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If everyone is complaining about the lack of control, why not create an additional way to gain it? And a skill that only works in the final battle doesn't seem very appealing.
By the way, here's another interesting idea (so interesting that I'm not even sure if it's worth adding): the ability to see what spells master genies, fairy dragons, etc. can cast on the adventure map, and the ability to learn one of these spells of your choice.
I was just thinking. It's not easy to implement, but in terms of gameplay, it looks cool. Stealing control from an opponent, but only for one hero. It's perfectly legitimate, and it balances the odds a bit. We need to come up with a calculation system. At what distance, do you need a certain spell power, etc.