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Armageddon, let's play a second round; it seems we're competing, although it's not mentioned anywhere. As always, my ICQ number is under my avatar. Write when you're available.
New here? I'm Roha — want a quick tour?
Please enjoy.
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The first round is from June 1st to 8th. The opponent writes on ICQ at 10, but appears on the forum only at 13!
The first round will begin on June 1, 2007, and end on June 8, 2007.
Dear organizers... Since my opponent is absent, I cannot yet name the hero and town I will be playing with...
Here's what I'm basing my decision on: if the game will take place, I need to choose a strong Castle to try and continue participating in the championship... if the game doesn't happen, I really don't want to lose a strong Castle.
If the game map is generated randomly, it randomly assigns a loyalty level to each unit. If the map was created by a designer, they manually set one of the five loyalty levels. I think the first and last points on the list are clear. The others (2-4) have a certain probability of joining, which is determined randomly, but nevertheless, there are rules that can increase your chances of getting this unit into your army, if that is even possible.
When the game starts for the first time, the probability of a unit joining is determined randomly. That is, a monster may be such that it will not join under any circumstances. And the skill level of "Diplomacy" or the strength of the army will not help. Although in the map editor, it may be defined as "Friendly (likely to join)". Therefore, we will only consider the situation where the monster is randomly or intentionally assigned a loyalty level of 2, 3, or 4, and there is a probability of the monster joining.
There are a number of observations that can increase the probability:
- To increase the probability of joining, the hero's troops must be "stronger" than the monster.
- It is desirable that the total number of all other troops in the stacks is strictly less than in this "native" stack. Moreover, it means the exact number, and not the "strength of the army".
- The probability of joining also depends on the criterion of the hero's internal strength, which is calculated in a tricky way (unknown). It is known that it definitely depends on the hit points of the hero's army, on the Attack / Defense of the hero (taking into account artifacts), and possibly on the distribution of hit points across the stacks (many hit points in one stack is better than a spread).
- Believing that morale helps with joining is a typical misconception - it does not help.
I had a case where, on a map, the capital was Lich, and there were many Liches. And they didn't want to join, even with a diplomat. And I was playing as Necropolis, and, as you can imagine, I really needed those guys. And as soon as I replaced my army's POWERFUL LICHES with ORDINARY ones, that is, I approached the guys with their direct relatives, they immediately changed their minds. All in the same game day!!!
But I couldn't hold back and expressed my opinion after the tournament organizers canceled that match and told both players to replay. And why should they replay? What rules of the regulations did they violate that they are obligated to replay? Everything was fair, and the fact that the wyverns turned out to be "compliant" is not the fault of the participants, but of the map creator.
P.S. Yesterday, I discussed this with CrasH, and he refused – it’s his right. That settled it. But if a rematch were needed, Dudge would have to play again, if he is a true Hero (no offense to Dudze), so that everything would be fair.
Dudge should play again, if he is a real Hero (no offense to Dudge), so that everything is fair.