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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to FireToSky
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FireToSky
Both of us got a fair share, but my approach was more tempo-based and strategic. At first, the third player got TP on their 4th try and KV in the second Dragon Utopia. By 136, the native computer had upgraded 10 archangels; the orange one had nearly 50 monarches by the time they hit the stats and went visiting, taking almost all of Artem's Castle towns (triple swamp, note that) and went to catch Vokial in a treasure zone. Out of desperation, Artem gave an fb where there were no outs.
Thanks for the game!
On the 1st, total lack of funds; I thought about restarting all 3 days, but thanks to the necromancer I managed to get going. By the end of the week, I took 2 native computers, but didn't build anything except basic units at home, and only had 5 heroes, so my triple essentially didn't roll. At the start of the second, I took a level 3 cons, and via the long road, a corner Tower village, only on 124, where I started building the guild; I got DD there on the first try, and KZ in the 3rd Dragon Utopia. But Vokial, who was facing a choice on the 6th between earth and wisdom, still hadn't finished maxing the latter by level 16, so I had to lose a couple more days grinding on villages. Meanwhile, Vanya already went on the attack with full control and took all the initiative, and after that, Archs and full map control made it a game without outs.
Thanks for the game!
ICQ-685884492
In reply to HellLighT
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HellLighT
Daddy Gurney came in, handled the normal guards with his gun, took out boots + the external dwelling of bone dragons and built them at the necro-town (LOL). Saw the opponent's movement from the overview, and caught their small army, everything was pretty dull there and without restorations. Thanks for the game (first round game)
Only one road was blocked, barely managed to break through the impassable terrain to the portal which was guarded on the other side by 18 gr medusas, then scouted my only possible direction with 3 Dragon Fly Hives, but Anton was already right there)
Thanks for the game!
ICQ-685884492
In reply to Russel_lDHl
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I completely blew the first week. I set the wrong priorities for the start; I got oil early and planned to go to the treasure zone, but the guards there were too difficult for week 1, so I had to turn back. On the second week, I went to a Dungeon secondary town blocked by archers, and from there I reached a top-tier treasure zone, where I found КВ in a key Dragon Utopia. Then, thanks to a scout, I found a TP scroll in a corner of an adjacent plain!
And well, that's basically what decided it; after a couple or three days, I take that same Dragon Utopia from Anton, and at some point he attacks Miriam. There is shooting, 15 sultans, and 5 saved angels, while I have the same number of cyclops but without shooting, and 122 demons! The -2 morale artifact and the morale ring obtained in the Dragon Utopia did their job, and the captain wins! :smile44:
Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Фиона / Fiona Start Hero Фиона / Fiona
Мириам / Miriam Main Hero Мириам / Miriam
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
h3dm1
Game Length
136 days
Game Date
2/12/2017
Reported
2/12/2017 2:46 PM
Rating Impact Archived
FireToSky 1908 1921 +13 ↑
HellLighT 1863 1850 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2017 3:43 PM

In reply to FireToSky
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The group stage is over.
Technical results:
Browser def battanas, first round
Antiplayer def Stryfe, second round
Court draw Timbuktu, second round

All other unplayed matches will be counted as a 0-0 result and marked with crosses in the tables.
I will soon summarize the results and draw the playoff bracket.
ICQ 423164784

In reply to Sanin
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Please remember to change one of the results in the Vitalik-Rasim match from a loss for Vitalik to a draw, as that was the decision made by the Arbitration Committee.
http://ru.twitch.tv/lizard_wt
In reply to FireToSky
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FireToSky
I lost the first week completely. I set the wrong priorities for the start; I got oil early and planned to go to a treasure zone, but the guards there were inconvenient for week 1, so I had to turn back. On the second week, I went to the secondary dungeon town blocked by archers, and from there I reached a top treasure zone, where I found КВ in a key Dragon Utopia. Then, in an adjacent area on the plain, in a corner, I got a TP scroll thanks to my scout!
And well, that basically decided it; after a couple or three days, I took that same Dragon Utopia from Anton, and at some point he attacks Miriam. There's shooting, 15 sultans, 5 saved angels, while I have the same number of cyclops, but without shooting, and 122 demons! The artifact for -2 morale and the ring of -morale obtained in the Dragon Utopia did their job, and the captain wins! :smile44:
Thanks for the game!
From the tavern, I realized that Vanya couldn't pull off a strategy via the ifrit external dwelling and decided to rush; he ran along the shortest path into a small treasure zone to quickly get to the opponent, but ended up in the only dead-end village. A turn and scouting revealed 2 more such dull treasure zones without one-hit kills (meat); essentially, he entered 4 treasure zones that were useless. By the time I realized where Ivan had moved, I managed to snag the meat, but the key Dragon Utopia slipped through my fingers. In FB there were chances to win if not for a couple of critical -morale and failures, but even after forcing the enemy to flee, carrying the game would have been extremely difficult against full control and without bracers; thanks for the game.
In reply to =Lizard=
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=Lizard=
Please remember to declare a draw instead of a loss for Vitalik in one of the matches against Vitalik-Rasim. It seems that the Arbitration Committee made such a decision.

