Posts from Chaos magic. Is it necessary?
Hmm, isn't the skill tree fixed in the fifth game?
Not exactly... If you choose different skills at each level, the next level will offer different options... Then there's Heroscaner (an obvious cheat, I've never used it)... And the simplest way is to restart the game until you get what you need...
P.S. Anyway, I'm hooked... I'll finish the add-on campaign, beat Raileigh in the original game (I curse whoever gave him such powerful skills in the add-on campaign), and then I'll have fun playing as Phaedon 8)).
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Алaя, кaк флaг
Тень диктaторa нaд нaми,
Чертит стрaнный знaк
Слабый сам на крест ложиться
Сам вбивает гвоздь
Чтоб рассудка не лишиться
Я выбираю злость..!!..
Chaos magic is essential for elves, especially on maps with dragon utopias and places where powerful artifacts are found, because the probability of finding a Chaos tome is very high. I picked it up three times in the last week, which I can't say about other tomes (Summoning never dropped for me), on the road, and twice in utopias. If I'm playing on a map without these places, I don't take it, because I practically never find good Chaos spells in the guild.
A volley of three arrows, charged with Magic Bolt or Shocking Bolt, deals significant damage at the beginning of the battle, even with weak spellcasting. The only problem is that the number of sworn enemies in battle runs out quickly.
Well, how much can you achieve with our magical power? But casting an expert speed spell is fun!
Added after 6 minutes
Elves need Chaos magic the least. They would be better off with Light magic or Summoning.
For certain races, it's definitely very good. But for Elves...
1. As mentioned here, there's the strategy with the Enchanted Ballista. I don't like it because the Ballista is easily destroyed, and it pushes the hero back when it fires. Also, it's difficult to implement due to the low chance of getting Attack and Mechanics skills for the Elf.
For this build, it's important to develop Education with Mana Attraction. Then, there will be enough mana...
2. Chaos works well with developing Rain of Arrows, Enchanted Arrow, and maximizing the number of Cursed Enemies. But Darkness and Summoning also work well here, especially with enchanting area-of-effect spells like Mass Destructive Ray or Fire Trap. I like this option more because it's easier to obtain and harder to counter. And you don't need to develop as many skills.
3. There's a spell in Chaos called Armageddon. There's a skill in Chaos called Fire Lord. And the Elf has a skill in Light called Fire Protection.
The Elf also has Minor Spell. All of this together is perfect for the tactic of burning away the armor of all enemy troops, while the damage to your own troops will be very small, and Armageddon won't burn away the armor of your own troops. At the same time, the hero will receive Storm Wind, Mass Haste, and Mass Retribution.
The tactic in battle is simple: cast Mass Retribution, then cast Mass Haste, and then, each turn, cast Armageddon.
After this, the damage of the Elf's troops will become simply enormous, and the initiative will be increased.
I like this Chaos option the most :)
