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#1775
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Well, either Kazakus was initially conceived as a full-fledged replacement for Reno (but they didn't have enough strength), or something will definitely happen. Let's say they won't introduce any more cards to support the Old Gods, even though the situation is largely the same.
an official statement from Blizzard that they are not going to release cards with a mechanic similar to Reno anytime soon
It's roughly like the statement in which they guaranteed that no card would leave the Classic set and that this set would be eternal.

Whatever
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#1776
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I'm trying to Google what kind of unknown survey people are talking about – everywhere, people say they discovered SV thanks to Trump...
 

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In reply to Ment
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#1777
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It's similar to a statement where they guaranteed that no card would be removed from the classic set and that this set would be permanent.
Actually, yes. And also, the statement that expansions would be released every year according to the pack-adventure-pack scheme (now it turns out that there will be no adventures in their classic form this year at all).
I'm too f*cking old
To sell my soul
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#1779
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I deploy Khavy. I evolve him. I pass the turn. The opponent reduces Khavy's health to 3 and summons Albert on the Enhance space. Albert finishes off Khavy. He doesn't take any damage. A second later, the last words trigger, and Albert flies away into the Shadow Realm, not even having time to attack a second time.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1780
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A very, very, very drawn-out battle. Tons of wards on both sides, a huge amount of gold, and a lot of damage taken (two or three Sabers, two Alberts, Bahamut), and for most of the battle, I had the advantage, even though I only summoned zombies with my gold and had only one fly lord among my creatures.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#1781
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Drakkosha
I'm posting Khavi. I evolve him. I pass the turn. The opponent reduces his health to 3 and summons Albert on the enhance. Albert finishes off Khavi. He doesn't take any damage. A second later, the last words trigger, and Albert flies into the shadow, not even having time to attack a second time.
If this guy had played with the best girl, Athena, even once, he would know that divine shields don't save you here from Bane or from such removals.
My sword, my trusted ally, unphased by my aspect.
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#1782
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I'm posting Khavy. I evolve him. I pass the turn. The opponent reduces Khavy's health to 3 and summons Albert on the enhance. Albert finishes off Khavy. He doesn't take any damage. A second later, the last words trigger, and Albert flies into the shadow, not even having time to attack a second time.
Somehow, it's quite obvious that our case with Neyra is still better.
 

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#1783
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A very, very, very drawn-out battle.
And the screenshot is good, showing how tired Erika is, as she closes her eyes.
 

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#1784
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By the way, I had a new idea for a Rune-based deck.

Let's use the same Isabel, as I suggested for the leader card. Cost 4, with an enhancement of 10. Body 2-2. Without enhancement, it transforms a random or selected follower/amulet into a sigil. With enhancement, it transforms everything on both players' boards into sigils. Only another Rune player will be grateful.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1785
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With the enhancement, it turns everything on both players' boards into sigils.
So, if he has a full board and nothing to return to his hand, is that an autowin? Isn't that a bit too strong? )))))
 

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#1786
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With the enhancement, it turns everything on both players' boards into sigils. Only the other "grinder" will be grateful.
Not very legal. On the one hand, it can leave the other player with five sigils that are useless to them. In other words, it's like a "Win" button, as they won't have any followers left. But this niche is already occupied by Seraph, and it's implemented not so clumsily, allowing for the possibility of countering it.
In other situations (that is, in most cases), you simply turn your creatures/amulets into sigils for 10 mana. And you still have to activate these sigils. Questionable usefulness, especially at such a late stage of the game. Moreover, you can go from a situation where "there are followers, but no sigils to activate their abilities" to "turned the followers themselves, who need sigils, into sigils."
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#1787
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Yes. Actually, I tried playing with the Sigil Rune. And it's like, the combos are cool, and the cards are only the ones you need (i.e., either giving sigils or being activated by them), but what's the point...? At the beginning of the game, everything goes well, but by the end, you either have a million sigils in your hand, or, conversely, a million cards that require them. And the opponent calmly and without any trouble plays their combos, and it becomes difficult to do anything...
 

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#1788
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Well, I think you can counter it with Bahamut, and the situation with 5 followers on the board isn't that common. As an alternative, you could reduce the cost and have it transform into only one sigil. I rewatched my battle with Erika (whose screenshot I sent), and I don't know how I managed to survive. I was bombarded with light and gold spells, and I didn't start gaining an advantage right away. Her Unicorns were healing, and it was a very serious deck overall. I healed up to 20 with a drain, which the flylord summoned, although I could have used Khavyami instead.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1789
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You can counter it with Bahamut.
This is another point – why increase the value of an already very strong card?
 

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