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IMHO, the idea of not animating the wings is a bad one.
New here? I'm Roha — want a quick tour?
I'll do it as soon as I can.
I'M REALLY LOOKING FORWARD TO IT!!! Could you also bring back the standard model of Alaric? And can you tell me why, when using the 240N mod with the NCF mod, my undead, death messengers, and banshees are replaced with black knights, knights of the apocalypse, and knights of darkness, even though I don't have that mod installed? 0_0
EM) Icons + (you can remove the breath effect from the ghost icon). The black dragon still has glowing purple fireflies around it (it needs to be brown instead) and the color of the wings and body is very different, it's obvious that they were added later. You need to make the transition smoother. And can you replace the dragon hero Mutar with the black dragon later? The old model is the avatar of Malassa, the dragon Keith from Heroes 6.
What mod are you using for the creatures from Heroes 6?
This is all from the NCF mod and 240N.
Dear Goose, you have some really cool hero models taken from other mods; some of the heroes' abilities could be changed to others that would fit better (to be honest, I haven't even loaded NHF yet and don't know what it is; I'm enjoying the models here). The Dark Messiah, Tainar, and Sorashan models need to be finished in the future, and then maybe all the heroes from the Luminary faction can be left for the Elves (especially the dragon from the Mages), or given entirely to the Mages. Orc Maximus should go to the Elf Order, Hageesh Orcs to the Mages, Gnoll Daan to the Dwarf Elves, and Elf Gurvilin back to the Dwarves. Do you perhaps have a mod for the purple Mantis appearance? Could you share it, and also one that changes the Gargoyle appearance?) o_0 It doesn't look very good to me; the old gargoyles are cooler. If there will be an update, you can fix this so that it doesn't affect anything. Take a look at the requests; maybe you can do something /topic/at/973841/. I'M WAITING FOR YOUR RETEXTURE!
Hmm, do you have a version of the mod where the 7th-level unit of Necropolis is replaced with Death Knights? Because when your mod is combined with a mod that replaces the 6th and 7th-level units of Necropolis, it causes lag.
https://yadi.sk/d/3DbOjPEx3CrVZV
Check it out, I made the wings darker.