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How do I destroy a coven of witches? Where can I find them?
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How do I destroy the witches' coven? Where can I find them?
I tried playing version 2.0.0 with a Human hero, but it was unsuccessful. .............I wonder if anyone has played with a Human hero, and if so, how is it possible.
Hello! I played a bit as the Barbarian, and it turned out to be difficult for me (I couldn't withstand the second wave of attack; the heroes attack the castle one after another). In a short time of playing, I noticed one flaw – it's impossible to recruit creatures in the "Hall of Shields" (I was playing as the Dwarves). Later, I'll try to start over and will write back. Thank you for your work!
Yeah... I've been playing for 19 months. I've already captured 4 castles, and no opponents are bothering me anymore, but (!) the game has reached a stalemate – the path to the bridge leading to the last (as far as I understand) castle is blocked by 11,000 devils, which I can't defeat with any known method. I guess you could deal with such a crowd by using spells like "Frenzy" or "Puppet Master," but for some reason, none of my heroes have mastered these spells during their development.
What do you advise, friends?
If these were dragons, we could have managed without these spells. But as it is, I would have given the main hero the "Mentor" skill from the mentor in the desert, shared experience with a hired necromancer from the tavern, improved dark magic with him, and gradually defeated the devils using berserk or charm, with several retreats from the battlefield.
Playing as Humans, Dugald won the map (final, “hero”) in 165 days. First, he found a bow, then he acquired a quiver from some hero, and the “archer’s dream” was complete. He hired Elaine at the tavern, which made things much easier financially. But to finally crush the AI, two practically equal heroes were needed. He bought Iris and, through mentorship with Dugald (level 33), leveled her up. He gave her all the griffins that he hadn’t been buying at the Castle since the beginning of the game. From that moment on, the computer lasted exactly as long as it took Iris to conquer all the enemy Castles.
I didn’t like the fact that the AI generates armies for free, as a derivative of the game time. This turns everything upside down. The most formidable opponent was the Necromancer, and the easiest was the Dark Elf. The AI attacked with everything it had, an incredible beast. Dugald broke through the gates, and the Necromancer captured the Castle. The Dark Elf hero was first attacked by the Demon hero, then by the Dwarf hero, and only then was Dugald able to defeat him (all battles in one day). As a result of this troop distribution, the Necromancer looked very ridiculous, leading a huge army of undead from the Dark Elf Castle (he had no other).
The other side of the same coin: prolonging the game leads to a loss. And the higher the difficulty level, the longer it takes to build up armies, i.e., the higher the chance of losing. (The map is practically “tailored” for the Dark Elves.) The condition of holding your own Castle leads to prolonging the game. It takes 7-8 days to travel there and back, even with logistics, stables, and a “city portal.” At least one AI hero will attack your Castle during that time, and only your own hero can defend against them. If you have already captured an enemy Castle, you need to be very careful when moving around the map, otherwise the “portal to the city” will not return your hero to your own Castle at the right time. Therefore, I suggest either that the captured AI Castle should be destroyed, or that the teleport should only transport you to your own Castle.
In the appendix, the last battle: Ravenna vs. Dugald; the map will be completed in 3 days. Ravenna has an army from an empty Dark Elf Castle.
P.S. I almost forgot about Rupert. He’s a suitcase without a handle; even at level 30, he took up valuable space in the shelter throughout the game.
During the game, I looked for the witches' coven, and then abandoned it because it was no longer needed (if the destruction is critical at the beginning of the game, then by the middle of the game it is easily overcome).
This is a great map! We are currently playing the final version (from 7.11). We are playing on Hero difficulty, but with the EWA 2.2.2 mod. So far, no one has managed to complete it. The neutral units are just too strong – as a result, the hero suffers losses. In the second week, fever or plague consistently occurs. So, by day 16-17, when the enemy arrives, there is simply no one left to meet them. A separate note about the enemy: as a rule, they are level 18, excellently developed, and have a fully equipped army! In general, we don't have much to brag about yet, but it's not over yet!