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Posts from RTF is a global modification that replaces all towns in the game.

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Perhaps in the future they will replace all the textures?
Их было пять:smile18:
Нас двадцать пять:smile10:
Мы дрались-дрались:smile19:
Пока не сравнялись:smile45:
Эх,мы б им дали:smile14:
Если б они нас догнали:smile21:

Славу великим Имперским латникам:smile49: !
In reply to Wizard Necromancer
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Question: How do I install RTF *? I just started learning the game. Please explain how to install it! I just started learning the game!!
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1) Download RTF_v0.1.4, as well as the contents of the "Citadel Development" folder.
2) Place RTF_v0.1.4.pak and Citadel.pak in the data folder, which is located in the game directory.
3) Place the Stronghold, CX, and Dungeon folders in the music folder, which is also located in the directory.
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Should I extract the RTF pack?
And should I put the contents in the data folder, or just place the RTF v0.1.4 archive there?

Added 1 minute ago
Oh, I see.
Got it.
Thank you so much! I wouldn't have done it that way without your instructions.
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Where do you get such cool icons?
Их было пять:smile18:
Нас двадцать пять:smile10:
Мы дрались-дрались:smile19:
Пока не сравнялись:smile45:
Эх,мы б им дали:smile14:
Если б они нас догнали:smile21:

Славу великим Имперским латникам:smile49: !
In reply to fktifzobr@mail.ru
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HELLO, FELLOW MODDERS! Could you create a separate mod for the Horde faction that replaces its creatures? In the NCF mod, each faction has a fourth branch of development (in my opinion, the Horde's is just visually awful – a terrible purple recolor of the third branch). The units from this branch appear randomly on the map. Based on this, I propose the following list of creatures for the Horde faction from the entire Heroes of Might and Magic series (since it’s been 10 years since the release of Heroes 5!):
Level 1: goblins, trappers, goblin shamans (all from Heroes 5), goblin archers (goblins from Heroes 6)
Level 2: gnoll (from Heroes 3 or 7), orc warrior (Heroes 5), crusher (orc from Heroes 6), warmonger (Heroes 5),
Level 3: centaurs, battle centaurs (Heroes 5) (you can use female models from Heroes 6 or 7), lizardman archer, lizardman warrior (Fortress units from Heroes 3)
Level 4: daughters of earth (from Heroes 5), daughters of heaven (harpy or fury models, from Heroes 6 or 7), jaguar warriors (from Heroes 6), panther warriors (from Heroes 6)
Level 5: assassin (Heroes 5), chieftain (Heroes 5), dream catcher (shaman, could be a warlock from Heroes 6), gorgon (might gorgon, Fortress unit from Heroes 3)
Level 6: wyvern (Heroes 5), paoka (Heroes 5, you can make them green), basilisk rider (from Heroes 7), halberdier on basilisk (from Heroes 7)
Level 7: cyclops (Heroes 5), free cyclops (wild, enraged, Heroes 5), monster (from Heroes 7), ancient monster (from Heroes 7).
P.S.: Continuing the theme with the fourth branch, you could give Demons models from Heroes 6 as their fourth branch, and Humans – similarly, models from Heroes 6 in their fourth branch. The other options for the fourth branch in the NCF mod fit into the atmosphere of Heroes; perhaps only for level 4 creatures of Gnomes, where berserker is present (replace it) by adding valkyries from Heroes 7 to the fourth branch. And also, is there a mod that allows you to use the Sanctuary mod (/topic/11301/ faction from Heroes 6) as a separate ninth faction?
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You should go here...
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
https://yadi.sk/d/iFmJ0-CKtgNCo
Basilisks :)
I already uploaded the basilisks today, but they were a bit unfinished, so sorry to those who downloaded them.

Unfortunately, the file was not found, but the topic is very interesting!
In reply to atlant108
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atlant108

Unfortunately, the file was not found, but the topic is very interesting!
The file was not found because everything has already been collected and is located in the "Work in progress for the Stronghold" folder in the citadel.pak file.
In reply to WizardNazyr
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Is it possible to add your own units from existing factions to NCF? (for example, the ones in the screenshots) (some have already been taken from there, for example, elementals) (I just want to add new units without replacing the old ones).
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If the developers of EWA/NCF want to add these creatures to their mods, they can do so.
In reply to WizardNazyr
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In the model for the Citadel, creatures of levels 1, 2, 3, and 4, during the melee attack animation, display a crucified body without arms, legs, or a head, with the weapon lying nearby. It would be a good improvement for the visual appearance of the Gnoll models if, where possible, their size could be increased, making them wider and taller, as they seem quite small and insignificant, almost like goblins. In my opinion, they are even smaller than peasants and archers.
In reply to wolfcat
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wolfcat
Can you add your own units from existing factions to NCF? (for example, the ones in the screenshots) (some have already been taken from there, for example, elementals) (I just want to add new units without replacing the old ones)
friend, they will finish the mod, and most likely they will then adapt it for EWA and NCF

Added 2 minutes ago
wolfcat
In the Stronghold mod, when melee attack animations are played, creatures of levels 1, 2, 3, and 4 have a crucified body appear without arms, legs, or a head, and the weapon is lying next to it. It would be nice to improve the appearance of the gnoll models by increasing their size, making them wider and taller, because they seem very small and puny, like goblins. In my opinion, they are even smaller than peasants and archers.
Perhaps these creatures are not displayed correctly for you, because everything looks normal for me, and nothing is hanging anywhere. As for the gnolls, they made them based on the image and style of the seventh part, so it is unlikely that they should be increased in size. They rely on numbers
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I have a suggestion: let's make Kabirs out of Lava Dragons. Reduce the model size, change the texture, add clothing, and create a death animation (in the original, they have an animation that looks like they're being hit, but instead of just staying in place, they "disappear." I think you could make it work somehow).

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