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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to =Lizard=
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#735
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Well, let's think a bit about what would happen if...
=Lizard=

I was 100% sure that Vitalik would be awarded the win, and therefore, in terms of points, we would be ahead of Dark's team.

Right now, it's easy to write in the thread without having the full picture in front of you. And regarding not participating – let's see if you can do it next time, and we'll observe.

Now, let's get to the point. Indeed, if Vitalik's victory over Rebe is counted in the first round, then in terms of points, you are in the lead. But Vitalik never brought up the issue of odd games, although I repeatedly asked him about the games and pointed out that they matter (as if I care about it more than anyone else). However, Antilayer approached the matter responsibly and tried to resolve tournament issues in advance, and as a result, he received a technical defeat.

Now, let's look at another important match: Court-Timbuktu, second round. A technical draw was recorded in the match because I didn't want to wait for them. A draw benefits you and is not beneficial to Dark's team. Later, I learned that Timbuktu won this match. Maybe we should count this result? Then no Bergers will be needed, even if Vitalik's victory over Rebe is counted. However, maybe you will also suggest counting Corvette's victory over Vatei? But Corvette, unlike Vatei, was not very interested in the tournament and didn't respond in the chat.

The only thing that could have saved you was Vitalik and Corvette's victories over Rebe and Vatei in the first round, and at the same time, victories for Diabler and Slaizer over Stryfe and Timbuktu in the second round. But it's not my fault that the players of the Non-stop team secured their first-place finish and lost the motivation to play these games.

And finally. Those who reported problems in advance and asked for odd games ultimately got what they wanted. And I am not at all interested in running after everyone and offering odd games myself.
ICQ 423164784

In reply to Dirty_Player
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#736
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Dirty_Player
Vitaly, I'm surprised that with so much tournament experience, you haven't learned to resolve issues during the game. And what was the captain doing?

Well, what can I say, I have a one-year-old child, so I probably missed something.

Thanks to everyone for the tournament, it was fun to play.
In reply to Sanin
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#737
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Sanin
...next time, why don't you guide him, and we'll watch...

Thank you for the clarification, I understand everything, and it's all correct. Regarding the tournament – it doesn't fulfill its primary goal, not even close – no one learns anything extra. In reality, this tournament is just a source of stress for the organizers and captains, plus an opportunity for some newbies to get a medal, because they can't achieve anything in solo tournaments, that's all. I would suggest a completely different format; this one is useless. Thank you all.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#738
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=Lizard=
I would suggest a completely different format; this one is no good.
Go ahead and suggest...
In reply to =Lizard=
#739
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=Lizard=
Thank you for the clarification, I understand everything now, and it's all correct. Regarding the tournament – it doesn't fulfill its primary goal, and no one is learning anything new.
Well, I don't know, I owe much of my current level of play to BISHOP and озв3; it just requires a willingness on the part of the captain to teach and on the part of the players to learn. But it seems that many people don't need this and sign up for the tournament precisely for the reasons you described, which is a problem for those who signed up for it.
In reply to =Lizard=
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#740
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=Lizard=
Thank you for the clarification, I understand everything now, and it's all correct. Regarding the tournament, it doesn't fulfill its primary goal and, frankly, no one learns anything extra from it. In reality, this tournament is just a source of stress for the organizers and team captains, plus it gives some newbies a chance to get a medal, because they don't stand a chance in solo tournaments, and that's about it. I would suggest a completely different format; this one is useless. Thank you all.
Is it bad that newbies have a chance to get a medal? It's possible that a situation could arise where the games of "newbies" and 4-5 core players become decisive in determining whether a team advances or not.
:smile19:698286888
In reply to ckotuHa
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#741
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In my opinion, it’s a great tournament that helps you meet new people and learn new things. Of course, a lot depends on the captain, but I participated twice and both times I met great people. In my first OVG, I was on a team with Reddit, and I’m grateful to him for that. We even made it to the semi-finals, but then I had the honor of playing the decisive game against Yaris, who is definitely not a 4th-tier player, but that’s in the past. Reddit, Sanin, and Bubuch spent hours with me, sharing some of the nuances of the game that I wasn’t aware of. Now, Wowa, Lucky, and Socrates are ready to help with difficult game situations.
404498871
In reply to =Lizard=
#742
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=Lizard=
Thank you for the clarification, I understand everything now, and it's all correct. Regarding the tournament, it doesn't fulfill its primary goal, not even close – no one learns anything extra from it. In reality, this tournament is just a source of stress for the organizers and team captains, plus it gives some newbies a chance to get a medal, because they have no chance in solo tournaments, and that's all. I would suggest a completely different format; this one is useless. Thank you all.
Of course, there will be stress when, for some reason, a team can't be assembled and ends up dropping out of the tournament early. And criticizing the tournament after dropping out is especially inappropriate, especially when these medal-less newbies advance further in the non-solo tournament (it's interesting why he disguised his medal under the word "solo" since, in fact, it has been reincarnated and found in an offline tournament – this is all without trolling).
In our team, Bishop organized both the bracket in Hamachi and a conference call on Skype. So everyone is connected. And, if necessary, the captain provides guidance during broadcasts.
The disorganization of vitalic could have been predicted and mitigated; all his games in the tournament turned out to be problematic in some way. Even yesterday, we could have played more. For those who needed it more.
Summer 2013


