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Posts from Heroes 5.5 WarGame Edition - Tactical Edition.
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Nargott
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Why is the first post in the thread being ignored? Quote:
The mod is under development, and at this stage, the duel mode is almost ready (beta stage). Development has also begun in the area of the heroes themselves. In the future, development of the classic game mode is planned.
"SRD"
Does this mean that the Random Map Generator will be reworked specifically for wge?
Specific maps, as well as templates for generating random maps. The Random Map Generator will be reworked last, if necessary.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
Development is done in stages, as I can't dedicate all my free time to the mod.
Is there an estimated release date for the new version?
serovoy
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Could you please provide more details about the triple alternative? As I understand it, all three variations of the creature are equally viable and can be switched between? Or is this principle implemented in some other way?
Is there an approximate release date for the new version?
Not yet, it is planned to be released "soon", but we'll see how it goes. :) serovoy
Could you please provide more details about the triple alternative? As I understand it, all three variations of the creature are equivalent and can be retrained into each other? Or is this principle implemented differently?
Exactly, with the difference that the basic version is available earlier than the other two alternatives, which appear together with the building upgrade.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
serovoy
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Interesting, very interesting. And is it possible, for example, to replace a basic creature and its two upgrades with two basic creatures that share a single upgrade?
Interesting, very interesting. And is it possible, for example, to replace a basic creature and its two upgrades with two basic creatures that share a single upgrade?
No.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
serovoy
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Too bad. One more question for a seasoned expert: is it true that there is an unused spell level in the game called extra_expert, and if so, how can it be activated?
Nazarian
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Where are all the changes related to the town located? (inside the wargame tactics.pak file)
Too bad. Another question for an experienced expert: is it true that there is an unused extra_expert spell level in the game, and if so, how can it be activated?
Is this a question about game resources? It's easier to understand in practice, open the WGE mod archive and look at the caster creatures there; it is used by many (for now). Then open the corresponding spells there, and you will see how to add it.
Where are all the changes related to the town located? (inside the wargame tactics.pak file)
\data\GameMechanics\TownBuildingSharedStats
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
serovoy
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So, in principle, is it possible? That’s great. I would have checked it a long time ago, but I don’t have access to a computer right now, and even Heroes of Might and Magic III runs slowly on my old laptop.
Nargott
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Thanks to the news from MMH5.5, there is now a technical possibility to finally adjust the damage of towers!
Therefore, a preliminary question: by how much should their damage be increased (relative to the original)? Currently, the central tower deals up to 70 damage, and each of the side towers deals up to 50 (with the maximum number of buildings).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат