Skip to content

Posts from Favorites, to battle! - 9 - The Battle of Favorites! - 9

No ratings yet — be the first to rate!
Announcement
User Avatar
9 years ago
Auto-translated
Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to Derbent
User Avatar
9 years ago
Auto-translated
Derbent
I don’t even feel like writing anything about the game; let me explain why. First, I’ve been playing about five to seven games on Anarchy, and not only is this an L, but it also deals such poor maps that it’s completely unacceptable for Anarchy — I’m saying this based on my 15 years of experience. Second, the rules are dumber than dumb; for example, there’s no block rest. It’s an utter disaster — I had one of my rests right at the castle exit, with an orc horde standing guard over an artifact and a Pandora’s Box, and considering the 200% difficulty, that block is impenetrable until the third month. P.S. Even 15 years ago we played with rest rules for such situations, or when there were no roads from the castle... something like that. (With this opponent, I’m sure such a problem wouldn’t have arisen, but I don’t want to generalize since I don’t know!!) Third, 2500 gold and 5 ore is just some idiotic innovation when playing on 200%, along with rebuilding the Mage Guild — this is still Anarchy, the classic of the genre, gentlemen.
As for my previous post, I’m not insulting anyone, don’t misunderstand; I genuinely believe that Conflux has no advantages in picking a starting hero, because Logist or Luna are totally useless in Anarchy, so that’s correct.
My conclusion is that Anarchy needs to be adjusted — make it HL+U, and even more in HotA!
Happy gaming to all who prefer Anarchy.
Template #2 dropped. Played without rebuilding. Opponent reveals a diplomat on week 1 day 6. I have 2 Necros. The road from the capital connects 4 neighboring zones with neutral forts, and there was only one road to the lift into the treasure zone, from which the opponent emerged at the start of the third week with a force of 100+ Grands, 50+ Crosses, and Vamps. There was nothing to beat that with. The opponent took three towns, but for some reason didn’t push further.
I didn’t find View of Earth for 3 weeks, and during that time I rebuilt the Castle and found a path into the underground treasure zone via a no-road route along the map edge. I also already had two Necro artifacts from the set for raising Liches, but never found the Boots until the end of the game.
Right after the entrance guard in the underground treasure zone, there was an underground Cartographer that reveals 3 Dragon Utopias in that treasure zone.
The Dragon Utopias turned out to be big — two maxis and a triple — but weak in content: the triple — Captain’s Hat, Boots of Levitation, and a shield +12; maxi-1 — Blackshard of the Dead Knight, Helm of the Fourth/Fourth, Boots of Resistance, and a gold purse; maxi-2 — Chalice, Sandals, and Helm + Armor for +10. The Mage Guild in the Inferno village in that treasure zone gave Town Portal, but still no Dimension Door. Since the opponent wasn’t active, he probably didn’t have it either. The Pandora’s Boxes in that treasure zone also didn’t grant control.
I set up Archers, had the first turn for battle, and planned a hit-and-run magic attack, but without Air Control it was hard to pull off.
On the final turn, the opponent jumped into my Inferno — killed two leveled-up heroes there who were refilling mana, learned Town Portal there if he didn’t already have it, and went for my remaining towns. On my turn, I tried to dig, but failed. I had to attack without Hit-and-Run; in terms of battle stats I was weaker, and in army strength as well. Even if the battle had turned in my favor, the opponent could have retreated and mustered more forces.
So I attacked essentially to avoid surrendering without a fight after such a long game.
Thanks for the game.
In reply to skd
User Avatar
9 years ago
Auto-translated
Anarchy up to 225... That's rough...
In reply to Vatya
User Avatar
9 years ago
Auto-translated
Vatya
Anarchy up to 225... That's rough...
And he's still suggesting using it for Haven Leveling...
In reply to Wicc
User Avatar
9 years ago
Auto-translated
Wicc
And he's even suggesting that they make it for Heroes of Might and Magic...
Wasn't there an attempt at that? Did it fail?
In reply to Dirty_Player
9 years ago
Auto-translated
The suggestion to make an HL+U or XXL map, perhaps without a secondary underground layer, is secondary. The main shortcoming, in my opinion, is the very poor map content on Anarchy. It should be closer to Diamond and Jebus, and that's what I want to say, and the size facilitates this. And with 4 DDs, the size doesn't really matter anymore; it could be the largest HotA map. And yes, I like the games from the 2nd and even 3rd months; they remind me of the times when I started playing Heroes. You should see my friends, some of whom managed to reach level 7! Besides, I didn't have the right to make a mistake, and I really didn't want to lose too early. It's strange to hear thoughtless statements from such experienced and authoritative people.
In reply to Derbent
User Avatar
9 years ago
Auto-translated
Derbent
in my opinion, the main drawback is the very poor map content on Anarchy. It should be closer to Diamond and Jebus.
Anarchy consists of 12 templates. Some of them have even richer content than Jebus, while others are as sparse as CM. That was the idea.
In reply to Vatya
User Avatar
9 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
Jebus Cross
Game Length
132 days
Game Date
1/10/2017
Reported
1/10/2017 8:37 AM
Rating Impact Archived
BISHOP 1790 1794 +4 ↑
Slayzer 1495 1491 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/7/2017 10:39 AM

In reply to BISHOP
User Avatar
9 years ago
Auto-translated
Updated the table. Assigned the results. Ambra vs Palach - waiting for the result today, the save is in the late stage. PROger vs Aiwe - the game deadline is extended to 01/15/17 due to the Siberian Championship. Norbakk vs h3pro - a difficult situation, I'm flipping a coin, and Norbakk advances (see attachment). Technical results: Nitro def zoog wowa def Lth battanas def GUNAR Attention. Since Jubi-Juby withdrew from the tournament, the beloved great Admiral Redwait has no one to play against. Evgeny himself was very upset about this and asked to find him a stronger opponent. Therefore, we will play a Lucky Loser game))) Namely, I will randomly select a player from those who did not make it to the second stage but won at least one game in the first stage and did not delay the deadlines. Namely: 1. Mori 2. graalzzz 3. Court 4. mals 5. warriator 6. Dandy 7. h3pro 8. Gee 9. zoog 10. matador99 11. ckotuHa We will hold the draw on my stream on Thursday.
Attachments 1
1 file attached • Total size: 26.6 KB
In reply to Vatya
9 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Jebus Cross
Game Length
137 days
Game Date
1/10/2017
Reported
1/10/2017 4:26 PM
Rating Impact Archived
Ambra 1475 1499 +24 ↑
Palach HP 1713 1689 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/10/2017 5:07 PM

In reply to Ambra
9 years ago
Auto-translated
Ambra
Thank you for the game!
After games like this, you should play less or quit altogether. I stared at the Orb for 3 minutes without equipping it. As a result, I killed myself.))
Thank you for the game!
In reply to Vatya
User Avatar
9 years ago
Auto-translated
https://www.twitch.tv/dave_hun/v/113545851
https://www.twitch.tv/dave_hun/v/113741064
https://www.twitch.tv/dave_hun/v/113757935
Week 1 with 4 Necromancers, but none of them got Necromancy as a skill on level-up, so skeleton farming was slow. I had 2 Confluxes, a Resurrection scroll, 4 nearby Hives, and 2 Towns. I planned to take the first Town at level 126, but it was a Maxi Town, and I only had 80-90 mana, so I skipped it and took the other one, but it was complete garbage. I built a level 5 Guild so I could use an Implosion scroll to take the Maxi Town; it gave me Sandals, Wings, and +12 defense. Mid-week, a level 4 Guild gave me a Town Portal on the 4th build, clearing my treasure but no Dungeon Door. I got Speed Boots, Necromancer Boots, and a Necromancer Cape, however. My scout took the opponent's Necromancer town, which had an Amplifier, so my skeleton farming went very well from now on, even without a Dungeon Door. Nagash, Aislinn, Straker, Clavius, and Thant did a great job throughout the game. I built up a Guild in the Tower instead of rebuilding the Flux level 5 with slim chances for a Dungeon Door. On the 3rd build with the Library, I got a Dungeon Door in the Tower at 147. The number of skeletons was increasing rapidly; at 146, I had 1800, and at 212, it became 3700 skeleton warriors. I managed to put together Amulet of the Dead, Elixir, +2 speed, a red orb, and a black orb. The opponent attacked me in the Necromancer town. I honestly didn't expect him to have Angelic Alliance, which made the final battle harder. However, 37k HP was too much; the skeletons prevailed even with a huge difference in skills.
Thank you for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тунар / Thunar Main Hero Тунар / Thunar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
212 days
Game Date
1/10/2017
Reported
1/10/2017 5:30 PM
Rating Impact Archived
Dave_HUN 1895 1897 +2 ↑
R@sIM 1545 1543 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/13/2017 10:00 AM

In reply to Vatya
9 years ago
Very tough map with blocks on road, but i had small cons on road. With that angel i was strong enough to take full hive and then took 2 more angels from another cons. This was enough to kill enchanters block and take behemot dwell behind them. I broke earlier than oponent and our areas were close, so i was able to control desert. After i killed his scout and most of the army, i go to his area to finish him. Thx for game.
Battle Report Accepted
Random Faction Random
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Random Faction Random
Лабета / Labetha Start Hero Лабета / Labetha
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Jebus Cross
Game Length
127 days
Game Date
1/10/2017
Reported
1/10/2017 11:29 PM
Rating Impact Archived
ProtosArchon 1756 1766 +10 ↑
korvet 1620 1610 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/12/2017 11:44 AM

In reply to Vatya
User Avatar
9 years ago
Auto-translated
Gave +3 HP to the respawn point, killed 90 demons, collected a well from the respawn point, and managed to reach the opponent's base. Everything was worse there. Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
124 days
Game Date
1/10/2017
Reported
1/11/2017 9:57 AM
Rating Impact Archived
Amiloo 1772 1781 +9 ↑
злой_романтик 1603 1594 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2017 10:43 AM

In reply to Amiloo
User Avatar
9 years ago
Auto-translated
Amiloo
They gave +3 HP to each respawned unit, I killed 90 demons, gathered a well from the respawn point, and managed to reach the opponent's base. It was even worse there. Thanks for the game!
2 blocks of Wizards "decided" the game.
Thank you for the game.
In reply to ProtosArchon
User Avatar
9 years ago
Auto-translated
ProtosArchon
Very tough map with blocks on the road, but I had small cons on the road. With that angel, I was strong enough to take the full Hive and then took 2 more angels from another con. This was enough to kill the enchanters' block and take the behemoth dwelling behind them. I broke earlier than my opponent, and our areas were close, so I was able to control the desert. After I killed his scout and most of the army, I went to his area to finish him. Thanks for the game.
I played poorly. First, I lost in the bird nest (losing one bird beforehand while guarding against 49 monks), and then I played the final battle in the castle terribly. I set up my tactics against the meteor strike but ended up exposing my angel and even more stacks under the birds. At the same time, I didn't detonate my opponent's angels.
Thanks for the game!

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1352 guests