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In reply to OptiMAL
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#31
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OptiMAL;89117
I respect everyone's choice. But the Huntress... you chose a Ballista, which will slow you down on the adventure map.
I don't quite agree, there are many nuances.
1. If you don't need the 2nd level on this map for completing the scenario (and that happens), then the Ballista is simply the best option. I'll explain. The accumulated Ballistas on the tower are much more dangerous to the enemy than spearmen.
2. If the map requires many battles near the castle with neutrals to raise resources for building level 3 and 4 units.
P.S. But if you need to move a lot on the map with levels 1, 2, and 3, then there's no argument, spearmen are better.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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#32
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LeSHiJ-MaX;89155
I don't quite agree, there are many nuances.
1. If you don't need a level 2 unit in the map's progression (which sometimes happens), then the ballista is simply the best option. Let me explain. The accumulated ballistas on the tower are much more dangerous to the enemy than spearmen.
2. If the map requires many battles near the castle with neutrals to gather resources for building level 3 and 4 units.
P.S. But if you need to move around the map a lot with levels 1, 2, and 3 units, then there's no argument – spearmen are better.
Well, look. The ballista itself doesn't hit very hard. Its stats are slightly worse than those of a spearmen. The spearmen attacks from a distance, which is good for sieging/defending a castle: climb onto the tower and hit everyone around you.
P.S.: Take, for example, the Farmer's map. Which unit would you choose there?:)
:D
#33
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Life:
2 - depends
3 - monk
4 - angel

(actually I rarely play Life, so this is all just random :))

Order:
2 - depends
3 - genie obviously
4 - titan

Nature:
2 - elves
3 - griffins
4 - depends (tough choice, but lately I value the dragon more)

Chaos:
2 - medusa
3 - efreet
4 - usually CD (though in some cases the hydra is more profitable)

Death:
2 - ghost
3 - the most agonizing question of all time :D
4 - depends... 50x50

Might:
2 - harpy
3 - cyclops
4 - depends

The hardest choice is Death at level 3 ;) .
In reply to Warlock_SP
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#34
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The most difficult choice is probably for Necropolis, because all their units are equally valuable. The Ghost is, of course, weaker than the Cerberus, but it has excellent speed and ages enemies, and its necromantic abilities will only increase. Then there are the vampires and poisonous creatures, which are also roughly equal, and the poisonous ones are real monsters when defending a castle, although I always choose vampires because they are easier to use to clear the map, unless you encounter a lot of golems and skeletons along the way. And the 4th-level units are also diverse – on the one hand, Devils are good for quickly eliminating a hero, especially an unarmored mage, but on the other hand, Bone Dragons are very strong in melee combat, and if you also capture a nature castle... :D
In conclusion, all the units are good, but I always end up building only necromantic units: Ghost, Vampire, Bone Dragon.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#35
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For me, the difficult choice is between Angels and Champions. Of course, Angels are useful because they can resurrect a hero or an army (although in Equilibrium, mages now have resurrection, which slightly reduces the value of Angels). On the other hand, Champions are very cheap, deal huge damage, and have the first strike. However, I usually choose Angels because a hero's life is more important, and a resurrection is never a bad thing.
Нет, я же Гитлер.
In reply to Alucard
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#36
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KENNU;109569
For me, the difficult choice is between Angels and Champions. Of course, Angels are useful because they can resurrect a hero or an army (although in Equilibrium, mages now have resurrection, which slightly reduces the value of Angels). On the other hand, Champions are very cheap, and they deal a lot of damage and have the first strike. However, I usually choose Angels, as the hero's life is more important, and a resurrection is never a bad thing...
Champions are not cheap; they are quite expensive, and you need a lot of resources for them. Regarding damage, it depends on luck; they don't always get a chance to attack first...
In general, Champions should be compared to Thunderbirds (they have the same stat increase, so theoretically, they should be equal units), but Champions are significantly inferior... And Champions die quite quickly; the first strike doesn't always save them....


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#37
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But still, the cheaper units are better than Angels, IMHO :rolleyes: Although they are weak... I always try to recruit as many archers as possible, but there are exceptions. Nature -Elves. Although recently I've started to appreciate the Tigrans, but I love archers. -Griffins, their endless retaliation is appealing. Although the unique units are also very good... -Dragons are definitely the best - their magic is just too good, Phoenixes are simply not appealing (just in 4), although I don't deny they are good... -In the Portal, ONLY Manticores. CONCLUSION: I choose quickly and decisively, because I play as Nature for a long time and rarely experiment. Chaos -Medusas. Archers that also petrify the enemy (ugh, I don't know how to say it correctly :D). I can sometimes build Minotaurs, they are powerful. -Nightmares are more likely (strong horses), although I can also build Ifrits (I like their shield). -Dragonlings. They are strong. Hydras take too long to crawl, they will be dealt with without them. CONCLUSION: I can think about it, but I still choose more or less decisively. Order -Mages, probably, with their "Fist". Although they die like flies :( Why I don't like Golems - see Hydras. -Djinn. Their spells are just too good. Although I can also build a Naga, they are also very good guys (although more like girls :)). -Titans. A good archer. Golems - well, I just don't like them :o CONCLUSION: There are more problems with the choice here, although I still choose quite decisively. Life -Probably Ballistas... They shoot... Although here I can also build Pikemen. They will be faster. And the ability is good. -Monks. Strong, good archers. I rarely build Crusaders, although they are not worse. -Angels, no questions asked. They resurrect. The champions are weaker. Even the cavalry bonus won't save them. CONCLUSION: There are quite serious doubts about choosing some units. Death -Cerberus. They attack three at once and without retaliation - that's cool :cool: :D Although Ghosts... are also good, I can take them too. -Vampires with their regeneration and no retaliation... Although with a heavy heart, I sacrifice the only and very good archer :( ... -Probably Devils, their teleportation is appealing... Dragons are also good in their own way, so sometimes I think... CONCLUSION: Well, it's easier here, although there are doubts... Might -I like Harpies for their return. Nomads... Well, Harpies are better :) -Cyclops are more likely, they shoot. Although Ogres are not weak and very cheap. I can also build them, although less often. -Monsters, they are very strong. Thunderbirds... oh, because of the lightning, I might take them :) CONCLUSION: There are also doubts here, and they are serious. GENERAL CONCLUSION: I usually choose decisively, although some situations put me in a stupor. It is most difficult with Life, and easiest with Nature. All this, of course, is IMHO, I just wrote my point of view :o
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#38
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Champions are more expensive than Angels, no arguments here. Their bonus is 4, meaning 2000 * 4 + 2 stones and logs, also multiplied by 4. Conclusion: the cost is the same in terms of money, but requires more resources.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#39
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Well, crystal itself will be more expensive than wood and stone. Besides, wood and stone are found everywhere and are easier to guard, and by the time you have the choice to build Champions or Angels, you usually have enough stone and wood, but not enough crystals.
Каждый может быть героем ...
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#40
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Elves or Tigers, that is the question.
In reply to Starhan
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#41
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Starhan;109840
well, crystals themselves are more expensive than wood and stone

