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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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In reply to Oversun
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#3133
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Oversun
That is, there are models with female faces or a skull under a hood, but the hands remain the same, large, like those of a zombie. It's not critical, but it's noticeable.

Yes, that's roughly how I imagined creating new models for heroes. However, this affects performance; instead of loading one model, 3-5 models + textures are loaded. That's why I wanted to ask how I can help? Maybe by cutting up the meshes? If I simply cut off a hand from the skeleton, you won't be able to attach it to a hero because the hero's hand has complex animations. This method is well-suited for weapons or armor.

In principle, you can assign a separate static hand mesh to each animation in different corresponding variations! :smile13:

Added 1 hour 53 minutes ago
SRD
Please tell me which line and in which file is responsible for the hero's position relative to the camera in the Hero window (the screenshot shows the glitch that I want to fix).

Cameras\Interface\HeroScreen[COLOR="Magenta"]HERO_NAME[/COLOR].xdb

In this file, you need to create the corresponding camera; for an angel/archangel, it will be:





2.72718
-6.9891
1.76451


0.85784
35.5048
0

7.85535
54.4316
1
500




MapObjects\Haven[COLOR="Magenta"]HERO_NAME[/COLOR].(AdvMapHeroShared).xdb

In this file, you need to specify the path to the individual camera file

<heroindividualcamera href="/Cameras/Interface/HeroScreen/HERO_NAME.xdb#xpointer(/Camera)"/>
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3134
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Well, something like that. Thanks, @psatkha :)
Now I need to come up with a grandiose but not overpowered specialization for Belketh – by default, it will be “Angel of Death” (resurrector).

P.S.: The creation used materials from the mod /topic/12194/
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#3135
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Does this mod include Sar-Ilam?
In reply to darkoms
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#3136
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darkoms
Does this mod include Sar-Ilam?
No, and it's not planned for the next version. It's just too epic. But its appearance in other versions is not ruled out.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to SRD
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#3137
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SRD
Something like this. Thanks, psatkha :)
Now I need to come up with a grandiose but not overpowered specialization for Belketh – by default, it will be “Angel of Death” (resurrector).

P.S.: The creation used materials from the mod /topic/12194/
Belketh has already been mechanically implemented. Can we use this model?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#3138
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Dyrman
No, and it's not planned for the next version.
It's just too epic. But its appearance in other versions is not ruled out.
There's no Sar-Ilam, but there are demon lords along with Ur-Hekal, right?
In reply to darkoms
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#3139
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darkoms
There's no Sar-Ilam, but there are demon lords together with Ur-Hekal, right?

Only Kha-Belekh. Because he's a character from the fifth game and can't be separated from it. And even then, he can't really be called a Lord. After all, he's a Master))

http://ru.ashan.wikia.com/wiki/%D0%92%D0%BB%D0%B0%D0%B4%D1%8B%D0%BA%D0%B8_%D0%B4%D0%B5%D0%BC%D0%BE%D0%BD%D0%BE%D0%B2
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#3140
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Dyrman
Only Kha-Belekh. Because he is a character from the fifth game and cannot be separated from it. And he can't really be called a Lord either. After all, he is a Master))
Hmm, my mod includes all the demon lords, including Ur-Hekal with Agrael's model, and others.

Added 57 minutes later
And how should Erebus look? I'm just not sure if he's displaying correctly in my game.
In reply to darkoms
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#3141
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darkoms
Hmm, my mod includes all demon lords, and Ur-Hekal with Agrael's model, and others.

Added after 57 minutes
How should Erebus look? I’m just not sure if he is displaying correctly for me.
You mixed up the mods ;)
/topic/12194/
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#3142
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Dyrman
Belket's mechanics have already been implemented. Can we use this model?
Yes, of course https://yadi.sk/d/BYvMCX0A3ADFsk - I gave him a special Zoltan ability (blacklist), renaming it and changing the icon for the following reason: Belket's goal was to understand how Sar-Ilam moves in the Void; he began to study Sar-Ilam's teachings (thus rediscovering the teachings of Necromancy), and Belket clearly possessed a number of skills related to the Void. Sandro, a well-known Voidmancer, was merely Belket's student (I'm not denying that the student could surpass the teacher, but still). As we know, Sandro could influence the memories of others using Void magic (as he did with the memory of Mother Namtaru). Therefore, Belket has a connection to the Void (his specialization in G6 is "Lord of the Void"), and we can confidently say that Void magic allows one to influence the memory of the victim, so Zoltan's specialization is quite suitable, and it's not surprising that Zoltan has such a specialization - he is, after all, Belket's right hand. But duplicating special abilities is bad, so ideally, Belket should be given an individual special ability related to influencing the opponent's mind.

