Skip to content

Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

5.0 (1 rating)
In reply to Dirty_Player
User Avatar
#2188
Auto-translated
Why not implement a five-minute timer for taking a turn? If a player doesn't take their turn within five minutes, the game automatically takes the turn for them, and then the main timer starts ticking! I think it's a good option, and players will get used to the five-minute limit over time. If possible, it would be great to add a feature where if a player doesn't take their turn, the timer for their next turn is reduced by one minute, down to a minimum. However, we also need to consider streamers, as they generate interest in the game and attract new players. It would be best to agree with the opponent beforehand; I think many players would be willing to accommodate this.
In reply to TT_HNK
#2189
Auto-translated
TT_HNK
Why not implement a five-minute timer for taking a turn? If a player doesn't take their turn within five minutes, the game automatically takes the turn for them, and then the main timer starts ticking! I think it's a good option, and players will get used to the five minutes over time. If possible, add a feature where if a player doesn't take their turn, the next time they have only four minutes, and so on, decreasing by one minute each turn!

However, we also need to consider streamers, as they generate interest in the game and attract players. It's best to agree with your opponent; I think many will be accommodating!

If this can be implemented, it would solve the problem immediately.:smile20:.

Previously, before the chess timer, players would simply ask their opponents to start a battle if they needed to step away for a while. For hardcore players who play for 10+ hours, this worked. But in general, it's better to simply not play with those who don't take their turn or are playing another game simultaneously if you don't have time to wait and need to do something else. Almost everyone plays with people who are mutually agreeable. Regarding tournament play, I think it's necessary to make it mandatory not to play any parallel games and impose a penalty in the form of a loss. If an opponent doesn't take their turn within 5 minutes without warning and does this repeatedly, it should be recorded and reported to the judges and the tournament organizer. In the next game, they will either think twice and play properly if winning and participating in the tournament are important to them, or they will be excluded and penalized for a period.
In reply to Dirty_Player
#2190
Auto-translated
Dirty_Player
One player already disconnected during a game. Now there's an opportunity to deal with such players.

So I was asking – what should I do if my opponent disconnected, and I want to make sure he didn’t change his turn?
I still don’t understand from the answer what can be done. In the described incident, everything happened by chance (the opponent had Tunguska with scouting ability and simply saw the other player's move).
In reply to Grando
#2191
Auto-translated
Al Feyn
that he did not change the turn?
"Usually" people get disconnected if there is a chain on a Griffin Conservatory, Dragon Fly Hive, or Pandora's Box.

A suspicion arose — load the save after the game and check. If there really was a chain on a Pandora's Box (unchecked Griffin Conservatory, etc.), and in the next day's save it is not taken or not even checked, then you can raise the alarm. Or if there was a suspicious turn that does not align with the built chains.
#2192
Auto-translated
These are all speculations in the style of "what if, maybe, or maybe not." You won't actually catch anyone red-handed, you'll just end up distracting people.
I noticed that some GM1 saves appear on their own – is it possible that HD-mod automatically creates them right after disconnecting from the opponent?
In reply to Grando
#2193
Auto-translated
Al Feyn
This is all speculation in the style of "what if, maybe, or maybe not." You won't actually catch anyone red-handed, you'll just distract people.

How will you distract people if you're going to review suspicious save files after the game?

You want to click the mouse and figure out if the opponent exactly repeated their turn after disconnecting? Then you only have one option: play against a streamer's player. :-)

In all other cases, you'll have to check and "suspect."
#2194
Auto-translated
Okay. I didn't get an answer to my question, but I also can't continue the conversation about this character (Pridu) in a public thread – I have a feeling he'll just flood everything with irrelevant posts. My questions are slightly above. I'll repeat them (I'll try to be clearer). 1. Main question. Is there a way to catch a "disconnector" in the act? The most reliable way, not based on assumptions. I understand that technologically, it comes down to: A) what information is immediately transmitted to you by the game during the opponent's turn. B) Can an HD mod create a save after a disconnect, in which this information would already be taken into account? And, accordingly, my question is purely technical – how does this work? And does it work at all? The option with the overview that illuminates the opponent's territory, and I saw how the opponent ran "last time," and this time he's running differently (what Dirty_Player brought up as an example) does not apply to my question (and unfortunately). 2. What are the gm1 saves that are created automatically?
#2195
Auto-translated
Answer to your question: NO. gm1 commands are used if the disconnect occurred during your turn. It's funny that someone considers a perfectly specific answer to a specific question as spam. Anyway, goodbye, I won't bother you anymore on the forum.
#2196
Auto-translated
I need a program that starts recording the gameplay during a turn and accurately captures the real time, synchronized from the internet.
User Avatar
#2198
Auto-translated
I don't understand the fuss about these issues. Here, guys are summoning a hundred Medusas with a one-day call, and you're talking about some kind of reboots, especially if it's on TV (if anyone doesn't know, TV causes a disconnect every 3 hours).
Ася 390383586

Осень-Зима 2013-14.
#2199
Auto-translated
When a player pays 500 to restart, is that amount paid to the opponent, or is 500 simply deducted from the player's resources, with the opponent receiving nothing?
https://www.twitch.tv/grando__
In reply to Grando
User Avatar
#2200
Auto-translated
Al Feyn
When a player pays 500 to restart – do they pay it to their opponent, or is 500 simply deducted from their account, with the opponent receiving nothing?
They pay the opponent.
#2201
Auto-translated
If you can't reach your opponent during a tournament, is there a procedure for requesting the tournament judge to set a specific time for the match?
https://www.twitch.tv/grando__
In reply to Grando
User Avatar
#2202
Auto-translated
Al Feyn
If you can't reach your opponent during a tournament, is there a procedure for requesting the tournament judge to set a mandatory date for the match?
You write to the judge, and they will set an ODD - a mandatory date for the rematch.
In reply to Wicc
User Avatar
#2203
Auto-translated
It is necessary to add a clause to the general rules regarding mirrored maps; they are played, but some aspects require clarification in the rules, for example, passing by shifted guards into adjacent zones; otherwise, we observe different conditions in tournaments, and before each fun match, we have to clarify these details every time.
DUELIST Tournament:
skd
- the h3dm1 map is played on medium roads, difficulty 160%, no water, strong monsters, redraw is allowed, and it is allowed to pass by shifted guards between zones.
Charity Tournament-2:
Dirty_Player, in response to Tvarine after the start of our game, spoke in favor of a ban.
I think it would be helpful to add some points about rebuilding a GM in a tower and in the case where it is a starting GM. Currently, there is anarchy with 2500 starting resources, etc.
ICQ: 564224919