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Okay. I didn't get an answer to my question, but I also can't continue the conversation about this character (Pridu) in a public thread – I have a feeling he'll just flood everything with irrelevant posts.
My questions are slightly above. I'll repeat them (I'll try to be clearer).
1. Main question. Is there a way to catch a "disconnector" in the act?
The most reliable way, not based on assumptions. I understand that technologically, it comes down to:
A) what information is immediately transmitted to you by the game during the opponent's turn.
B) Can an HD mod create a save after a disconnect, in which this information would already be taken into account?
And, accordingly, my question is purely technical – how does this work? And does it work at all? The option with the overview that illuminates the opponent's territory, and I saw how the opponent ran "last time," and this time he's running differently (what Dirty_Player brought up as an example) does not apply to my question (and unfortunately).
2. What are the gm1 saves that are created automatically?