and wood and stone are found everywhere and are easier to guard, and by the time you have the choice to build champions or angels, you usually have enough stone and wood, but not enough crystals
By the time you can build them, you either have enough of everything or nothing, and there are almost the same amounts of resources on the map (usually), not just wood and ore. It's a different story if you have a secondary hero with the Miner skill, but that's an extreme case. In general, for comparing prices, it's better to take dragons and golems, which also require ore, but only ore, so it turns out that champions need three resources, not two. That's why they aren't cheap.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#42
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resources may be the same, but the amount in a pile is greater for wood and ore))) I think.
It's hard to choose in all castles, especially in Equilibris.

Be strong. Believe
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#43
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My principle is simple: use archers and mages as an alternative to melee infantry.
Под холодную Луной порублю попсу косой (с) Decimacia
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#44
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I find it difficult to choose between ghosts and cerberuses; I take whichever suits the situation.
Варвары рулят!!
In reply to 2DDarkKnight
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#45
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Oh, it's been a while since my last post. I need to update... :D So, let's start in order... Life Level 2. I always build ballistas when playing offline. Always! And no spearmen, despite their speed advantage :rolleyes: The ballista's shot without any penalties outweighs the spearmen's ranged attack. Level 3. In my youth, I always built monks. Always! :D But recently, Crusaders have become the best!:D Level 4. A dilemma. Usually, I build angels. But after trying to play with Champions once, I realized that things are not so simple, because the iron men win by numbers. It's quite a lot... 4 of them per week!!! And if you upgrade the lord.... And they are surprisingly cheap for their level... Death Level 2. A dilemma. Cerberi are, of course, three-headed, but not very well protected... Ghosts... The necromancer's ability to constantly replenish their numbers, plus their incorporeality and aging. In general, it depends, but more often than not, I choose ghosts :rolleyes: Level 3. A dilemma. Vampires... There's no need to talk about their strength :smile54:, but these creatures in large numbers create such poisoning (hmm... a pun :smile26:) that it's just awful... and they also have good damage, plus they are the only ranged unit! :smile02: Level 4. A dilemma. This is even harder to choose (at least for me). Dragonlings are protected in ranged combat, they cast Fear when attacking + they have a first strike ability against most units :D. Devils... a terrible ability :D plus summoning demons. Once, demons decided the outcome of a final battle in my favor in an online game. In general, here I look at the number of available and existing resources. That's the only way... Order What I like about it is its flexibility. Here, I follow a simple idea. I rarely create a purely magical army... or a purely combat army (casting spells is always useful ;)). Therefore, if I have mages on the second level, then on the third level I only have nymphs. If I have golems on the second level, then on the third level I only have djinns. The second option is preferable, but it's not a panacea. On the fourth level, only Titans and only them. Always! :D Not building the most powerful ranged unit in the game is, in my opinion, a sin! :D :D :D And there is no penalty in melee combat. Chaos Level 2. I never liked minotaurs.... Level 3. I used to always build nightmares. Recently, only ifrits and nothing else. Flying units plus a fire shield against a single cast of Terror. IMO, the first option is better. Level 4. A dilemma. It might even be tougher than choosing between devils and bone dragons. Black dragonlings are cool, no arguing... But where do you get so much money :D Hydras... multiple attacks without a counterattack are sometimes more useful. Nature Level 2. Only elves. Always. I just can't live without ranged units :) Level 3. Only griffins. Also always :) Unicorns are too weak... Endless retaliation is usually more important to me than blinding... Level 4. A dilemma. Dragons in large numbers can do wonders (especially in Equilibrium). Phoenixes are strong and are reborn. It's hard to choose. And in the Portal, I usually always hire fire elves. I have a soft spot for them :D Might Level 2. Only harpies (and even more so with Equilibrium, because the Stronghold has become cheaper), because nomads are berserkers who have moved to horses. They die like flies. Level 3. Cyclops. No comment. ;) Level 4. A dilemma. Behemoths hit so hard that it's scary. In terms of damage dealt, they are second only to Black Dragons and Bone Dragons, but they are slow. Birds fly and hit with lightning, but they are weak. The choice is difficult, but monsters are still preferable. :rolleyes: In the end, it turns out that Death has the toughest choice of all :smile26: That's what I've got!

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