I took two restarts due to bad roads; on the third attempt, Kyrre starts with a sword +2 attack/defense and a decent road layout. During the first week, I took another castle from the AI and a Rampart village.
I spend the entire second week in a corner treasure zone, while simultaneously building up the tower. I start with a nagabank-four; after that, I take Pandora for the whole fifth day using 50 archmagi (naturally, without wisdom) and go to collect hives. The generator was generous; by 125, a quite decent stack of 40 wyverns had gathered. Meanwhile, Town Portal is built on the first attempt, so Kyrre splits into the Rampart, refills mana, and runs to the super-treasure zone. Three Dragon Utopias, controls, and even more hives are already waiting there.
By 141, I manage to build Dimension Door and reach the Tower — the artifact trader helps build the archmagi. Kyrre stubbornly refuses to level Air; only one slot remains, so I prepare to switch to Gunnar. It works out well; by mid-week, I have three heroes with boots, stables, and control. Most importantly — I find the handcuffs.
On 147, the opponent finally appears in their super-treasure zone, which I had spotted from a scout as early as the first day of the game. I manage to grab the cloak of speed, double my mana, and attack. The opponent simply had nothing to kill 18 archmagi and 120 wyverns with.
Thanks for the game.