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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
9 years ago
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Which file is responsible for the creatures?
9 years ago
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Of course, user dredknight from HeroCommunity visits this thread. He doesn't know Russian, but he comes because this mod has created serious competition for the mod created by Nargott.
In reply to Nazarian
9 years ago
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Nazarian
Which file is responsible for the creatures?
All creature stat changes are kept in data\MMH55-Index.pak
In reply to dredknight
9 years ago
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dredknight
All creature stat changes are kept in data\MMH55-Index.pak
Does this file contain anything else?
In reply to Utiferus
9 years ago
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Thorenlawar
Of course, user dredknight from HeroCommunity participates in this topic. He doesn't know Russian, but he participates because this mod created serious competition for the mod created by Nargott.
Nargott's mod is still under development; what competition are we talking about?
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9 years ago
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I wouldn't call them competing yet, as MMH5.5 and HoMM5.5 WGE are currently in different stages of development. In WGE, the focus is primarily on the duel mode (and it is playable now), while in MMH, all changes are aimed in the opposite direction, towards the standard format, playing on a map. The only thing that competes here is the number 5.5.
In reply to Nazarian
9 years ago
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Nazarian
Does this file contain nothing else?
Are you saying that this is the wrong place? When you extract MMH55-Index.apk, go to MMH55-Index\GameMechanics\Creature\Creatures, and they are set by faction.
If you want anything else, I couldn't understand.
Nargott
The only thing that competes here is the number 5.5.
I agree. Mods are so different. We can discuss the differences for a couple of pages, but I believe it is worthless because the only people who need to know a part of the architecture of the mods are Nargott and I. So, we can help each other by exchanging tips and tricks.

Players are meant to explore the game and enjoy it. Serovoy, if you have any specific question toward any of the mods, ask it in their specific thread.
9 years ago
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Why does the battle map in VERSION RC9 remain 10x10, even though the description states that it can be 12x12 or even 14x14? How can this be fixed?
9 years ago
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If battlefield is made larger this will make archers and fast units overpowered. Especially early game.

Larger battlefield is meant for big battles and can be found at special adventure map sites.
The 14x14 battlefield is the boss battlefield from the campaigns. Magnomagus found a way to include it in special sites.

How it is done? I dont know.

Added after 14 hours 11 minutes
Another update, this time mostly visual - RC9a is released!

Many thanks to our member TheGryphn. Much of his work is featured in this release. Thanks to him we have a polished combat UI. The UI is now suitable for both 16:9 and 16:10 and will also include a beautiful new info window for the rage bonuses that can now be fully translated.
Also the ATB bar design match perfectly other bars design.



In this version the seer huts for RMG maps have been rewritten with better balanced quests, new question boxes and multiple choice rewards. RMG Seer huts give 2 different rewards randomly picked from a pool of 4 = levelup,skills,gold or major artifact.


Full change list can be found here.
Download of RC9a is here
9 years ago
Just to let you know that there is Russian game translation pack as well as Russian campaign dialogue pack. Those files fully convert the game language.

You can find all the latest game translations on this link http://www.moddb.com/mods/might-magic-heroes-55/addons.
9 years ago
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In which file can I modify faction-specific abilities, such as Necromancy?
In reply to Nazarian
9 years ago
All creature and skill changes are found in MMH55-index.pak
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9 years ago
I'am sorry, but how can i translate RC9a. Me need to download MMH5.5: Russian Dialogues & Subtitles (All) and MMH5.5: Russian Translation (RC8b) or what?
And that means (Alt) translation? Thanks
In reply to snachgg
9 years ago
snachgg
I'am sorry, but how can i translate RC9a. Me need to download MMH5.5: Russian Dialogues & Subtitles (All) and MMH5.5: Russian Translation (RC8b) or what?
And what means (Alt) translation? Thanks
Unfortunately the translations are still not updated for RC9a but if you want you can still use them. Not that many things has changed.

To translate the MOD install MMH5.5: Russian Translation (RC8b).pak in UserMODs folder.

To translate campaigns text install MMH5.5: Russian Dialogues & Subtitles (All) in UserMODs folder.

the ALT file is alternative MOD translation by another author. Any of the 2 translations will do.
In reply to dredknight
User Avatar
9 years ago
dredknight
Unfortunately the translations are still not updated for RC9a but if you want you can still use them. Not that many things has changed.

To translate the MOD install MMH5.5: Russian Translation (RC8b).pak in UserMODs folder.

To translate campaigns text install MMH5.5: Russian Dialogues & Subtitles (All) in UserMODs folder.

the ALT file is alternative MOD translation by another author. Any of the 2 translations will do.
thank you, for fast answer :D

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