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Discussion and testing of a mod that adds completely new artifacts to the game, with unique properties.
Ideas and developments (within the Might and Magic universe) that will help in the development of this project are welcome.
Description:
• The modification adds new artifacts to the game. This is not a replacement for old artifacts, but rather the addition of new ones.
• To add new artifacts to maps, they need to be processed with a special program (NAF_MS.exe in the mod archive).
Features:
• New type of artifact influence on the hero - "Passive effect":
- Affects the hero even if the artifact is just lying in the backpack.
- There are possible artifact options that cannot be equipped at all; they simply have a constant effect.
• New type of artifacts - "Collectible":
- When all parts of a collectible artifact are collected, they automatically combine into one, more powerful artifact.
- After finding all the parts, you need to wait 1 day to assemble the artifact.
- Collectible artifacts can also be part of a Set.
• New class of artifacts - "Ancient Relics", which are stronger than ordinary Relics:
- They cannot be simply found on the map; they are a collectible artifact obtained from relic parts.
- Ancient relics cannot be transferred. Be careful when collecting "pieces" with secondary heroes.
- A hero cannot have more than one identical Ancient relic. It will remain in a "disassembled state".
Limitations:
• The game does not allow "removing" spells from a hero, so new artifacts that use scripts to give a hero spells must be Ancient Relics.
• Currently, it is not possible to link the properties of standard artifacts to new ones. Only strategic mode scripts can be used.
• In multiplayer, it is not possible to use tactical mode scripts (battle mode). Accordingly, artifacts that prohibit spells in battle, automatically cast spells, etc., are only possible in scenarios and campaigns.
Project Participants:
mrHalfer - framework creation, project administrator
Dyrman - deputy project administrator
psatkha - lead designer of the project
Special thanks to the people who first found a way to expand the number of artifacts:
magnomagus
Deflaktor
Thank you to all players who are testing this project!
Questions about mod compatibility:
1. Is this mod compatible with the "Eternal Essence" AI mod?
Yes, but for this, you need to download the corresponding patch. This may change in the future, but we will try to maintain compatibility.
2. Is this mod compatible with the NCF mod for new neutral creatures?
Yes, but for this, you need to download the corresponding patch.
3. Is this mod compatible with the NHF mod for new heroes?
Yes, it is compatible, but in this case, compatibility with EE is lost.
4. Is this mod compatible with RPE-like mods that add new hero classes?
Yes, if they do not change the properties of artifacts.
Screenshots:

The modification is currently in the early stages of development.
You can download the early beta version at this link. This version is intended for familiarization only.
Do not forget to process the map file using the NAF_MS program.
Ideas and developments (within the Might and Magic universe) that will help in the development of this project are welcome.
Description:
• The modification adds new artifacts to the game. This is not a replacement for old artifacts, but rather the addition of new ones.
• To add new artifacts to maps, they need to be processed with a special program (NAF_MS.exe in the mod archive).
Features:
• New type of artifact influence on the hero - "Passive effect":
- Affects the hero even if the artifact is just lying in the backpack.
- There are possible artifact options that cannot be equipped at all; they simply have a constant effect.
• New type of artifacts - "Collectible":
- When all parts of a collectible artifact are collected, they automatically combine into one, more powerful artifact.
- After finding all the parts, you need to wait 1 day to assemble the artifact.
- Collectible artifacts can also be part of a Set.
• New class of artifacts - "Ancient Relics", which are stronger than ordinary Relics:
- They cannot be simply found on the map; they are a collectible artifact obtained from relic parts.
- Ancient relics cannot be transferred. Be careful when collecting "pieces" with secondary heroes.
- A hero cannot have more than one identical Ancient relic. It will remain in a "disassembled state".
Limitations:
• The game does not allow "removing" spells from a hero, so new artifacts that use scripts to give a hero spells must be Ancient Relics.
• Currently, it is not possible to link the properties of standard artifacts to new ones. Only strategic mode scripts can be used.
• In multiplayer, it is not possible to use tactical mode scripts (battle mode). Accordingly, artifacts that prohibit spells in battle, automatically cast spells, etc., are only possible in scenarios and campaigns.
Project Participants:
mrHalfer - framework creation, project administrator
Dyrman - deputy project administrator
psatkha - lead designer of the project
Special thanks to the people who first found a way to expand the number of artifacts:
magnomagus
Deflaktor
Thank you to all players who are testing this project!
Questions about mod compatibility:
1. Is this mod compatible with the "Eternal Essence" AI mod?
Yes, but for this, you need to download the corresponding patch. This may change in the future, but we will try to maintain compatibility.
2. Is this mod compatible with the NCF mod for new neutral creatures?
Yes, but for this, you need to download the corresponding patch.
3. Is this mod compatible with the NHF mod for new heroes?
Yes, it is compatible, but in this case, compatibility with EE is lost.
4. Is this mod compatible with RPE-like mods that add new hero classes?
Yes, if they do not change the properties of artifacts.
Screenshots:

The modification is currently in the early stages of development.
You can download the early beta version at this link. This version is intended for familiarization only.
Do not forget to process the map file using the NAF_MS program.
