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Units in the War of the Worlds mode receive 50% of the experience gained by heroes. The training skill does not affect units.
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There wasn't.
But this is clearly unnecessary: having the ability to steal a control spell on the adventure map.
If everyone is complaining about the lack of control, why not create an additional way to gain it? And a skill that only works in the final battle doesn't seem very appealing.
By the way, here's another interesting idea (so interesting that I'm not even sure if it's worth adding): the ability to see what spells master genies, fairy dragons, etc. can cast on the adventure map, and the ability to learn one of these spells of your choice.
The power of magic probably doesn't matter here, as sending an eagle to the enemy is more of a skill than a spell. The range can be set equal to the scouting range of that hero. As for requirements and limitations, I think a single obvious requirement would be sufficient – a certain level of wisdom. As for "for 1 hero," it's obvious that the spell only appears in the spellbook of the hero who uses the "keen eye" skill.
P.S. another small addition to the "eagle eye" – all spells used in combat with opponents and neutrals instantly appear in the hero's spellbook, and they can be used immediately in that battle.
What's the point of artifacts that increase the percentage chance of Eagle Eye then?
Was watching a Jebus Cross game and had an idea about spectacle. What if we changed the game viewing format to a condensed and post-factum one. Create a mod (or improve an existing one) so that it automatically takes screenshots of important events (hero leveling up, building construction in town), etc., and then stitches all of this into a video sequence.
This would cut down time spent on movement, battles, cursor-waving across the monitor, and most importantly - the opponent's turn. Of course, a ton of information about the specifics of a particular battle and such would be lost, but sacrifices have to be made somewhere.
+ I think applying this kind of digest add-on to game reports would greatly improve them.
+1! I've been thinking about this for a long time! Let me add my two cents - make it possible to screenshot the entire map at once, including a mini-map variant that shows both air and ground views. It's painful to watch streamers manually screenshotting this map piece by piece.
With diplomacy, you can implement a mechanic where units join you, similar to how Necromancy works, with 5, 10, or 15% of the enemy units joining your side.
1) Summoning Portal. Unlike the dungeon summoning portal, which for some reason clones troops instead of summoning them, the external Summoning Portal will allow you to buy troops from all available dwellings and cities. When visiting the object, a list of available cities appears (as when using the Town Portal spell), plus a list of external dwellings.