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Posts from Allods 2

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I'm reposting the thread I started on the Nival forum because there aren't many fans of this wonderful game there, so I think it would be better if this thread wasn't just there, but had a larger audience overall. The topic follows.

I think this will be an interesting topic for fans of the old, good Allods. Share your stories and tactics from your adventures in the world of Allods here.

Well, to start, I'll tell my story.

Allods Story #1

This interesting story happened when I was playing the game for the third time, and this time I was playing as Fargard (the mage). The mission was early on, when my heroes were looking for an astrologer to explain the theory of the fall of the three stars. As you know, the astrologer didn't survive, but this time I somehow explored the map completely, and I remember the troll in the lower right corner of the map. A green one. He turned out to be part of this great story of Fargard's rise to the pedestal of great mages.

It was very good that I saved before starting this mission. After I figured it out, I started saving and bought all the staves in the city, and most importantly, the cheapest ones. And here's what I found out: the troll got stuck in one place and rushed towards the hero, but he couldn't get through a small gap in the forest, and as a result, the troll could only utter groaning cries from the blows of my mage. In general, the whole idea was to level up each stat with a specific element (by the way, I couldn't buy a staff with vampirism in the city, but luckily I had one in my backpack from the killed necromancers), and the key to this was the troll's fast regeneration. In general, then I took a staff, activated "hold position," and shot the troll. After the troll started to suffocate, I changed the staff, and so on. As a result, all the stats were leveled up from 60 to 70 at the beginning of the game. Here's an interesting note about leveling up.

Maybe this is a bug, but the idea makes sense and, in my opinion, is absolutely fair - the troll is big and can't get through where a nimble mage can hide...

It was fun when I took teleportation and teleported almost halfway across the map, when last time it was several times less. In general, playing this time was very interesting, and most importantly, I played as a lord of the Allods who returned from the heavens to restore order on earth and kill the main villain... But despite this, I was killed many times. After all, a mage is strong until a sharpened warrior's blade reaches him.

By the way, orcs killed my mage (I mean the leveled-up orcs from the middle and end of the game) in 2 hits.

P.S. I'll be very happy to read more stories or interesting notes, tactics, and just impressions about the old, good Allods...
Мир Джонна Ванна Канегхема будет жить вечно в душе фанов...
Старые добрые земли Аллодов...
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02/21/2006 06:12
admin Wow! That's cool. I also played Allods back in the day and thought I was the only one who found that trick. Great story, MasterPainKiller.

Indeed, such an idea has merit.

I recently started replaying the second Allods. I found another bug or trick. I'm attaching a screenshot.

If you lead a cannibal to that spot, it gets stuck and won't move, even if you approach it from the edge of the screen. So, if I had more wands this time, I would have leveled up everything as usual, but I only got "air" this time.
In reply to MasterPainKiller
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So, here's a search query: "How and where can you level up a hero for free?":):)
Therefore, I'm posting another screenshot; I think this method is known to more than just me.

The idea is to find an enemy creature that attacks your warrior sufficiently, and at the same time, the mage can heal it at the same rate. As a result, your Ignez doesn't die, and the mage raises an "astral."

So, in the next mission after my previous post, I decided to level up an astral:)... A long-lived ogre wasn't enough; it has too poor regeneration. It's better to wait for a troll and level it up calmly, as MasterPainKiller described.
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I knew that Astral increases with healing, but I didn't actively try to boost it.

It really does work well.

And if you leave the character like that, leave the computer on, and just go to sleep, I think the Astral will actually increase overnight. The main thing is to make sure Ignez doesn't get killed – you'll need to calculate and test that.
Мир Джонна Ванна Канегхема будет жить вечно в душе фанов...
Старые добрые земли Аллодов...
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Are Allods a continuation of "The Cursed Lands"?
In reply to Martur
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Martur
Are Allods a sequel to "Cursed Lands"?

Allods is in no way a sequel to "Cursed Lands":):):)

"Cursed Lands" is essentially just allods; I think for marketing reasons the Nival team had to rename the project, but the official demo version specifically stated that it was "Allods 3: Rebirth". Fragments of the game were also shown there that matched "Cursed Lands" exactly, so "Cursed Lands" is a sequel to Allods. By the way, I recently noticed a direct link between Allods 2 and Cursed Lands:

In the documents given to you by the mage Skrakan, it is mentioned that Rahl-Umyr is nothing other than the distant lands of Kania, and further on Hadagan is mentioned, although he is written with the letter "K" — "Kadagan". In general, the plot is connected, so everything is fine:).

Short answer to Martur's question:
No, it is actually quite the opposite:)
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Thank you for the clarification. I think in that case, it's worth playing, since "Cursed Lands" is a pretty good game, especially considering it's from our well-known Nival :)
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I knew that Astral increases when healing, but I didn't artificially focus on it.
In one mission (I think it was about Eshel's tomb), there's a cool Necromancer with vampirism. You take a staff with the same vampirism (the main thing is not to overdo the damage) and let him attack you, and you heal. If you do everything right, you can go about your business for a few hours. You come back, and Astral is 98-99. In the first Allods, in one of the early missions, there was a mega-turtle. The warrior tries to attack, and the mages heal. With a bit of magic, you leave it overnight, and in the morning, you won't recognize your party.
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:smile32: And who can tell me how to defeat level 5 creatures in the online game of Allods on the last map? I can only defeat the spirit and the turtle.
In reply to Fireball
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Fireball;26501
In one of the missions (I think it was about Esgel's tomb), there's a cool necromancer with vampirism. You take a staff with the same vampirism (the main thing is not to overdo the damage) and you attack him, and he attacks you. If you do everything right, you can go about your business for several hours. You return, and your astral is 98-99. In the early Allods games, there was a mega-turtle in one of the early missions. The warrior tries to hit, and the mages heal. With a special trick, you leave it overnight, and in the morning, you won't recognize your party.
I did the same thing, but I leveled up on cannibals :D
You hide behind a forest, the cannibal tries to reach you and stands next to you (but doesn't attack!). You take staffs of different magics or a bow, and you can rest; after a few hours, you come back, change the staff to another, and you're free again.

With weapons, I did this: I took a mage with healing (and he was well-leveled :D)
and put him behind the warrior. I gave the warrior the weakest sword (or axe, or spear...) and went to attack any sufficiently strong warrior (so that the regeneration was good). I used a cannibal (ah, a good monster :D). After a few hours, I changed the weapon, etc.
It's true that the game becomes easy...
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Yes, it was a good game... But criminally short! Why wasn't there an official sequel? :( (and please don't mention "The Price of Loyalty").

I played through it with all four characters... just to read the dialogues :) In the second part, the heroes turned out to be very colorful and lively.
Подмосковный рейнджер, не ведающий стаха
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The game is short but interesting, and for those who don't want to give it up, there's the option to play online. I want to note that the maps are made in such a way that you can enjoy playing even alone, this is for those who don't have internet. You take a hero, level him up, and play on the most difficult maps. If you have internet, it's even more fun, but even over a local network, you can have a great time. My friend and I played together, spending whole nights glued to our computers.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;98062
The game is short but interesting, and for those who don't want to give it up, there's the option to play online. I want to note that the maps are made in such a way that you can enjoy playing even alone, this is for those who don't have internet. You take a hero, level them up, and play on the most difficult maps. If you have internet, it's even better, but you can still have a great time playing even on a local network. My friend and I played together, spending whole nights glued to our computers.

The maps are designed for playing with multiple characters. Against harpies, necromancers, or dragons, a single hero, whether a mage or a warrior, won't last long.
Подмосковный рейнджер, не ведающий стаха

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