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#1625
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Cost 8, body 3/3. Upon entering the game, deals 1 damage to a random enemy (important: enemy, not follower) as many times as there are cards in your hand. Most likely a legendary.



Cost 7, body 1/6. Ward. When a friendly follower dies, gains +1 attack. Maybe a gold card.



Cost 4, enhance - 9. 3-3. Without enhance, transforms an enemy follower/amulet into a Golem if a Sigil is present. With enhance, transforms all enemy followers and amulets into Golems. Legendary (I just want a Golem-themed card).



Cost 3, enhance 8, body 3-1. Without enhance, it's just a Knight (maybe with Storm), with enhance it transforms into a Dragon, has stats 7-4, and upon entering, deals 7 damage to all followers. Alternatively, it could be turned into a Dragon after evolving, but then the enhance is not needed; let them hold onto the evolves until round 8. Or Olive. With evolve - gold. With enhance - legendary, but then the non-enhanced version needs to have Storm.



Cost 6, stats 2-2. Summons skeletons until the arena is full. With this much Necromancy (usually 6), evolves all skeletons. Gold. Or legendary.



Cost 5, body 5/3. Rush. When played with other followers, deals 1 damage to both leaders. Gold.



Cost 8-10, body 4-4. When entering the game, fully restores the health of all allies. Legendary.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1626
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Cost: 7, Body: 1/6. Ward. When a friendly follower dies, gains +1 to Attack.
It has a Shadowcrafter vibe.
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#1627
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Yes, I thought the same, but there are indeed creatures that stand out from the general concept, so why not? Like the Almiraj, Cerberus, and Flylord. No, well, maybe you could add a bonus for each follower joining the game, but Wards rarely survive more than one round, so hmm.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1628
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The same as the Almiraj.
It doesn't stand out much, actually. There are birds too.
Flylord
Dungeon also has plenty of spammers.
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#1629
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Cost 8, body 3/3. Upon entering the game, deals 1 damage to a random enemy (important: enemy, not follower) as many times as there are cards in your hand. Most likely a legendary.
If the enemy has an empty board, this is essentially a Silver Bolt, but costing 1 less and also summoning a 3/3 follower. Although, for a legendary, it might be okay.
Cost 7, body 1/6. Ward. When a friendly follower dies, gains +1 attack. Maybe a gold card.
And a commander, right? Well, even Sword Maiden is better than this, almost the same, but 2 mana cheaper.
With Enhance, it transforms into a dragon, has stats of 7-4, and upon entering, deals 7 damage to all followers.
I think there are already plenty of such cards for mass damage/destruction. It would be better if it did something to protect your own units, perhaps. For example, "during the next player's turn, their followers gain immunity to damage from effects and spells." Then this card could be played well with dragon spells.
With this much necromancy (standard 6), it evolves all skeletons.
On evolution! That could work.
Well, overall, I like it, Kosh.
 

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#1630
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Well, I just quickly wrote down the first things that came to mind.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1632
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By the way, yes, here's another reason. )
I would give Erika something like "Cost 8, 4/4, commander, fanfare: give a friendly officer an extra turn. At the beginning of your turn, give a random friendly officer an extra turn." Maybe with different numbers for OD and stats.
 

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#1633
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Yeah, that's also an option. In this form, it could be considered legendary.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1634
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I would give Erika something like "Cost 8, 4/4, commander, fanfare: give a friendly officer an extra turn. At the beginning of your turn, give a random friendly officer an extra turn." Maybe with different numbers for OD and stats.
I was thinking of suggesting that she gives all officers on the field a charge.

Added 3 minutes later
And Isabel can be given the ability to spellboost cards in her hand for each opponent (or ally) on the battlefield.
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#1635
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Another spellboost, great.
I wanted to suggest that it could spellboost a selected map once without an enhance, and 5-10 times with an enhance, but it will all end up being about Dashkas and dis-shift again.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1636
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I was thinking of suggesting that it should grant Assault to all officers on the battlefield.
I also thought about that at first, but then it would just be a copy of the Cursed General. Assault won't give anything to those who are already on the battlefield. But for those you just placed from your hand... Then you could first place the Cursed General and then play officers from your hand, which would have the same effect.
 

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#1637
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Yes, I didn't take that into account. How about something like "+1 attack to each officer for one turn, and an additional +1 for each other officer in the game"?
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#1638
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Where were you before, you rascal? If I had known, I would have crafted a third Ancient Elf; anyway, I don't play with swords in ranked matches.
А, вот почему.

🏹🎪+⛓️♿=💕