Added 19 minutes ago
darkoms
Hmm, my mod includes all the Demon Lords, and Ur-Hekal with Agrael's model, and others.
Ur-Hekal with Agrael's model... what do you mean... - IT'S NONSENSE!!! Firstly, he looks exactly the same as his minions (Cave Lords), except that he is probably the size of a house! http://ru.ashan.wikia.com/wiki/Владыки_демонов#.D0.A3.D1.80-.D0.A5.D0.B5.D0.BA.D0.BB - six demonic lords were created directly by Urgash in mockery of the six elemental dragon gods created by Ashai. That is, these are not just ordinary demon lords, but a counterweight to Elrath, Malassa, Silanna, Arkath, Shalassa, and Ilath - comparing them to Kha-Belekh (some ordinary archdemon who has risen to power) is somewhat strange
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3143
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Gentlemen, I request that you implement a red glow effect for the swords of the renegade knights when they cast a spell. Ideally, this should be released as a separate mod. With my respect, HighLich/DeLaSegadora/Wednesnoon.
In reply to SRD
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#3144
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SRD
Yes, of course, https://yadi.sk/d/BYvMCX0A3ADFsk - I gave him a special Zoltan ability (black list), renaming it and changing the icon for the following reason: Belket's goal was to understand exactly how Sar-Ilam moves through the Void; he began to study Sar-Ilam's teachings (thus rediscovering the teachings of Necromancy), and Belket clearly possessed a number of skills related to the Void, while the well-known Voidmancer Sandro was merely Belket's student (I don't deny that the student could surpass the teacher, but still). As we know, Sandro could influence the memory of others using Void magic (as, for example, he influenced the memory of Mother Namtara). Hence, we have - Belket has a connection to the Void (his specialization in G6 is "Lord of the Void"), and it can also be confidently said that Void magic allows influencing the memory of the victim, i.e., Zoltan's specialization is quite suitable, and it is not surprising that Zoltan has such a specialization - he is, after all, Belket's right hand. But duplicating special abilities is bad, so ideally, Belket should be given an individual special ability related to influencing the opponent's mind.
Sar-Ilam did not move through the Void; he traveled through the world of spirits that separates Ash from Ashan.
When Sar-Ilam became the Seventh Dragon, many of his followers tried to follow in his footsteps, to undertake the dangerous journey through the World of Spirits and experience the same transformation. No one succeeded. However, those who survived the ordeal, including his seven students, gained great knowledge and wisdom during this spiritual journey.
Necromancy is the magic of Ash, allowing one to control the "order" of the cycle of life and death; it has nothing to do with the Void, and Sandro simply sought to completely destroy this cycle.
In his desire to go beyond the cycle of Life and Death established by Ash, he became fascinated with the study of the Void, which ultimately led to his downfall.
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Мои NCF существа
In reply to Wednesnoon
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#3145
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Wednesnoon
Gentlemen, I request that you implement a red glow effect for the swords of the renegade knights when they cast a spell. Ideally, this should be released as a separate mod. With my respect, HighLich/DeLaSegadora/Wednesnoon.

We will add it to the next version!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to fktifzobr
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#3146
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1.
[email protected]
Sar-Ilam did not travel through the Void...
Quote:
"...Belket participated in the War of the Ancients. He is a brave warrior and became one of the first angels to recognize the fight against the faceless as unholy. Exiled for his dissent, he went into seclusion and began to study dark magic in order to better understand how Sar-Ilam was able to travel through the Void..."

2.
[email protected]
Necromancy is the magic of Ashan, allowing one to control the "order" of the cycle of life and death; it has nothing to do with the Void, and Sandro simply sought to completely destroy this cycle.
- I don't argue with that - I didn't write that the Void is connected to necromancy - that's obvious, I just wrote that necromancy was discovered by Belket in conjunction with his attempts to uncover the truth hidden in Sar-Ilam's teachings.

Source: http://ru.ashan.wikia.com/wiki/Белкет

Added 11 hours 47 minutes ago
And does Inferno already have the Archangel Sara? - if not, I'll try to come up with something.
http://ru.ashan.wikia.com/wiki/Сара
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3147
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SRD
Is there an archangel Sarah for Inferno yet? If not, I'll try to create something.
http://ru.ashan.wikia.com/wiki/Сара

It seems to be in the mechanics already, but there's definitely no visual representation! If you're going to create it, base it on the angel (without a hood) so that we can add a fire effect! We'll replace the sword with the standard weapon of a demon hero! :smile44:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1