"The opponent has a larger army and a Cloak of Renunciation. I have better stats and +150 mana. In the final battle, we agreed that I killed 12 of his units, and he killed 3 of mine and about 100 skeletons. Then the opponent left the game and asked to rematch, as he misclicked during the battle – I refused. Thanks for the game!"

Is it common practice to declare a draw in the final battle due to a refusal to rematch?

Bruce, I read it. I understand.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Russel_lDHl
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Russel_lDHl
"My opponent has a larger army and a cloak of resignation. I have better stats and +150 mana. In the final battle, we stopped at the point where I killed 12 of his units, and he killed 3 of mine and about 100 skeletons. Then the opponent left the game and asked me to let him have a rematch, as he misclicked during the battle – I refused. Thanks for the game!"

Has refusing to play a rematch in the final battle been a reason to declare a draw for a long time?

According to Vitalik, that's not how it happened. Read the thread about appeals to the Arbitration Committee. And furthermore, there's no need to start arguments and ask me questions here. I'm not a member of the Arbitration Committee.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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A playoff table has been added. Colors in the table are for the first game. The deadline for two games is March 12.
ICQ 423164784

In reply to Sanin
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Sanin
The group stage is over.
Technical results:
Browser def battanas, first round
Antiplayer def Stryfe, second round
Court draw Timbuktu, second round

All other unplayed matches will be counted as a 0-0 result and marked with crosses in the tables.
I will summarize the results and draw the playoff bracket soon.

Please comment,
was the deadline until February 12th, inclusive?

Will my two games affect the result?
vitalic def PunkeR, Jeb 132 (we finished it today, the opponent didn't have the opportunity before).

vitalic rebellious (save at 136, I'm ahead in stats and army) - the opponent has been saying all month that we will play if the game matters (there are logs, he contacted me repeatedly).
In reply to vitalic
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vitalic
Please comment, was the deadline until February 12th inclusive?

Will my two games affect the result?
vitalic def PunkeR Jeb 132 (we finished it today, the opponent didn't have a chance to play before).

vitalic rebellious (save at 136, I'm ahead in stats and army) - the opponent has been writing all month that we will play if the game matters (there are logs, he contacted me repeatedly).

Confirmed, thank you for the game.
ICQ 606813156
In reply to vitalic
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vitalic
Please comment, was the deadline until February 12th inclusive?

Will my two games affect the result?
vitalic def PunkeR Jeb 132 (we finished it today, the opponent didn't have a chance before).

vitalic rebellious (save at 136, I'm ahead in stats and army) - the opponent wrote all month that we would play if the game mattered (there are logs, he contacted me repeatedly).
If you look at the table, your games didn't affect anything.
P.S. and it's unlikely that the results would be reviewed now, there was enough time. If there were problems with the opponent, you could always ask the organizer to schedule an ODD (One-on-One Duel).
In reply to vitalic
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vitalic
Please comment, was the deadline until February 12th, inclusive?

Will my two games affect the result?
vitalic def PunkeR Jeb 132 (we finished it today, previously the opponent didn't have the opportunity).

vitalic rebellious (save at 136, I'm ahead in stats and army) - the opponent has been writing all month that we will play if the game matters (there are logs, he contacted me repeatedly).
I honestly don't understand... You won against Rebellious back in October!!!! And you posted the report in January!!! And now you're trying to prove something to someone again... Seriously, is it so hard to write reports immediately after the games? Or to play on time, the deadline was 3 (three) months!!!!!!!!!
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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Vitaly, I'm surprised that with your vast tournament experience, you haven't learned how to resolve issues during the game. And what was the captain doing?
In reply to Dirty_Player
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Everything is fine; the captain is watching, but not always do all the necessary people pay attention to important posts.

In the first round game, a technical draw was awarded to vitalic-rebellious, even though the game was not played due to Rebe's fault; he simply disappeared. If needed, all logs and posts will be provided.

I was 100% sure that Vitalic would be awarded the win, and consequently, we would be ahead of Dark's team in points. But suddenly, this happened. Whether you write or not, the result is the same; no one sees or does anything. I would never have run tournaments like this in my time. I definitely won't participate in such a tournament again, especially as a captain.
http://ru.twitch.tv/lizard_wt

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