In reply to =Lizard=
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#743
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=Lizard=
I would suggest a completely different format; this one is not suitable. Thank you all.
Previously, there was a format where players formed their own teams, a kind of all-star match. It has both advantages and disadvantages.

The current format should be primarily interesting to newcomers because, to win the tournament, the captain must be interested in improving their skills. I've been a captain twice and tried to give the players as much as I could, and it was very helpful for them. But if the captain is set on a "just play somehow" attitude, the team is unlikely to win. However, it should be noted that the captain's factor and the factor of team spirit are more valuable than having fewer participants in the team. In my opinion, 5 people in a team is too many.

The advantages of the "form your own team" format are that it's interesting for experienced players to compete against each other and for newcomers – the opportunity to play with experienced players. But there are also enough disadvantages with this system.
In reply to Dirty_Player
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#744
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I think it's better for the captain not to play at all; it just distracts from the training process. But he gets a medal along with everyone else.
In reply to Wicc
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#745
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Wicc
I believe that it's better for the captain not to play at all, as it only distracts from the training process. But they still receive a medal along with everyone else.
A few years ago, I had the idea of holding a tournament in a teacher+student format. Beginners play, and the experienced players prepare them for the games. Both receive an award. But the idea wasn't supported.
In reply to R@sIM
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#746
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R@sIM
2nd game: The layout was not bad, I decided not to cover. Gathered a stack of ducks and some skeletons. At the beginning of week 3, broke through a Dragon Utopia; got max-dali sandals, a +3 all necklace, and КЗ. Then after a couple of days, took another 1st level Dragon Utopia (necromancer boots, +1 speed). Went to meet the opponent. The opponent had a larger army and a cloak of renunciation. My stats were higher and sp+150 mana. In the finale, we ended up with me cutting out 12 of his ducks, and him taking 3 of my ducks and nearly 100 skeletons. Then the opponent left the game and asked to redo it slightly differently because he misclicked in battle—I refused. Thx for the game!:D
Annulled by decision of AK.
ICQ 423164784

In reply to Sanin
#747
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The idea of the tournament is very good; I always feel a great sense of responsibility and excitement when playing in it. But, if I'm not mistaken, this is already the 4th tournament, and in all the tournaments, I've observed a lack of responsibility within my team.
It seems that this is just human nature – to think only of oneself.
In reply to Dima Surmay
#748
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Dima Surmay
The tournament idea is very good; I always feel a great sense of responsibility and excitement when playing in it. But, if I'm not mistaken, this is already the 4th tournament, and in all the tournaments, I've noticed a lack of responsibility in my team.
It seems that it's just human nature to only think about oneself.
It's a pity that you didn't turn out to be as good as the team and punished our captain twice :D, which ultimately decided the outcome, but he, too, has become more focused on his personal life and has lost some motivation, so you could say it was a matter of chance. But overall, everything was fine; thank you to Sanin for the tournament, and thank you to my teammates as well; the intrigue lasted until the very last round.
In reply to vitalic
#749
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Thank you for playing.
P.S. This was the first round of the game. (Non Stop vs Pasis Pro Gaming)
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Mini-Nostalgia
Game Length
123 days
Game Date
2/13/2017
Reported
2/13/2017 8:00 PM
Rating Impact Archived
Diabler 1748 1759 +11 ↑
u2noob 1654 1643 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2017 9:31 AM

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