then I met Bishop on day 137 with 9 Archangels, 3 Angels and insane stats, who also killed 3 of my Angels and snatched the newly discovered level 3 Griffin Conservatory from under my nose. I thought maybe I could outplay him through control, but the next turn he takes a Pandora's Box for all level 5 and builds Town Portal in the just-built Mage Guild level 4, and his growth becomes 17+ Archangels and stats nearing 30. Then I take a level 1 Dragon Utopia with a Book of Water, I decided not to drag it out, thanks for the game.
In reply to Sanin
User Avatar
9 years ago
We both had troubles, i mistaked with attack naga bank by scout and death with all army and arts (alive stay 2 nagas) at end 2d week. Also hadnt any one Conservatory. But things became better, take some topes. Opp steal my maxi-tope, but since i got cloak i was calm down.
tnx for game!
Attachments 1
1 file attached • Total size: 269.9 KB
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Шива / Shiva Main Hero Шива / Shiva
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
8mm6a
Game Length
215 days
Game Date
2/23/2017
Reported
2/23/2017 9:02 PM
Rating Impact Archived
Russel_lDHl 1597 1613 +16 ↑
Huanito 1617 1601 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/23/2017 9:06 PM

In reply to Russel_lDHl
User Avatar
9 years ago
Russel_lDHl
We both had troubles, i mistaked with attack naga bank by scout and death with all army and arts (alive stay 2 nagas) at end 2d week. Also hadnt any one Conservatory. But things became better, take some topes. Opp steal my maxi-tope, but since i got cloak i was calm down.
tnx for game!

Game of the 1st round.Opponent offered templates.
Spasibo za igru.
In reply to rebellious
9 years ago
Auto-translated
an own goal was scored in the final moments.
thank you for the game.
this was the second match.
ICQ 23574949
Discord#0989
---------------------
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
211 days
Game Date
2/21/2017
Reported
2/27/2017 9:44 AM
Rating Impact Archived
Antal_RR 1679 1661 -18 ↓
Toganash 1581 1599 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/3/2017 11:59 AM

In reply to rebellious
User Avatar
9 years ago
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Sold the Castle. Both players chose all the resource tiles. Fortunately, both had very poor luck, with only 3 Hive tiles each. I got lucky with the terrain, or I would have had to buy one; I ended up with 123 points, 22 Duck tiles, and 4 Bird tiles. A weak army in the center, without any easy Hive tiles, defended the Key Village, got a Hive tile with 4 Vivas, and took all the land, but with the main Wisdom bonus. Already at 127, I took two more Hive tiles and Wings, one in front of the opponent and one for the Fortress Bonus. Thank you for the game! Game from the first round. Alin's templates.
Весна 2013.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Jebus Cross
Game Length
127 days
Game Date
2/27/2017
Reported
2/27/2017 7:30 PM
Rating Impact Archived
Roger-ua 1674 1684 +10 ↑
Alin 1538 1528 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/27/2017 7:58 PM

In reply to Roger-ua
User Avatar
9 years ago
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Roger-ua
Sold the castle. Both players chose all the remaining heroes. The luck factor was very poor for both, with only 3 hives each. I got lucky with the terrain, or I would have had to buy it; I reached level 123 with 22 ducks and 4 birds. A weak army in the center without light hives, I defended the key village, got a hive with 4 vipers, took all the land but with the main wisdom skill. At level 127, I took two more hives and wings, one in front of the opponent and one for the final battle.

Thank you for the game!

Game from the first round. Alin's templates.

Thanks for the game!
-Now I Rise-
ICQ : 670942239


In reply to rebellious
9 years ago
Auto-translated
First round.
I took two restarts due to bad roads; on the third attempt, Kyrre starts with a sword +2 attack/defense and a decent road layout. During the first week, I took another castle from the AI and a Rampart village.
I spend the entire second week in a corner treasure zone, while simultaneously building up the tower. I start with a nagabank-four; after that, I take Pandora for the whole fifth day using 50 archmagi (naturally, without wisdom) and go to collect hives. The generator was generous; by 125, a quite decent stack of 40 wyverns had gathered. Meanwhile, Town Portal is built on the first attempt, so Kyrre splits into the Rampart, refills mana, and runs to the super-treasure zone. Three Dragon Utopias, controls, and even more hives are already waiting there.
By 141, I manage to build Dimension Door and reach the Tower — the artifact trader helps build the archmagi. Kyrre stubbornly refuses to level Air; only one slot remains, so I prepare to switch to Gunnar. It works out well; by mid-week, I have three heroes with boots, stables, and control. Most importantly — I find the handcuffs.
On 147, the opponent finally appears in their super-treasure zone, which I had spotted from a scout as early as the first day of the game. I manage to grab the cloak of speed, double my mana, and attack. The opponent simply had nothing to kill 18 archmagi and 120 wyverns with.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
147 days
Game Date
2/27/2017
Reported
2/28/2017 12:14 AM
Rating Impact Archived
identity 1501 1519 +18 ↑
Blitz 1590 1572 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/5/2017 3:40 PM

Statistics

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