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9 years ago
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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
In reply to alex_nv
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9 years ago
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7. Each player is entitled to 3 restarts with map regeneration (templates and Factions are random) for each first game against each player, and 3 restarts for each second game against each player (the template and Factions are set according to the tournament rules for the second game between players), no later than the third day (the end of the day is considered to be clicking the "end turn" button, regardless of whether the opponent has completed their current turn or not). If a restart is taken on 1-1-1, the player has 2 days for a restart for the next map (i.e., can take 2 more restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day for a restart for the next map (i.e., can take 1 more restart on 1-1-1). If a restart is taken on 1-1-3, the player has no days for a restart for the next map. In my opinion, this is a very questionable formula. The first and second games of the match are played with completely different restart strategies. What is the point of playing the second game in this case? In my opinion, it is worth choosing a random pair and a template for the game using one of the following methods: a) Contact a judge who will roll an 8-sided die (d8) to choose the Factions and templates for each player. b) Do this independently if this option suits both players.
In reply to Noom
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9 years ago
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I suggest allowing each player to have one restart, no later than turn 1-1-2, for the second game of the match.
In reply to alex_nv
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9 years ago
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Noom
I don't like that it's not described how players determine a random template and a pair. Does this make them the judge? Do they do it themselves by generating the first map in IRMG and then generating what resulted from the first one (while it's not obvious what the template was in the first random generation)?

It's obvious that playing the first game with one restart and 3 different random pairs and templates, or playing 3 restarts with a pre-known pair and template, are fundamentally different things.
Sasha, read the rules carefully: there are answers to all your questions there:
alex_nv
1. Players choose a color, or a color is chosen for the players.
2. 7 maps are generated with random templates and races.
3. Players, using 3 days of restarts each, determine the map on which they will play.
4. After the 1st game, 7 more maps are created with the following parameters: players switch colors and races relative to the first game, the template remains the same as in the first game.
5. Players, using 3 days of restarts each, determine the map on which they will play.

Kirill will correct me if I'm wrong!
I agree about the excessive number of restarts; the following correction is good.
alex_nv
I suggest making one restart, no later than 1-1-2, for each player for the 2nd game of the match.

Everyone who wants to make suggestions for the tournament, please do so promptly, i.e.:
- until the end of Saturday 02/11/2017 - submitting suggestions
- until 9 PM Moscow time on Sunday 02/12/2017 - discussion and final decisions on all emerging issues.
In reply to KillAndAction
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9 years ago
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KillAndAction

Anyone who wants to make suggestions for the tournament, please do so promptly, i.e., before the end of Saturday, February 11, 2017. Discussion and final decisions on all outstanding issues will be made by 9 PM Moscow time on Sunday, February 12, 2017.

I wrote below what I don't like – and what I don't like is that the first and second games are played under different conditions. But the idea was to have a round-robin format.
In reply to Noom
9 years ago
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Please register me for the tournament.
In reply to alijvit
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9 years ago
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alijvit
Please register me for the tournament. 616255471
Click the "register for the tournament" button at the top of the first page of the thread, then click the "reply" button.
In reply to dwp1970
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9 years ago
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Please register me for the tournament.
In reply to Noom
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9 years ago
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Noom
I wrote below what I don't like – and what I don't like is that the first and second games take place under different conditions. But the idea was for them to be interconnected.
How do you think the game sequence should look like in the version you mentioned?
I don't quite understand. Isn't there already a connection?
Regarding the restarts: Game 1, 3 restarts at level 113, Game 2, 1 restart at level 112?
Or what other option?
In reply to dwp1970
9 years ago
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Please register me for the tournament.
In reply to alijvit
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9 years ago
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Dear tournament participants, let's finalize the rules more quickly. The tournament starts tomorrow. The raised questions have not been discussed, and no final decision has been made. If no one speaks up, I will be forced to accept only the changes that alex_nv has voiced. noom, please describe your scheme in more detail. From 2:30 PM Moscow time until Monday morning, I will be unavailable. I ask alex_nv to make a decision on the rules. Thank you in advance.
In reply to KillAndAction
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9 years ago
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KillAndAction

noom, please describe your scheme in more detail.
1. The judge tosses a coin several times or uses a random number generator http://randstuff.ru/number/ to determine a random pair of Castles.
2. The judge tosses a coin several times or uses a random number generator http://randstuff.ru/number/ to determine a random map.

By mutual agreement, either player or a third party can determine the random pair and map.

3. Players play this pair, switching colors in a best-of-two series.
4. Each player gets 3 restarts per day.
In reply to Noom
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9 years ago
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Noom
1. The judge tosses a coin several times or uses a random number generator http://randstuff.ru/number/ to determine a random pair of maps.
2. The judge tosses a coin several times or uses a random number generator http://randstuff.ru/number/ to determine a random template.

By mutual agreement, either player or a third party can determine the random pair and template.

3. Players play this pair, switching colors in a best-of-two series.
4. Each player gets 3 restarts per day.

Let's discuss and make a final decision.

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