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Posts from Ranger "Refugees" - [5th campaign, 1st mission]

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19 years ago
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In version 1.0, Biara didn't show up at all for me... The turquoise-colored units were capturing garrisons. In one battle, Faidaen was defeated... But the game didn't end there! No, it didn't... Ossir continued his good work...
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
In reply to Boris K
19 years ago
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Boris K;97318
Calypsochka, if you've already installed patch 1.3, then go ahead and install patches 1.4 and 1.5. In any case, you'll have to start the mission over from the campaign start menu.

I played this mission twice in versions 1.41 and 1.5. There were no glitches. But your phrase "the Necromancer never attacked (but of course, the army on the border is strong)" raised my suspicions. I didn't keep an army on the border, but tried to break through as many stat boosters as possible. First of all - magic and attack. I generally try to get the maximum possible out of each mission to make it easier for myself to complete the following missions. Maybe the game starts glitching because a hero with a strong army is located near the garrisons.
Thank you for the advice))) I'll install it and replay it))):p
19 years ago
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Kalipsochka, were you on guard duty with a strong hero near the border, or were you doing something useful? After all, it's interesting to find out the reason for the Necropolis's peaceful behavior and why Biara didn't show up.
In reply to Boris K
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19 years ago
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Regarding installing patches 1.4 and 1.5, that's for sure! But whether or not a certain army is in the garrisons doesn't matter; Necromancers appear and attack them anyway! And only after all the Necromancers appear and attack will Biara arrive! As for the Necromancer with the castle of humans below, you can defend against it with a Faidaen or have it patrol near the garrisons!:smile17:
In reply to 3DogMZA
19 years ago
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3DogMZA;97558
Regarding installing patch 1.4 and 1.5, that's definitely true! But whether or not the Necromancer appears and attacks doesn't depend on the army in the garrisons! It only happens after all the Necromancers appear and attack, and then Biara arrives! And you can defend against the Necromancer with a castle of humans at the bottom by using a Faidaen or having him patrol near the garrisons!:smile17:
I meant not the army in the garrisons, but where Faidaen was located. There are complaints about this bug in version 1.5 as well. I suspect that the Necromancers are afraid to attack the garrisons if a strong hero is nearby.
In reply to Boris K
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19 years ago
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Boris K;97699
I meant not the army in the garrisons, but where was Fai'den? There are complaints about this bug in version 1.5 as well. I suspect that the Necropolis creatures are afraid to attack garrisons if a strong hero is nearby.
Regarding version 1.5, I don't know. But still, is it that the Necromancers appear but don't attack? I used to have a similar bug in 1.3, where the Necropolis creatures didn't appear at all, but only on the "Recruit" difficulty. And in general, I completed it on the "Hero" difficulty!
In reply to Yuri_G
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19 years ago
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So far, everything seems to be working out for me... let's see what happens next.
In reply to foxx
18 years ago
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Yeah, I had the same problem – I couldn't defeat the demons until I removed the enhancement from several posts, or rather, replaced it. You can't actually remove it. After that, I beat him without any problems. And attacking posts is a minor issue; it's not even worth worrying about, even if they capture them temporarily, you can easily take them back.
In reply to slavi-t
18 years ago
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slavi-t;110298
Damn, I also struggled and couldn't defeat the demons until I removed the reinforcement from several posts, or rather, replaced it. You can't actually remove it, and then I defeated him without any problems. Attacking posts is a minor issue; it's not even worth worrying about, even if they capture them, you can quickly take them back.
This depends on the difficulty level and the game version. In version 1.5, it's not easy to remove the reinforcement from posts on a hero. Yesterday, I defended a post and lost about 90% of my army. I clicked "end turn." They captured the next post, and the mission failed.

Apparently, after defending a post, a full turn must pass before the enemy captures the next post. I defended a post, but they captured another post in the same turn. I had nothing left to defend with. If the mission hadn't failed, I would have run back to the castle, hoping that there would be no more attacks on the posts. It was the 4th week.
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18 years ago
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I have the following situation (version 1.0, seems to be a licensed version since there were no glitches before).
I completed this mission without any problems and, as suggested, I watched where the Necropolis attacks and ran there. After a month, Biara said "cuckoo." Everything was as it should be.
Then I completed the second mission and realized that I had leveled up incorrectly. I decided to replay from the first mission. And that's when the glitches started - the Necropolis doesn't attack for almost a whole month, and when it does, its army consists of humans (Haven) instead of undead.
And Biara doesn't come after a month or more.
And what should I do?

Added after 13 hours 27 minutes
In general, it was resolved by restarting the game and starting the mission again.
But I encountered such a glaring problem - in my hero's skill progression, there's this stupid "Tactics" skill, and it shouldn't be recommended for leveling up. So, how do I level up my hero now if one skill slot is occupied by this useless "Tactics"?
In reply to conrad11
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18 years ago
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conrad11;113572

but I encountered such a glaring problem - in general, I have a stupid skill called "Tactics" in my attack upgrade, and it shouldn't be recommended for upgrading. So how do I upgrade my hero now? If 1 cell is occupied by this useless "Tactics" skill.
Just keep upgrading, choosing the most useful skills for the elf from those that are available... Take at least one magic skill - Light or Chaos, Logistics is a must-have, attack or defense - to your liking (but in defense, you can get a very useful skill called "Last Stand"), and, of course, Luck.
Restless. Endless. Mindless.
[/center]

З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
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18 years ago
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that's true, but elves still have the special ability "True Luck," which is achieved through specific skill upgrades. Now, it seems this ability can no longer be obtained because there's no room in the attack skill upgrade slot for the "Greek Fire" ability.
In reply to conrad11
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18 years ago
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conrad11;113679
That's true, but the Elf still has the special ability "True Luck," which is achieved through special skill development. Now, it seems that this ability cannot be achieved because there is no room in the attack skill slot for the "Greek Fire" ability.
"The developer is always right." (c)
So, that's how it was intended, because the super ability will be available to the other two Elven heroes from the same campaign...
Restless. Endless. Mindless.
[/center]

З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
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18 years ago
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Are those the two heroes who are in the dungeon? Does that mean I have to level them up?
In reply to conrad11
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18 years ago
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conrad11;113683
Are those the two heroes who are in prison? Does that mean I have to level them up?
They are already fully leveled up, and starting from version 1.2 and subsequent versions, only Talanar retains his ultimate ability, and you will only see them after the siege of Cyris Tally, in the mission with Nicholas.

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